skill-test
49Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Validate skill files for structural compliance and behavioral correctness. Four modes: static linter, spec, category rubric, audit.
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.
This repository also configures its own agents. See what Claude-Code-Game-Studios tells them →
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Validate skill files for structural compliance and behavioral correctness. Four modes: static linter, spec, category rubric, audit.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Critical-path smoke gate before QA hand-off — runs the automated suite. A failed check means the build is not QA-ready.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Soak test protocol for extended play — what to observe and log for slow leaks, fatigue, late-appearing edge cases.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
New or updated sprint plan from the current milestone, completed work, and available capacity.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code needs its repo
Fast, concise sprint snapshot — burndown and emerging risks for situational awareness. 'How is the sprint going?'.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
First-time onboarding — asks where you are, then guides you to the right workflow.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
End-of-story completion review — verifies each acceptance criterion, checks GDD/ADR deviations, prompts code review, updates status.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Is a story implementation-ready? Checks clear acceptance criteria, open questions, ADR refs. READY/NEEDS WORK/BLOCKED/NOT ASSESSED.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Orchestrate the audio team — audio-director, sound-designer, technical-artist, gameplay-programmer — direction through implementation.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Orchestrate the combat team — game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, qa-tester — design through implement and validate.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Orchestrate the level team — level-designer, narrative-director, world-builder, art-director, systems-designer, qa-tester — for complete area creation.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Orchestrate the live-ops team — live-ops-designer, economy-designer, analytics-engineer, community-manager, writer — for a season or live event.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Orchestrate the narrative team — narrative-director, writer, world-builder, level-designer — for story, world lore, narrative-driven levels.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Orchestrate the polish team — performance-analyst, technical-artist, sound-designer, qa-tester — to optimize and harden a feature or area.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Orchestrate the QA team through a full testing cycle — qa-lead strategy and test plan, qa-tester case writing, execution, sign-off.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Orchestrate the release team — release-manager, qa-lead, devops-engineer, producer — to execute a release from candidate to deployment.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Orchestrate the UI team through the UX pipeline — authoring, visual design, implementation, review, polish. Uses /ux-design, /ux-review, studio templates.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Track, categorize and prioritize technical debt across the codebase — scans for debt indicators, maintains a register.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Quality review of test files and evidence — goes beyond existence, evaluates assertion coverage. ADEQUATE/INCOMPLETE/MISSING/NOT ASSESSED per story.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Find flaky tests from CI logs — aggregates pass rates, spots intermittent failures, recommends quarantine. After multiple runs.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Generate engine-specific test helper libraries — assertion utilities, factory functions, mocks in the engine's test folder. Reduces boilerplate.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Scaffold the test framework and CI — tests/ directory, engine test runner, GitHub Actions workflow. Once, before the first sprint.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Section-by-section UX spec authoring for a screen, flow or HUD. Reads the player journey to provide context; also project-wide accessibility.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Validate a UX spec, HUD design or pattern library — accessibility, GDD alignment, readiness. APPROVED / NOT ASSESSED / NEEDS REVISION / MAJOR REVISION NEEDED.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: