dyCuong03

197 mods across 1 repository, 7 stars between them.

unity-optimization

169

dyCuong03/unity-agent-team

Skill Claude Code

Project asset and scene optimization — batch texture / mesh / audio compression, analyze scene poly + material count, find large or duplicate assets, set GameObject static flags, configure LOD groups, analyze overdraw on transparents. Triggers: optimize, optimization, compression, compress, crunch compression, texture…

not rated 7 2mo ago A 269 tokens copy · 89% MIT

unity-package

170

dyCuong03/unity-agent-team

Skill Claude Code

Unity Package Manager (UPM) operations and bundled helpers for Cinemachine / Splines. Use when users want to install, remove, refresh, search, or inspect packages, list dependencies, query versions, or run a one-call Cinemachine/Splines bootstrap. Triggers: package, packages, UPM, Package Manager, manifest, install…

not rated 7 2mo ago A 138 tokens original MIT

unity-patterns

171

dyCuong03/unity-agent-team

Skill Claude Code

A guide for choosing common Unity code and data patterns, such as events, state machines, object pools, and ScriptableObjects. Unity is a game engine, and these patterns are reusable ways to organize game code.

not rated 7 2mo ago A 93 tokens copy · 86% MIT

unity-perception

172

dyCuong03/unity-agent-team

Skill Claude Code

Read-only scene + project + script analysis for AI coding context — scene health, summary, hotspots, hierarchy describe, component stats, tag/layer usage, materials/shaders, contract validation, spatial query, dependency graph, project stack detection, full scene context export, markdown scene report, snapshot diff…

not rated 7 2mo ago A 201 tokens original MIT

unity-performance

173

dyCuong03/unity-agent-team

Skill Claude Code

A Unity performance review guide that looks for common causes of slow frames, memory allocations, and unnecessary repeated work. It focuses on likely problems in update loops, lookups, object creation, physics, animation, and UI.

not rated 7 2mo ago A 95 tokens original MIT

unity-physics

174

dyCuong03/unity-agent-team

Skill Claude Code

Unity physics queries and editor-time configuration: raycasts/spherecast/boxcast, overlap checks, gravity, PhysicMaterial assets, layer collision matrix. Triggers: physics, raycast, spherecast, boxcast, overlap, sphere overlap, box overlap, gravity, collision, rigidbody, collider, physics material, PhysicMaterial…

not rated 7 2mo ago A 136 tokens copy · 86% MIT

unity-postprocess

175

dyCuong03/unity-agent-team

Skill Claude Code

Modern SRP post-processing effects on URP / HDRP VolumeProfiles (built on top of the Volume framework). Use when users want to add / remove / inspect or tune Bloom, Depth Of Field, Tonemapping, Vignette, Color Adjustments, or any modern PP effect override on a VolumeProfile. Do NOT use for the legacy PPv2 stack…

not rated 7 2mo ago A 169 tokens original MIT

unity-prefab

176

dyCuong03/unity-agent-team

Skill Claude Code

Prefab management. Use when users want to create, instantiate, apply, unpack, find instances, edit prefab assets, or create variants. Triggers: prefab, instantiate prefab, spawn, create prefab, apply prefab, unpack prefab, variant, prefab override, revert override, prefab asset, find instances, set prefab property…

not rated 7 2mo ago A 121 tokens original MIT

unity-probuilder

177

dyCuong03/unity-agent-team

Skill Claude Code

ProBuilder editable mesh modeling for blockout and level geometry. Use when users want to create ProBuilder shapes, extrude faces, bevel edges, subdivide meshes, weld/move vertices, paint per-face materials, or run procedural mesh operations. Triggers: ProBuilder, ProBuilderMesh, mesh modeling, blockout, level…

not rated 7 2mo ago A 168 tokens original MIT

unity-profiler

178

dyCuong03/unity-agent-team

Skill Claude Code

Read-only Unity runtime performance snapshots — FPS, frame time, batches, draw calls, triangles, vertices, memory (total/reserved/mono heap), per-asset memory (textures, meshes, materials, audio), object count by type, AssetBundle stats. Triggers: profiler, performance, performance snapshot, FPS, frame rate, frame…

not rated 7 2mo ago A 264 tokens copy · 86% MIT

unity-project-scout

179

dyCuong03/unity-agent-team

Skill Claude Code

A Unity project inspection workflow that records the project's version, packages, folders, code patterns, and existing tests before architecture changes are suggested.

not rated 7 2mo ago A 88 tokens original MIT

unity-project

180

dyCuong03/unity-agent-team

Skill Claude Code

Project information. Use when users want to read project metadata (Unity version, render pipeline), list shaders/UPM packages, read Layer/Tag definitions, add a custom Tag, read build settings, or read Player Settings. Triggers: project info, project settings, Unity version, render pipeline, list shaders, UPM…

not rated 7 2mo ago A 151 tokens original MIT

unity-sample

181

dyCuong03/unity-agent-team

Skill Claude Code

Sample/demo skills for API connectivity testing and beginner examples — create primitive cubes/spheres, move/rotate/scale by name, delete by name, simple scene info. Use for smoke tests, health checks, and demo flows; not for production work. Triggers: sample, demo, example, hello, ping, smoke test, connectivity…

not rated 7 2mo ago A 111 tokens original MIT

unity-scene-contracts

182

dyCuong03/unity-agent-team

Skill Claude Code

A Unity guide for documenting the objects, components, references, and startup steps that a game scene requires. A scene is a saved arrangement of game objects and their settings.

not rated 7 2mo ago A 88 tokens original MIT

unity-scene

183

dyCuong03/unity-agent-team

Skill Claude Code

Unity scene management. Use when users want to create, load (single or additive), save, unload, switch active scene, get scene info or hierarchy, capture screenshot, or search objects in scene. Triggers: scene, new scene, create scene, load scene, save scene, additive scene, unload scene, multi-scene, active scene…

not rated 7 2mo ago A 157 tokens original MIT

unity-script-roles

184

dyCuong03/unity-agent-team

Skill Claude Code

A Unity planning guide for assigning clear responsibilities to game scripts, such as scene bridges, data objects, pure C# services, controllers, or startup helpers.

not rated 7 2mo ago A 88 tokens original MIT

unity-script

185

dyCuong03/unity-agent-team

Skill Claude Code needs its repo

C# script CRUD and analysis — create, read, replace, append, search, rename, move, delete Unity scripts and surface compile feedback / Domain Reload state. Triggers: script, C# code, csharp, MonoBehaviour, ScriptableObject, Editor, EditorWindow, namespace, class, create script, read script, write code, edit script…

not rated 7 2mo ago A 241 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code

ScriptableObject management. Use when users want to create, read, modify, delete, duplicate, find ScriptableObject assets, list available types, or import/export JSON. Triggers: scriptableobject, SO, data asset, config asset, settings asset, create SO, read SO, set field, delete SO, duplicate SO, find SO, list SO…

not rated 7 2mo ago A 136 tokens original MIT

unity-scriptdesign

187

dyCuong03/unity-agent-team

Skill Claude Code

A review guide for Unity gameplay scripts, focused on clear responsibilities, explicit dependencies, lifecycle cleanup, performance, Inspector fields, naming, and testability. It also helps decide whether code belongs in a component, asset object, or ordinary C# class.

not rated 7 2mo ago A 88 tokens copy · 88% MIT

unity-shader

188

dyCuong03/unity-agent-team

Skill Claude Code

HLSL / ShaderLab shader file management. Use when users want to create / read / list / find / delete .shader files, inspect shader properties or keywords, check compilation errors, count variants, toggle global shader keywords, or create a URP shader from template. Triggers (EN): Unity shader, .shader file, ShaderLab…

not rated 7 2mo ago A 159 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code

Source-anchored Shader Graph design rules for Unity 2022.3 / ShaderGraph 14 and Unity 6 current Graphics. Load before proposing graph structure, node chains, SubGraph boundaries, keyword strategy, property/blackboard layout, or ShaderGraph editing plans. Triggers: ShaderGraph, Shader Graph, shadergraph design…

not rated 7 2mo ago A 234 tokens copy · 89% MIT

unity-shadergraph

190

dyCuong03/unity-agent-team

Skill Claude Code

Shader Graph asset creation, structure inspection, constrained blackboard editing, and constrained node-subset editing for .shadergraph / .shadersubgraph. Use when users want to create graphs, inspect real node/slot structure, edit properties or keywords, or perform safe low-level node operations. Triggers: Shader…

not rated 7 2mo ago A 112 tokens original MIT

unity-smart

191

dyCuong03/unity-agent-team

Skill Claude Code

AI-powered scene operations: SQL-like object queries, spatial queries, automatic spatial layout, alignment, distribution, snap to grid, randomize, replace prefabs, and reference auto-binding. Use when users want to find objects by property/region, arrange objects in grid/circle/line, align to ground, distribute…

not rated 7 2mo ago A 196 tokens original MIT

unity-terrain

192

dyCuong03/unity-agent-team

Skill Claude Code

Unity Terrain operations: create TerrainData, sculpt heights, paint texture layers, smooth/flatten regions, generate Perlin landscapes, add hills. Use when users want to create terrain, set heights, paint textures, smooth or sculpt landscapes. Triggers: terrain, Terrain, TerrainData, heightmap, height map, landscape…

not rated 7 2mo ago A 149 tokens copy · 94% MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: