bullish0x/GameStudio

Turn any supported coding-agent harness into a full game-dev studio - 55 specialized AI agents and 182 skills for Godot, Unity, Unreal, Three.js, PixiJS, Phaser, and R3F.

12Stars on the repository
200Mods indexed here, across every type
3mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when reasoning about the PixiJS v8 scene graph as a whole: how containers, leaves, transforms, and render order fit together. Covers leaf vs container distinction, local/world coordinates, culling, render groups, sortable children, masking, RenderLayer, constructor options shared by every scene node…

not rated 12 +2 3mo ago A 126 tokens copy · 100% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when overlaying HTML elements on the PixiJS v8 canvas. Covers DOMContainer with element, anchor, and scene-graph-driven CSS transforms, the pixi.js/dom side-effect import, DOMPipe registration, visibility sync, pointer-events handling. Triggers on: DOMContainer, pixi.js/dom, DOMPipe, HTML overlay, input…

not rated 12 +2 3mo ago A 96 tokens copy · 100% MIT

pixi-scene-gif

99

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when displaying animated GIFs in PixiJS v8. Covers the pixi.js/gif side-effect import, Assets.load returning a GifSource, GifSprite playback (play/stop/currentFrame/animationSpeed), autoPlay/loop options, onComplete/onLoop/onFrameChange callbacks, GifSource sharing, clone, destroy. Triggers on…

not rated 12 +2 3mo ago A 115 tokens copy · 100% MIT

pixi-scene-graphics

100

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when drawing vector shapes and paths in PixiJS v8. Covers the Graphics API: shape-then-fill methods (rect/circle/ellipse/poly/roundRect/star/regularPoly/roundPoly/roundShape/filletRect/chamferRect), path methods (moveTo/lineTo/bezierCurveTo/quadraticCurveTo/arc/arcTo/arcToSvg/closePath)…

not rated 12 +2 3mo ago A 243 tokens copy · 94% MIT

pixi-scene-mesh

101

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when rendering custom geometry in PixiJS v8. Covers Mesh with MeshGeometry (positions, uvs, indices, topology), MeshSimple for per-frame vertex animation, MeshPlane for subdivided deformation, MeshRope for path-following textures, PerspectiveMesh for 2.5D corners. Triggers on: Mesh, MeshGeometry…

not rated 12 +2 3mo ago A 127 tokens copy · 100% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when rendering thousands of lightweight sprites in PixiJS v8. Covers ParticleContainer with Particle instances, addParticle/removeParticle, particleChildren array, dynamicProperties (vertex, position, rotation, uvs, color), boundsArea, roundPixels, update. Triggers on: ParticleContainer, Particle…

not rated 12 +2 3mo ago A 99 tokens copy · 97% MIT

pixi-scene-sprite

103

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when drawing images in PixiJS v8. Covers Sprite with anchor/tint/texture, AnimatedSprite for frame animation, NineSliceSprite for resizable UI panels, TilingSprite for scrolling/repeating backgrounds. Triggers on: Sprite, AnimatedSprite, NineSliceSprite, TilingSprite, Sprite.from, anchor, tint…

not rated 12 +2 3mo ago A 113 tokens copy · 95% MIT

pixi-scene-text

104

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when rendering text in PixiJS v8. Covers Text for canvas-quality styled labels, BitmapText for cheap per-frame updates via glyph atlas, HTMLText for HTML/CSS markup via SVG, SplitText and SplitBitmapText for per-character animation, TextStyle, tagStyles, constructor options, TextOptions…

not rated 12 +2 3mo ago A 126 tokens copy · 100% MIT

pixi-ticker

105

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when running per-frame logic or controlling the PixiJS v8 render loop. Covers Ticker.add/addOnce/remove, deltaTime vs deltaMS vs elapsedMS, UPDATEPRIORITY ordering, maxFPS/minFPS capping, speed scaling, Ticker.shared vs new instances, per-object onRender hook, manual rendering. Triggers on: Ticker…

not rated 12 +2 3mo ago A 107 tokens copy · 100% MIT

pixi

106

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering (WebGL/WebGPU/Canvas, render loop, custom shaders…

not rated 12 +2 3mo ago A 202 tokens original MIT

playtest-report

107

bullish0x/GameStudio

Skill Claude Code

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

not rated 12 +2 3mo ago A 35 tokens copy · 94% MIT

project-stage-detect

108

bullish0x/GameStudio

Skill Claude Code

Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.

not rated 12 +2 3mo ago A 48 tokens copy · 97% MIT

bullish0x/GameStudio

Skill Claude Code

When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user through resolution.

not rated 12 +2 3mo ago A 44 tokens copy · 98% MIT

prototype

110

bullish0x/GameStudio

Skill Claude Code

Concept prototype — validate the core idea is worth designing before writing GDDs. Run right after /brainstorm and /setup-engine. Routes to HTML, Engine, or Paper path based on game type. Produces a throwaway build and a PROCEED/PIVOT/KILL verdict.

not rated 12 +2 3mo ago A 61 tokens copy · 98% MIT

qa-plan

111

bullish0x/GameStudio

Skill Claude Code

Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when…

not rated 12 +2 3mo ago C 73 tokens copy · 95% MIT

quick-design

112

bullish0x/GameStudio

Skill Claude Code

Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to warrant one. Produces a Quick Design Spec that embeds directly into story files.

not rated 12 +2 3mo ago A 57 tokens copy · 98% MIT

bullish0x/GameStudio

Skill Claude Code

Advanced React Three Fiber component patterns including reusable components, hooks, composition, and performance optimization.

not rated 12 +2 3mo ago A 24 tokens original MIT

r3f-ecs-integration

114

bullish0x/GameStudio

Skill Claude Code needs its repo

Integrate Entity Component System architecture with React Three Fiber for high-performance declarative 3D games.

not rated 12 +2 3mo ago A 27 tokens original MIT

r3f-mobile-patterns

115

bullish0x/GameStudio

Skill Claude Code needs its repo

Mobile-specific React Three Fiber patterns including touch controls, device adaptation, battery optimization, and responsive layouts.

not rated 12 +2 3mo ago A 26 tokens original MIT

r3f-performance

116

bullish0x/GameStudio

Skill Claude Code

React Three Fiber performance optimization with memoization, instancing, LOD, suspense, and mobile-specific optimizations.

not rated 12 +2 3mo ago A 27 tokens original MIT

r3f-state-management

117

bullish0x/GameStudio

Skill Claude Code needs its repo

State management in React Three Fiber using Zustand, React Context, and global stores for game state.

not rated 12 +2 3mo ago A 24 tokens original MIT

bullish0x/GameStudio

Skill Claude Code

Complete React Three Fiber setup for mobile-optimized Three.js games with TypeScript, performance configuration, and best practices.

not rated 12 +2 3mo ago A 29 tokens original MIT

regression-suite

119

bullish0x/GameStudio

Skill Claude Code

Map test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-suite.md. Run after implementing a bug fix or before a release gate.

not rated 12 +2 3mo ago A 47 tokens copy · 98% MIT

release-checklist

120

bullish0x/GameStudio

Skill Claude Code

Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.

not rated 12 +2 3mo ago A 26 tokens copy · 98% MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: