Instructions file CodexOpenCode
Instructions for oculus-samples/Unity-MRMotifs, covering agent instructions — mr motifs, quest / horizon-specific notes and meta quest tooling.
700 tagged Game development, measured the same way as everything else here.
Browse within: game-development 53unity 30model-context-protocol 29godot 21game 18game-engine 15ai-tools 12sample 12claude-code-plugin 11ai-skills 9copilot 9minecraft 9showcase 9unity3d 8
Instructions file CodexOpenCode
Instructions for oculus-samples/Unity-MRMotifs, covering agent instructions — mr motifs, quest / horizon-specific notes and meta quest tooling.
Instructions file
Claude Code instructions for IvanMurzak/Godot-MCP, covering claude.md — godot-mcp, tool families, build / test, suite 1 — build (ci gate; 0 errors required) and cli (godot-cli).
Instructions file
A set of instructions for an AI assistant that operates the Unity game engine. It tells the assistant to read relevant skill files and write command data as JSON files.
Instructions file CodexOpenCode
A Chinese-language development guide for AIBridge, a Unity package that connects AI-assisted workflows with Unity projects. It defines documentation, knowledge-base, language, and workflow rules.
Instructions file
Claude Code instructions for f1nalspace/final_game_tech, covering final game tech codebase, core headers, layout, notes and additional resources.
Instructions file CodexOpenCode
A project instruction file for Qz-Miner, defining its collaboration rules, code boundaries, safety limits, and required checks. Qz-Miner is a Minecraft-related mining project that works with Qz-UILib.
Instructions file CodexOpenCode
AGENTS.md instructions for chsami/Microbot, covering microbot, build / validate, non-negotiable rules, review priority and runtime tooling.
Instructions file CodexOpenCode
AGENTS.md instructions for RaananW/babylonjs-webpack-es6, covering agents.md, what this project is, layout, how to add a scene (the only supported way) and babylon.js import rules (most common source of bugs).
Instructions file
Claude Code instructions for mstan/psxrecomp, covering psxrecomp v4 — rules, 0. the architecture is locked, 2. three sources of truth, in priority order, 3. no printf debugging. no log files. ever and 4. never modify generated code.
sylverb/game-and-watch-retro-go-sd
Instructions file
Claude Code instructions for sylverb/game-and-watch-retro-go-sd, covering claude.md, what this project is, build / flash workflow, architecture and three storage tiers, one elf.
delbaoliveira/learn-claude-code
Instructions file
Claude Code instructions for delbaoliveira/learn-claude-code, covering game development rules, characters, rooms, items and enemies.
Instructions file CodexOpenCode
Instructions for lmwilki/civ6-mcp, covering civ 6 mcp — agent reference, coordinate system, game start, turn loop and diary.
Instructions file CodexOpenCode
Chinese-language instructions for coding agents working on a Unity game project called DGame. They define a required workflow for classifying tasks and consulting the right technical guidance before making changes.
Sstobo/Claude-Code-Game-Master
Instructions file
Claude Code instructions for Sstobo/Claude-Code-Game-Master, covering gm system — ai game master (lean core), first-time setup (auto-detect, run before greeting), the core loop, stakes & death (this is a loseable game) and death protocol (pc hits 0 and dies).
Instructions file
Claude Code instructions for Hunter-Thompson/stardew-mcp, covering claude.md, project overview, build commands, c# mod (smapi) and go mcp server.
Instructions file
Instructions for GenOrca/unreal-mcp, covering claude.md, what this is, architecture (the non-obvious parts), commands and all run from mcp-server/.
Instructions file
A set of Claude Code instructions for the ai-auto-work project, an AI-native game-creation platform using GameMaker. It also describes project folders and instructions loaded only when needed.
shinshin86/live2d-add-motion-sample-web-ui
Instructions file CodexOpenCode
Instructions for shinshin86/live2d-add-motion-sample-web-ui, covering agents.md — guide for ai agents, the typical request, and what to do, repository layout, design rules (model-independent) and webui debug hooks (index.html).
game4automation/realvirtual-WEB
Instructions file
Claude Code instructions for game4automation/realvirtual-WEB, covering claude.md — realvirtual web, project overview, quick start, code conventions and file naming.
Instructions file GitHub Copilot
Copilot instructions for appsinacup/godot-whisper, covering copilot instructions — godot whisper, project overview, architecture, key source files and whisper.cpp v1.8.4 layout.
Jahrome907/minecraft-agent-skills
Instructions file CodexOpenCode
AGENTS.md instructions for Jahrome907/minecraft-agent-skills, covering minecraft-agent-skills, editing, skill standards and repository boundaries.
Instructions file CodexOpenCode
Instructions for an add-on that lets coding agents work with Cocos Creator 3.8.x, a game-development editor. It defines approved ways to inspect and modify scenes, assets, prefabs, animations, and previews.
Instructions file
Instructions for AztecProtocol/aztec-starter, covering claude.md, project overview, build & development commands, testing and deployment & scripts.
Instructions file
Instructions for liangdabiao/Godogen, covering layout and skills.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: