photoshop-script
121Skill Claude CodeCodex
Execute named Photoshop Actions.
Skill Claude CodeCodex
Execute named Photoshop Actions.
Skill Claude CodeCodex
Adobe Photoshop selection operations — get, create, modify, and save selections.
Skill Claude CodeCodex
Adobe Photoshop MCP setup — stage and load the adobepy UXP bridge, configure clients, and verify the full server connection.
Skill Claude CodeCodex
Adobe Photoshop Smart Object operations — convert, copy, edit, and replace.
Skill Claude CodeCodex
Adobe Photoshop text layer operations — create, edit, style text layers.
Skill Claude CodeCodexCursor
Infrastructure skill - guide agents through designing, implementing, testing, and reviewing DCC-MCP adapter skill packages for Maya, Blender, 3ds Max, Houdini, Photoshop, ZBrush, Unreal, Unity, and custom studio hosts. Use when adding or changing SKILL.md, tools.yaml, scripts, server wiring, or adapter skill taxonomy…
Instructions file CodexOpenCode
Instructions for dcc-mcp/dcc-mcp-houdini, covering agents.md — dcc-mcp-houdini, agent control path, cli availability and updates, quick start (inside houdini) and skills-first workflow.
Instructions file
Instructions for dcc-mcp/dcc-mcp-houdini, covering what this project does, claude desktop configuration, progressive loading — important for claude, claude-specific tips and quick test prompts.
Instructions file Gemini CLI
Instructions for dcc-mcp/dcc-mcp-houdini, covering gemini.md — google gemini / vertex ai integration guide, what this project does, integration setup, gemini-specific tips and quick test prompts.
Skill Claude CodeCodex
Set up dcc-mcp-houdini for an agent or operator: install Houdini Python dependencies with hython, generate MCP host configuration, guide the user through the Houdini package / 123.py autostart load step, and run a first live-tool smoke prompt.
Skill Claude CodeCodex
Pipeline skill — typed timeline, keyframe, channel, and cache-baking tools. Query/set time, FPS and ranges; set/get/delete/list keyframes; inspect channels and expressions; validate bounded transform-loop continuity; export/import channel JSON; bake channels and trigger bounded simulation/cache renders. The canonical…
Skill Claude CodeCodex
Publish and consume immutable USD revisions through the dcc-mcp-core Asset Sync contract.
Skill Claude CodeCodex
Pipeline skill - run file-based Houdini Python automation, manage hip files, set timeline ranges, and build small node chains from structured specs. Use when orchestrating repeatable Houdini tasks. Not for inspecting a scene only.
Skill Claude CodeCodex
Authoring skill — create and edit cameras and lights, frame the Scene Viewer, and report active camera/view state through typed tools. Pair with houdini-render for viewport capture and ROP render execution.
Skill Claude CodeCodex
Pipeline skill — typed CHOP (Channel Operator) tools for motion FX, audio-driven animation, procedural filtering, and CHOP-to-keyframe export. Create and manage CHOP networks, motion clips, audio-driven channels, and filter effects.
Skill Claude CodeCodex
Pipeline skill — typed animation constraint tools for object-level transform constraints. Create parent, blend, position, and orientation constraints using OBJ-level blend nodes and CHOP-driven channel referencing. List and delete existing constraints.
Skill Claude CodeCodex
Pipeline skill — development workflow helpers for authoring Houdini Python tools in a live session: attach a local project to sys.path, hot-reload modules by prefix or name, run module entrypoints or scripts with captured stdout/stderr/traceback, start a debugpy listener, introspect HOM objects/signatures/node-type…
Skill Claude CodeCodex
Interchange skill — save/load/list/delete reusable export presets as JSON library files capturing ROP node configurations (Alembic, FBX, USD, Geometry, and other ROP output drivers). Use to standardize export settings across a team or project. Pair with houdini-interchange for one-shot exports or houdini-pipeline for…
Skill Claude CodeCodex
Authoring skill — create common SOP primitives or bounded root-to-tip curve guides and inspect SOP geometry: counts, bounds, attributes, groups, and cook errors. Use these typed tools to query and seed geometry before custom scripts. For mesh edit operations use houdini-mesh-ops.
Skill Claude CodeCodex
Authoring skill - build Houdini 22 short-fur groom networks from rest skin, optional guides, and animated skin. Use for insect fuzz, creature fur, and deformation-ready hair generation. Not for interactive brush sculpting.
Skill Claude CodeCodex
Houdini 22 Gaussian Splat relighting skill - prepare GSplats with SideFX Labs, relight them in Solaris/Karma, and rasterize them in Copernicus. Use when an agent must relight a captured splat while retaining typed scene and parameter control. Not for training or importing a new Gaussian Splat.
Skill Claude CodeCodex
Pipeline skill — HDA library automation and PDG/ROP execution: scan loaded HDA libraries, inspect definitions (inputs, parm templates, sections, version), instantiate digital assets with inputs/parameters, validate cooked nodes, cook TOP/PDG networks, and execute ROP output-driver chains. Pair with houdini-hda for…
Skill Claude CodeCodex
HDA skill - install, inspect, create, author, publish, validate, cook, and synchronize Houdini Digital Assets with typed public parameters. Use when loading .hda/.otl assets, building reusable interfaces, or publishing an HDA library. Not for generic node edits.
Skill Claude CodeCodex
Pipeline skill — command-line USD/Hydra rendering via husk (Karma delegate), checkpoint/resume, scene snapshots, and husk option configuration. Pair with houdini-karma for renderer setup and houdini-render for viewport/ROP renders.