6,573 mods in this category, of every kind an
agent can take. Each one carries what it costs per session, what the
scan found, and whether it is the original.
Use for on-device or server inference that is not tied to one vendor model: ONNX Runtime, Sentis, Barracuda legacy, custom .onnx/.tflite/.pb assets, and swapping models without rewriting gameplay code.
Play Fishing Frenzy autonomously — an AI agent that fishes, cooks, dives, completes quests, and optimizes your economy. Built on Ronin blockchain with full wallet, NFT, and token integration.
Drive a running Coherent Gameface UI from your coding agent (Claude Code, Codex CLI): ships the gameface-devtools-mcp server (evaluate JS, screenshot, inspect and drive the DOM, capture the console, set JS breakpoints over a direct Chrome DevTools Protocol connection), plus skills.
★not rated 5 5d agoA
tokens not measured
originalMIT
Control Godot Editor via OpenClaw Godot Plugin. Use for Godot game development tasks including scene management, node manipulation, input simulation, debugging, and editor control. Can modify, save, and delete scenes/nodes and capture project metadata and screenshots — destructive operations should be confirmed with…
This skill should be used when the user asks to "build a dev team lineup", "create dev team lines", "dev team game plan", "dev team strategy", "optimize dev team line combinations", "set up dev team special teams", "plan dev team absences", "update dev team playbook", "update dev team roster", "update dev team power…
Creates a new VR Experience (Level) for Neural Flight. Step-by-step guided workflow — creates folder, adapts 5 files from template, defines parameters, registers in catalog. Supports reference images and descriptions. Use when the user wants to create, scaffold, or add a new experience or level.
Convert assets between formats critical for the ComfyUI–Blender–Godot pipeline. Handles GLTF/GLB, FBX, OBJ, USD, image formats, and texture pipelines. Ensures assets flow between environments without manual reimport.
A recipe for making the classic Snake game, where the player steers a growing snake toward food and loses by hitting a wall or its own body. It defines keyboard controls, scoring, collision handling, and restart behavior.
Generate procedural low-poly 3D models with Three.js and export them as glTF or GLB assets. Use when Codex needs to create browser-previewable low-poly props, terrain, rocks, trees, buildings, vehicles, collectibles, or simple game assets with flat shading, simple geometry, materials, export controls, and validation…
Use this skill when the moment-to-moment action of a game feels weak, floaty, unsatisfying, or lifeless, or when adding impact and juice to a working loop. Trigger on: 'my game feels flat', 'shooting/hitting feels weak', 'add juice', 'game feel', 'screenshake', 'hitstop', 'my combat has no impact', 'the core verb…
A guide for developing ERB scripts in Emuera, a scripting environment for game-like applications. It covers syntax, variables, commands, functions, game flow, character and CSV data, graphics, audio, tables, maps, XML, debugging, and configuration.
Skill "clawcraft" from qtzx06/clawcraft, covering clawcraft arena skill, connection, the game, getting started and 1. register your team (if not already registered).
The harness is registry-driven rather than hard-coded. Three layers cooperate.
★not rated 5 1mo agoA0 tokens
originalMIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: