bullish0x/GameStudio

Turn any supported coding-agent harness into a full game-dev studio - 55 specialized AI agents and 182 skills for Godot, Unity, Unreal, Three.js, PixiJS, Phaser, and R3F.

12Stars on the repository
200Mods indexed here, across every type
3mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

phaser-scenes

73

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when working with Phaser 4 scenes. Covers scene lifecycle methods, scene transitions, parallel scenes, scene communication, sleeping, pausing, restarting, and the SceneManager. Triggers on: Scene, scene lifecycle, preload, create, update, scene transition, SceneManager.

not rated 12 +2 3mo ago A 62 tokens copy · 100% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when creating Sprites or Images in Phaser 4. Covers factory methods, texture/frame selection, position, scale, rotation, tint, flip, alpha, origin, depth, and the component mixin system. Triggers on: Sprite, Image, this.add.sprite, this.add.image, texture, setTint, setAlpha.

not rated 12 +2 3mo ago A 76 tokens copy · 98% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when displaying text in Phaser 4. Covers Text game objects, BitmapText, web fonts, text styling, word wrap, alignment, padding, and dynamic text content. Triggers on: Text, BitmapText, this.add.text, font, word wrap, text style.

not rated 12 +2 3mo ago A 66 tokens copy · 98% MIT

phaser-tilemaps

76

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when working with tilemaps in Phaser 4. Covers loading Tiled JSON maps, creating tilemap layers, tile collision, dynamic tiles, tile properties, and tilemap camera culling. Triggers on: Tilemap, Tiled, tilemap layer, tile collision, tile properties.

not rated 12 +2 3mo ago A 67 tokens copy · 98% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when using timers and time-based events in Phaser 4. Covers TimerEvent, delayed calls, looping timers, the Clock plugin, and time scaling. Triggers on: timer, delay, delayedCall, TimerEvent, Clock, time event.

not rated 12 +2 3mo ago A 59 tokens copy · 97% MIT

phaser-tweens

78

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when animating properties over time in Phaser 4. Covers tweens, tween chains, easing functions, stagger, yoyo, repeat, callbacks, number tweens, and the TweenManager. Triggers on: tween, ease, animate, this.tweens.add, tween chain, stagger.

not rated 12 +2 3mo ago A 69 tokens copy · 98% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when migrating a Phaser 3 project to Phaser 4, or when a user asks about breaking changes, API differences, or how to update their v3 code. Covers renderer changes (pipelines to render nodes), FX/masks to filters, tint system, camera matrix, texture coordinates, DynamicTexture, shaders, lighting…

not rated 12 +2 3mo ago A 120 tokens copy · 100% MIT

bullish0x/GameStudio

Skill Claude CodeCodex needs its repo

Use this skill when learning about new features, game objects, components, and rendering capabilities added in Phaser 4. Covers Filters, RenderNodes, CaptureFrame, Gradient, Noise, SpriteGPULayer, TilemapGPULayer, Lighting component, RenderSteps, and new tint modes. Triggers on: new in v4, Phaser 4 features…

not rated 12 +2 3mo ago A 124 tokens copy · 94% MIT

physics-system

81

bullish0x/GameStudio

Skill Claude Code needs its repo

Physics simulation system for ECS including rigid body dynamics, forces, constraints, and integration with physics engines.

not rated 12 +2 3mo ago A 22 tokens original MIT

pixi-accessibility

82

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when adding screen reader and keyboard navigation to PixiJS v8 apps. Covers AccessibilitySystem options (enabledByDefault, debug, activateOnTab, deactivateOnMouseMove), per-container accessibility properties, shadow DOM overlay, mobile touch-hook activation. Triggers on: accessibility, a11y, screen…

not rated 12 +2 3mo ago A 94 tokens copy · 98% MIT

pixi-application

83

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when creating and configuring a PixiJS v8 Application. Covers new Application() + async app.init() options (width, height, background, antialias, resolution, autoDensity, preference, resizeTo, autoStart, sharedTicker, canvas, useBackBuffer, powerPreference, eventFeatures, accessibilityOptions, gcActive…

not rated 12 +2 3mo ago A 235 tokens copy · 95% MIT

pixi-assets

84

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when loading and managing resources in PixiJS v8. Covers Assets.init, Assets.load/add/unload, bundles, manifests, background loading, onProgress, caching, spritesheets, video textures, web fonts, bitmap fonts, animated GIFs, compressed textures, SVG as texture or Graphics, resolution detection…

not rated 12 +2 3mo ago A 145 tokens copy · 98% MIT

pixi-blend-modes

85

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when compositing display objects with blend modes in PixiJS v8. Covers standard modes (normal, add, multiply, screen, erase, min, max), advanced modes via pixi.js/advanced-blend-modes (color-burn, overlay, hard-light, etc.), batch-friendly ordering. Triggers on: blendMode, additive, multiply, screen…

not rated 12 +2 3mo ago A 104 tokens copy · 97% MIT

pixi-color

86

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when creating, converting, or manipulating colors in PixiJS v8. Covers Color class input formats (hex, CSS names, RGB/HSL objects, arrays, Uint8Array), conversion methods (toHex, toNumber, toArray, toRgba), component access, setAlpha/multiply/premultiply, Color.shared singleton. Triggers on: Color…

not rated 12 +2 3mo ago A 102 tokens copy · 95% MIT

pixi-core-concepts

87

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments. Covers WebGLRenderer/WebGPURenderer/CanvasRenderer selection, renderer.render() pipeline, environment detection, and pointers to per-topic deep dives.…

not rated 12 +2 3mo ago A 99 tokens copy · 97% MIT

pixi-create

88

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when scaffolding a new PixiJS v8 project with the create-pixi CLI or adding PixiJS to an existing project. Covers npm/yarn/pnpm/bun create commands, interactive vs non-interactive flows, bundler vs creation template categories, available template presets (bundler-vite, bundler-webpack, bundler-esbuild…

not rated 12 +2 3mo ago A 173 tokens copy · 98% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when writing custom shaders, uniforms, filters, or batchers in PixiJS v8. Covers Shader.from({gl, gpu, resources}), GlProgram/GpuProgram, UniformGroup with typed uniforms (f32, vec2, mat4x4), UBO mode, textures as resources, custom Filter via Filter.from, GLSL ES 3.0 conventions (in/out, finalColor…

not rated 12 +2 3mo ago A 166 tokens copy · 98% MIT

pixi-environments

90

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when running PixiJS v8 outside a standard browser: Web Workers, OffscreenCanvas, Node/SSR, or CSP-restricted contexts. Covers DOMAdapter.set, BrowserAdapter, WebWorkerAdapter, custom Adapter interface, pixi.js/unsafe-eval for strict CSP. Triggers on: DOMAdapter, BrowserAdapter, WebWorkerAdapter, Web…

not rated 12 +2 3mo ago A 100 tokens copy · 97% MIT

pixi-events

91

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when handling pointer, mouse, touch, or wheel input in PixiJS v8. Covers eventMode (none, passive, auto, static, dynamic), FederatedEvent types, propagation and capture phase, hitArea, interactiveChildren, cursor and cursorStyles, global move events for drag, eventFeatures config. Triggers on…

not rated 12 +2 3mo ago A 103 tokens copy · 100% MIT

pixi-filters

92

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when applying visual effects to PixiJS v8 containers via the filter pipeline. Covers built-in filters (AlphaFilter, BlurFilter, ColorMatrixFilter, DisplacementFilter, NoiseFilter), custom Filter.from() with GLSL/WGSL, options (resolution, padding, antialias, blendRequired), filterArea optimization…

not rated 12 +2 3mo ago A 116 tokens copy · 89% MIT

pixi-math

93

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when working with coordinates, vectors, matrices, shapes, hit testing, or layout rectangles in PixiJS v8. Covers Point/ObservablePoint, Matrix (2D affine, decompose, apply, applyInverse), shapes (Rectangle, Circle, Ellipse, Polygon, RoundedRectangle, Triangle), Rectangle layout helpers (pad, fit…

not rated 12 +2 3mo ago A 199 tokens copy · 98% MIT

pixi-migration-v8

94

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when upgrading to PixiJS v8 from v7 or diagnosing broken v7 code after an upgrade. Covers async app.init, single pixi.js package (deprecated @pixi/ sub-packages), Graphics shape-then-fill, BaseTexture → TextureSource, shader/uniform rework, ParticleContainer+Particle, constructor options objects…

not rated 12 +2 3mo ago A 130 tokens copy · 100% MIT

pixi-performance

95

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when profiling or optimizing a PixiJS v8 app for FPS, draw calls, or GPU memory. Covers destroy patterns (cacheAsTexture(false), releaseGlobalResources), GCSystem and TextureGCSystem, PrepareSystem, object pooling, batching rules, BitmapText for dynamic text, culling (Culler, CullerPlugin, cullable…

not rated 12 +2 3mo ago A 125 tokens copy · 97% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when grouping, positioning, or transforming display objects in PixiJS v8. Covers Container constructor options (isRenderGroup, sortableChildren, boundsArea), addChild/removeChild/addChildAt/swapChildren/setChildIndex, position/scale/rotation/pivot/skew/alpha/tint…

not rated 12 +2 3mo ago A 147 tokens copy · 100% MIT

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