Token-efficient game-engine & build log analysis for Claude Code (CLI-first). Parses, deduplicates, and classifies huge Unreal/Unity/Godot/MSVC-UBT-MSBuild logs — search by severity/category, roll up by callsite, diff runs, locate file:line, and extract decisive scalar fields. No IDE required.
revenantworks-gamedev — game-development skills on the -smith motif. First member: pixelsmith, art direction for pixel art that must read at several zoom scales at once.
Play a game in your terminal while Claude thinks. Auto-pauses when Claude replies, resumes on your next prompt. Five titles: Break-In, Skyrun, Jetwash, Astros and Jaywalk.
Live observability + an agent (MCP) surface for Blender -> glTF pipelines. Streams Claude Code activity to the hologram dashboard, exposes four read-only asset tools (listassets, inspectasset, tailevents, pipelinestatus) plus a non-destructive renderasset, and bundles guided skills (start, inspect, check, status.
Engineering rules for building an interactive (online) gaming platform that can pass a GLI-19 technical certification — server-authoritative game outcomes with no game logic on the client, one authoritative system clock, the records a gaming system must maintain (per-game play record, per-theme aggregates with…
Agent skills and agents for driving a live Minecraft Bedrock world through the minecraft-bedrock MCP server. Includes a guided, step-by-step setup of the whole stack and an in-world builder agent.
Expert guidance for FoundryVTT v13 system and module development — ApplicationV2 migration, sheets, forms, actions, tabs, drag-drop, hooks, data model, testing, and i18n. Includes a proactive code reviewer for deprecated patterns and common mistakes. Not affiliated with Foundry Gaming LLC.
AI chess opponent using three-agent deliberation system with genuine information isolation. Strategist proposes moves, Devil's Advocate critiques, Arbiter decides.
Code intelligence for Fallout SSL, WeiDU (BAF/D/TP2), and related modding languages. Provides diagnostics, go-to-definition, hover, completion, symbols, formatting, and rename for classic RPG modding scripts.
Interface with Blender through the Python API (bpy) — scene authoring, mesh editing, animation, materials, geometry nodes, headless rendering, addon authoring, and MCP integration.
Skills for working on Tabletop Creator (TTC) board game projects by editing the project's JSON files directly: inspect projects, create/edit blueprints, sets and items, variables, export settings, and scaffold new projects.
Compiles a validated Obsidian RPG vault (built by rpg-vault-guardian / rpg-gamemaster) into a playable Foundry VTT session by orchestrating the foundry-vtt-mcp server — builds scenes and mood lighting, binds scene soundtracks (playlists + scene Ambience + ambient sound, with per-track mixer channels for independent…
A panel of expert critics for a campaign you have already built. Reads the Obsidian vault (lore, NPCs, factions, cities, locations, the campaign bible) and the session transcripts, then convenes five rubric-grounded lenses — the Alexandrian architect, the Lazy GM, the showrunner, the player advocate, and the dramaturg.
Guild Wars 1 build compiler: real skill and hero data, plus an encoder that turns a build into an official in-game template code after validating it against the game's rules.
Verify browser-based game features through a PM-driven QA loop. Ships a project-agnostic runner + adapter skeleton + journey schema so projects onboard by copy-and-adapt, not natural-language reconstruction. Six skills covering request → plan → execute → review → rollup, plus the bootstrap that drops the framework…
Inspect, build, repair, validate, and playtest Roblox Studio maps and Luau through a local MCP bridge.
1 21d agoA
tokens not measured
originalMIT
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