IdoCohen560

209 mods across 1 repository, 22 stars between them.

create-architecture

74

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against…

not rated 22 3mo ago A 68 tokens copy · 89% MIT

IdoCohen560/claude-unity-game-studio

Skill Claude Code

After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).

not rated 22 3mo ago A 63 tokens copy · 94% MIT

create-epics

76

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.

not rated 22 3mo ago A 61 tokens copy · 91% MIT

create-stories

77

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.

not rated 22 3mo ago A 65 tokens copy · 91% MIT

day-one-patch

78

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.

not rated 22 3mo ago A 63 tokens copy · 92% MIT

design-review

79

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

not rated 22 3mo ago A 34 tokens copy · 89% MIT

design-system

80

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

not rated 22 3mo ago A 45 tokens copy · 89% MIT

dev-story

81

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before…

not rated 22 3mo ago A 74 tokens copy · 88% MIT

estimate

83

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

not rated 22 3mo ago A 28 tokens copy · 97% MIT

gate-check

84

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.

not rated 22 3mo ago A 64 tokens copy · 91% MIT

help

85

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do.

not rated 22 3mo ago A 45 tokens copy · 100% MIT

hotfix

86

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

not rated 22 3mo ago A 35 tokens copy · 100% MIT

launch-checklist

87

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.

not rated 22 3mo ago A 33 tokens copy · 98% MIT

localize

88

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.

not rated 22 3mo ago A 50 tokens copy · 97% MIT

map-systems

89

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

not rated 22 3mo ago A 26 tokens copy · 91% MIT

milestone-review

90

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.

not rated 22 3mo ago A 40 tokens copy · 86% MIT

onboard

91

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.

not rated 22 3mo ago A 40 tokens copy · 100% MIT

patch-notes

92

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.

not rated 22 3mo ago A 33 tokens copy · 100% MIT

perf-profile

93

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.

not rated 22 3mo ago A 26 tokens copy · 92% MIT

playtest-report

94

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

not rated 22 3mo ago A 35 tokens copy · 98% MIT

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.

not rated 22 3mo ago A 48 tokens copy · 100% MIT

IdoCohen560/claude-unity-game-studio

Skill Claude Code

When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user through resolution.

not rated 22 3mo ago A 44 tokens copy · 98% MIT

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