noita-wiki-rag
649Skill Claude CodeCodex
A question-answering skill for Noita, a game involving spells, wands, perks, enemies, bosses, alchemy, maps, and world lore. It searches a local Chinese Noita wiki and uses the results to answer questions.
6,590 mods in this category, of every kind an agent can take. Each one carries what it costs per session, what the scan found, and whether it is the original.
Skill Claude CodeCodex
A question-answering skill for Noita, a game involving spells, wands, perks, enemies, bosses, alchemy, maps, and world lore. It searches a local Chinese Noita wiki and uses the results to answer questions.
Plugin Claude Code
Bundles 10 skills, 6 hooks, 1 MCP server · 891 tokens together
Live observability + an agent (MCP) surface for Blender -> glTF pipelines. Streams Claude Code activity to the hologram dashboard, exposes four read-only asset tools (listassets, inspectasset, tailevents, pipelinestatus) plus a non-destructive renderasset, and bundles guided skills (start, inspect, check, status.
Skill Claude CodeCodex
Use when driving a running Unreal Engine 5.8.0 editor over the official UE MCP server — to pick the correct toolset and tool for an editor-automation task (spawn/edit actors, Blueprints, materials, Niagara, animation/Sequencer, meshes, GAS, UMG, StateTree, data tables, run automation tests, inspect Slate, etc.).…
Skill Codex
Create, repair, validate, and install Codex/Open Pets custom pet spritesheets. Use when Codex needs to turn a generated pet sheet into the official 1536x1872, 8x9, 192x208-cell atlas; tune sprite scale or centering; keep unused cells transparent; inspect frame bounds; package pet.json and spritesheet.webp into…
Skill Claude CodeCodex
Handle player input in Godot across keyboard, mouse, gamepad, and touch devices. Use this skill when configuring input actions, processing keyboard/mouse/gamepad events, implementing touch controls, setting up virtual joysticks, managing mouse modes, or building remappable input systems.
Skill Claude CodeCodex needs its repo
Build a 3D tower-defense game (creeps walk a lane, you place towers on a grid to stop them) on the Ship Shit engine, matching the FPS's neon-arena look. Use when adding a TD mode/game with an RTS-style angled or orthographic camera (NOT pointer-lock), raycast click-to-place on a grid, gold/build economy, waypoint…
MartinPLarsen/claude-architecture-skills
Skill Claude CodeCodex needs its repo
Use when you want architecture- and pipeline-level optimisation ideas for a repo — find god-nodes, tight coupling, duplicate subsystems, redundant pipeline hops, serial steps that could be parallel, idempotency/retry gaps, un-rehosted data — and have them drawn as proposed nodes on an existing architecture-map.…
Skill Claude CodeCodex
Use when building, running, playtesting, or debugging a Godot 4.7 game through the NIUA Godot MCP (mcpniua-godot tools): create/open/save scenes, nodes, scripts, runmainscene / runcustomscene / runplaytestevidence, runtime probe, screenshots. Also use for untitled or unsaved scenes, nomainscene, stuck Save As or…
Skill Claude Code
End-to-end test for a converted Unity project. Delegates the full conversion (including agent-driven Steps 4a and 4c) to /convert-unity, then launches Studio with the produced rbxlx, drives the gameplay-feature fixtures via Studio MCP, and writes a combined pass/fail report. Upload step (6) is skipped — cached asset…
Skill Claude Code
Comprehensive knowledge base for due game server framework (v2.5.2). Use this skill when: Working with due framework (any version, especially v2.5.2) Building distributed game servers or real-time applications Implementing Gate services (TCP/KCP/WebSocket) for client connections Creating Node services with Actor model…
Skill Claude CodeCodex
Game development pipeline from concept to gold master. Unity C#/URP and Unreal Engine Python/Blueprint. Use when creating, debugging, or modifying games via MCP bridge. Text-to-game automation.
owlot/claude-dnd-dungeon-master
Agent Claude Code
Walk the DM through character creation for all players before the first session. Asks only the questions relevant to each character's race, class, and level. Outputs a completed character file for each PC. Use when the DM says "Create characters for campaign [name]" or "Add character [name] for campaign [name]".
Skill Claude CodeCodex
A workflow for moving business features between Cocos Creator projects, including locating entry points, mapping code dependencies, checking resources, and fixing paths. Cocos Creator is a tool for building games and interactive applications.
Skill Claude CodeCodex
Master-tier Roblox exploiter — standalone executor scripts only, no MCP. Remote spy via hookmetamethod, decompile hunt, recon, autofarm, teleport, dupe, quest skip, anti-cheat bypass, fuzz, kill aura, plan pivot A→B→C. Delivers complete copy-paste Luau for any executor. Use for: exploit, hack, vulnerability, autofarm…
flynn-eye/pixel-art-creator-skill
Skill Claude CodeCodex
Generate pixel art images, sprite animations, and tilemaps from natural language descriptions. Use when user asks to "draw a pixel art apple", "generate a 64x64 sprite", "create pixel animation", "make a sprite sheet", "design a tilemap", "build a game map", or describes visual scenes, objects, characters in pixel art…
m1em1e/vibecoding-tools-4codex-cn
Skill Claude CodeCodex
A guided game-design workshop that turns a game idea into an initial design plan. It asks structured questions, then creates a game design document, a prototype checklist, and a critical analysis.
TMHSDigital/CFX-Developer-Tools
Skill Claude CodeCodex
Correct patterns for client/server scripting in Lua, JavaScript, and C# for CFX.
MCP server Claude CodeCodexCursor +2
GoPeak — MCP server for trusted Godot 4 workflows with compact/dynamic tool profiles, setup-gated LSP/DAP/runtime integrations, and migration-safe legacy compatibility. Runs locally from the gopeak npm package.
Cursor rule Cursor
A set of architecture rules for the MegaBonk game codebase. It defines the responsibilities of the `game/core/source` directories.
Agent Claude Code
Use this agent when the user asks anything about Minecraft mod or plugin development - creating mods, adding features, debugging API issues, understanding Forge/Fabric/NeoForge/Paper APIs, or choosing the right approach. This is the primary entry point for Minecraft development tasks. It analyzes requirements…
Cursor rule Cursor
Remix (formerly known as Farcade) is a platform for building, playing, and sharing HTML5 games. This platform uses the @farcade/game-sdk library (documentation here: https://www.npmjs.com/package/@farcade/game-sdk) with single HTML file games.
Cursor rule Cursor
A project rulebook for building Godot 4 games with C#. It describes how to organize game code into layers, such as screens, UI state, and shared services, and how parts of the game communicate through events.
williammelin/webgpu-r3f-claude-skill
Cursor rule Cursor
Entry point for React Three Fiber + WebGPU + TSL guidance. Covers Canvas/renderer setup, node materials in JSX, node-graph memoization, and TSL syntax fundamentals. Auto-attaches on JS/TS/JSX/TSX files in projects using three/webgpu with R3F.
Cursor rule Cursor
A set of Cursor rules for Unity game development, including coding and naming conventions. Cursor is a code editor with an AI assistant, and Unity is a tool for building games.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: