Game development

6,590 mods in this category, of every kind an agent can take. Each one carries what it costs per session, what the scan found, and whether it is the original.

noita-wiki-rag

649

a1113622001/noita-wiki-zh

Skill Claude CodeCodex

A question-answering skill for Noita, a game involving spells, wands, perks, enemies, bosses, alchemy, maps, and world lore. It searches a local Chinese Noita wiki and uses the results to answer questions.

not rated 2 17d ago A 97 tokens

hologram

650

akaieuan/Hologram

Plugin Claude Code

Bundles 10 skills, 6 hooks, 1 MCP server · 891 tokens together

Live observability + an agent (MCP) surface for Blender -> glTF pipelines. Streams Claude Code activity to the hologram dashboard, exposes four read-only asset tools (listassets, inspectasset, tailevents, pipelinestatus) plus a non-destructive renderasset, and bundles guided skills (start, inspect, check, status.

not rated 2 1mo ago A tokens not measured original MIT

ue-official-mcp-5.8.0

651

tc-imba/ue-official-mcp

Skill Claude CodeCodex

Use when driving a running Unreal Engine 5.8.0 editor over the official UE MCP server — to pick the correct toolset and tool for an editor-automation task (spawn/edit actors, Blueprints, materials, Niagara, animation/Sequencer, meshes, GAS, UMG, StateTree, data tables, run automation tests, inspect Slate, etc.).…

not rated 2 2mo ago A 145 tokens original MIT

open-pet-creator

652

EASYGOING45/open-pets

Skill Codex

Create, repair, validate, and install Codex/Open Pets custom pet spritesheets. Use when Codex needs to turn a generated pet sheet into the official 1536x1872, 8x9, 192x208-cell atlas; tune sprite scale or centering; keep unused cells transparent; inspect frame bounds; package pet.json and spritesheet.webp into…

not rated 2 3mo ago A 107 tokens

input-system

653

LeeX852/skills

Skill Claude CodeCodex

Handle player input in Godot across keyboard, mouse, gamepad, and touch devices. Use this skill when configuring input actions, processing keyboard/mouse/gamepad events, implementing touch controls, setting up virtual joysticks, managing mouse modes, or building remappable input systems.

not rated 2 2mo ago A 59 tokens original MIT

tower-defense-3d

654

shipshitgames/skills

Skill Claude CodeCodex needs its repo

Build a 3D tower-defense game (creeps walk a lane, you place towers on a grid to stop them) on the Ship Shit engine, matching the FPS's neon-arena look. Use when adding a TD mode/game with an RTS-style angled or orthographic camera (NOT pointer-lock), raycast click-to-place on a grid, gold/build economy, waypoint…

not rated 2 1mo ago A 91 tokens original MIT

architecture-improve

655

MartinPLarsen/claude-architecture-skills

Skill Claude CodeCodex needs its repo

Use when you want architecture- and pipeline-level optimisation ideas for a repo — find god-nodes, tight coupling, duplicate subsystems, redundant pipeline hops, serial steps that could be parallel, idempotency/retry gaps, un-rehosted data — and have them drawn as proposed nodes on an existing architecture-map.…

not rated 3 1mo ago A 169 tokens original MIT

niua-godot

656

OhaoTech/niua-godot-mcp

Skill Claude CodeCodex

Use when building, running, playtesting, or debugging a Godot 4.7 game through the NIUA Godot MCP (mcpniua-godot tools): create/open/save scenes, nodes, scripts, runmainscene / runcustomscene / runplaytestevidence, runtime probe, screenshots. Also use for untitled or unsaved scenes, nomainscene, stuck Save As or…

not rated 2 23d ago A 139 tokens

e2e-test

657

jiazou/unity2rbxlx

Skill Claude Code

End-to-end test for a converted Unity project. Delegates the full conversion (including agent-driven Steps 4a and 4c) to /convert-unity, then launches Studio with the produced rbxlx, drives the gameplay-feature fixtures via Studio MCP, and writes a combined pass/fail report. Upload step (6) is skipped — cached asset…

not rated 2 1mo ago A 88 tokens

due-skills

658

NeakHuang/due-skills

Skill Claude Code

Comprehensive knowledge base for due game server framework (v2.5.2). Use this skill when: Working with due framework (any version, especially v2.5.2) Building distributed game servers or real-time applications Implementing Gate services (TCP/KCP/WebSocket) for client connections Creating Node services with Actor model…

not rated 2 5mo ago A 294 tokens

game-development

659

nockasdd/domyh-awf-code

Skill Claude CodeCodex

Game development pipeline from concept to gold master. Unity C#/URP and Unreal Engine Python/Blueprint. Use when creating, debugging, or modifying games via MCP bridge. Text-to-game automation.

not rated 2 22d ago A 42 tokens

character-creation

660

owlot/claude-dnd-dungeon-master

Agent Claude Code

Walk the DM through character creation for all players before the first session. Asks only the questions relevant to each character's race, class, and level. Outputs a completed character file for each PC. Use when the DM says "Create characters for campaign [name]" or "Add character [name] for campaign [name]".

not rated 2 18d ago A 70 tokens

wenext-limited/playbook-cocos

Skill Claude CodeCodex

A workflow for moving business features between Cocos Creator projects, including locating entry points, mapping code dependencies, checking resources, and fixing paths. Cocos Creator is a tool for building games and interactive applications.

not rated 2 10d ago A 68 tokens

roblox-exploit

662

mhdfa1z/roblox-exploit-skills

Skill Claude CodeCodex

Master-tier Roblox exploiter — standalone executor scripts only, no MCP. Remote spy via hookmetamethod, decompile hunt, recon, autofarm, teleport, dupe, quest skip, anti-cheat bypass, fuzz, kill aura, plan pivot A→B→C. Delivers complete copy-paste Luau for any executor. Use for: exploit, hack, vulnerability, autofarm…

not rated 2 1mo ago A 116 tokens

pixel-art-generator

663

flynn-eye/pixel-art-creator-skill

Skill Claude CodeCodex

Generate pixel art images, sprite animations, and tilemaps from natural language descriptions. Use when user asks to "draw a pixel art apple", "generate a 64x64 sprite", "create pixel animation", "make a sprite sheet", "design a tilemap", "build a game map", or describes visual scenes, objects, characters in pixel art…

not rated 2 1mo ago A 77 tokens

m1em1e/vibecoding-tools-4codex-cn

Skill Claude CodeCodex

A guided game-design workshop that turns a game idea into an initial design plan. It asks structured questions, then creates a game design document, a prototype checklist, and a critical analysis.

not rated 2 2mo ago A 68 tokens original MIT

gopeak

666

qq15725/land

MCP server Claude CodeCodexCursor +2

GoPeak — MCP server for trusted Godot 4 workflows with compact/dynamic tool profiles, setup-gated LSP/DAP/runtime integrations, and migration-safe legacy compatibility. Runs locally from the gopeak npm package.

not rated 2 2mo ago A tokens not measured

megabonk-ecs

667

Adios94/megabonk-game

Cursor rule Cursor

A set of architecture rules for the MegaBonk game codebase. It defines the responsibilities of the `game/core/source` directories.

not rated 2 2mo ago A 0 tokens

mc-expert

668

sikadi233-hub/mc-dev

Agent Claude Code

Use this agent when the user asks anything about Minecraft mod or plugin development - creating mods, adding features, debugging API issues, understanding Forge/Fabric/NeoForge/Paper APIs, or choosing the right approach. This is the primary entry point for Minecraft development tasks. It analyzes requirements…

not rated 2 1mo ago A 142 tokens original MIT

rule

669

Sam-Scolari/remix-vscode

Cursor rule Cursor

Remix (formerly known as Farcade) is a platform for building, playing, and sharing HTML5 games. This platform uses the @farcade/game-sdk library (documentation here: https://www.npmjs.com/package/@farcade/game-sdk) with single HTML file games.

not rated 2 1y ago A 328 tokens original MIT

framework

670

Yoruto/prd-kit

Cursor rule Cursor

A project rulebook for building Godot 4 games with C#. It describes how to organize game code into layers, such as screens, UI state, and shared services, and how parts of the game communicate through events.

not rated 2 4mo ago A 0 tokens original MIT

webgpu-r3f-tsl

671

williammelin/webgpu-r3f-claude-skill

Cursor rule Cursor

Entry point for React Three Fiber + WebGPU + TSL guidance. Covers Canvas/renderer setup, node materials in JSX, node-graph memoization, and TSL syntax fundamentals. Auto-attaches on JS/TS/JSX/TSX files in projects using three/webgpu with R3F.

not rated 2 7d ago A 1,005 tokens

cursorrules

672

cykim1228/Vampire_Survivors

Cursor rule Cursor

A set of Cursor rules for Unity game development, including coding and naming conventions. Cursor is a code editor with an AI assistant, and Unity is a tool for building games.

not rated 2 1y ago A 1,302 tokens

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