Comprehensive Godot game development plugin for Claude Code featuring project setup, scene/UI templates, debugging tools, performance optimization, and interactive planning agents. Supports 2D/3D game development with rapid iteration workflows.
Token-efficient game-engine & build log analysis for Claude Code (CLI-first). Parses, deduplicates, and classifies huge Unreal/Unity/Godot/MSVC-UBT-MSBuild logs — search by severity/category, roll up by callsite, diff runs, locate file:line, and extract decisive scalar fields. No IDE required.
The control plane for game-dev agents — close the loop with verified compile, test, and cross-model review across Unity, Godot, Unreal, and S&box. Lifecycle-aware /qq:go routing, structured runtime state in .qq/, 26 /qq: slash commands. Claude Code-first, agent-agnostic via HTTP and MCP.
An MCP server specialized for VRChat avatar and world projects: it parses the asset YAML directly — including UdonSharp's split program/behaviour structure — to detect and repair broken references, prefab Variant override drift, and null wiring across prefabs, scenes, and materials. Built for AI agents, every fix runs.
FiveM development orchestrator for QBox, QBCore, and ESX frameworks. Dynamically fetches natives, framework APIs, and guides to assets. Supports Lua and NUI (JavaScript/TypeScript).
Generate playable Godot 4 games from natural language prompts. Includes 14 specialized skills (director, player, enemies, UI, polish, etc.), MCP tools for editor integration, and a Stop hook that keeps Claude focused until the build is complete.