frabcd

68 mods across 1 repository, 7 stars between them.

art-bible

25

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after $ai-game-studio:brainstorm is approved and before $ai-game-studio:map-systems or any GDD authoring begins.

7 8d ago A 57 tokens original MIT

asset-3d-generate

26

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Select and run a licensed image-or-text-to-3D workflow, then validate topology, shading, UVs, LODs, collision, and engine import.

7 8d ago A 40 tokens original MIT

asset-audit

27

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

7 8d ago A 38 tokens original MIT

asset-spec

28

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

7 8d ago A 54 tokens copy · 88% MIT

balance-check

29

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.

7 8d ago A 61 tokens original MIT

brainstorm

30

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

7 8d ago A 36 tokens original MIT

bug-report

31

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

7 8d ago A 36 tokens original MIT

bug-triage

32

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.

7 8d ago A 59 tokens copy · 91% MIT

changelog

33

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.

7 8d ago A 29 tokens original MIT

code-review

34

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

7 8d ago A 41 tokens original MIT

consistency-check

35

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. text search-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.

7 8d ago A 58 tokens original MIT

content-audit

36

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.

7 8d ago A 22 tokens original MIT

create-architecture

37

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against…

7 8d ago A 68 tokens original MIT

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).

7 8d ago A 63 tokens original MIT

create-epics

39

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run $ai-game-studio:create-stories [epic-slug] after each epic is created.

7 8d ago A 65 tokens original MIT

create-stories

40

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after $ai-game-studio:create-epics for each epic.

7 8d ago A 69 tokens original MIT

day-one-patch

41

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.

7 8d ago A 63 tokens original MIT

design-review

42

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

7 8d ago A 34 tokens original MIT

design-system

43

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

7 8d ago A 45 tokens original MIT

dev-story

44

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after…

7 8d ago A 89 tokens original MIT

engine-automation

45

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Plan and execute approved Unity, Godot, Unreal, Blender, or pixel-editor automation through one compatible host adapter at a time.

7 8d ago A 30 tokens original MIT

estimate

46

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

7 8d ago A 28 tokens original MIT

gate-check

47

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.

7 8d ago A 64 tokens original MIT

help

48

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do.

7 8d ago A 45 tokens original MIT