dyCuong03/unity-agent-team

Unity Agent Team is a multi-agent AI framework for Unity DOTS (ECS, Jobs, Burst). It simulates a real dev team (Architect, Unity Dev, Data Tool, QA) to design, build, debug, and optimize systems using a structured workflow. Includes MCP integration, skill-based roles, and subagent execution for scalable, production-ready development.

7Stars on the repository
197Mods indexed here, across every type
2mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

unity-inspector

145

dyCuong03/unity-agent-team

Skill Claude Code

A Unity Inspector design guide for making script settings clearer and safer in the Unity editor. The Inspector is the editor panel where developers and designers view and change an object's saved fields.

not rated 7 2mo ago A 86 tokens original MIT

unity-light

146

dyCuong03/unity-agent-team

Skill Claude Code

Unity lighting / scene lights / reflection probes / light probe groups. Use when users want to create or configure Unity Directional / Point / Spot / Area lights, batch-toggle scene lights, place reflection probes, place light probe grids, or inspect Lightmap baking settings. Triggers (EN): Unity light, scene light…

not rated 7 2mo ago A 164 tokens original MIT

unity-material

147

dyCuong03/unity-agent-team

Skill Claude Code

Unity material asset & shader property editing (Built-in / URP / HDRP). Use when users want to create / duplicate / assign materials, set color or emission, set textures (and tiling/offset), change shader, set float/int/vector properties, toggle shader keywords, set render queue, or change GI flags. Triggers (EN)…

not rated 7 2mo ago A 202 tokens original MIT

unity-navmesh

148

dyCuong03/unity-agent-team

Skill Claude Code

A Unity tool for navigation meshes, maps that describe where game characters can walk, and for pathfinding, which calculates routes through those maps. It also manages moving agents and obstacles.

not rated 7 2mo ago A 104 tokens original MIT

unity-netcode-design

149

dyCuong03/unity-agent-team

Skill Claude Code

Source-anchored design rules for Netcode for GameObjects 2.x. Load this before writing any NetworkBehaviour / RPC / NetworkVariable / Spawn code to avoid hallucinated APIs and lifecycle-ordering bugs. Triggers: netcode, NGO, NetworkManager, NetworkObject, NetworkBehaviour, NetworkVariable, NetworkList…

not rated 7 2mo ago A 279 tokens original MIT

unity-netcode

150

dyCuong03/unity-agent-team

Skill Claude Code needs its repo

Netcode for GameObjects (NGO 2.x) multiplayer automation. Create NetworkManager + UnityTransport, edit NetworkConfig (TickRate / ConnectionApproval / EnableSceneManagement / NetworkTopology / ClientSynchronizationMode), configure direct/Relay transport, attach NetworkObject / NetworkTransform / NetworkRigidbody(2D) /…

not rated 7 2mo ago A 218 tokens original MIT

unity-optimization

151

dyCuong03/unity-agent-team

Skill Claude Code

Project asset and scene optimization — batch texture / mesh / audio compression, analyze scene poly + material count, find large or duplicate assets, set GameObject static flags, configure LOD groups, analyze overdraw on transparents. Triggers: optimize, optimization, compression, compress, crunch compression, texture…

not rated 7 2mo ago A 269 tokens copy · 89% MIT

unity-package

152

dyCuong03/unity-agent-team

Skill Claude Code

Unity Package Manager (UPM) operations and bundled helpers for Cinemachine / Splines. Use when users want to install, remove, refresh, search, or inspect packages, list dependencies, query versions, or run a one-call Cinemachine/Splines bootstrap. Triggers: package, packages, UPM, Package Manager, manifest, install…

not rated 7 2mo ago A 138 tokens original MIT

unity-patterns

153

dyCuong03/unity-agent-team

Skill Claude Code

A guide for choosing common Unity code and data patterns, such as events, state machines, object pools, and ScriptableObjects. Unity is a game engine, and these patterns are reusable ways to organize game code.

not rated 7 2mo ago A 93 tokens copy · 86% MIT

unity-perception

154

dyCuong03/unity-agent-team

Skill Claude Code

Read-only scene + project + script analysis for AI coding context — scene health, summary, hotspots, hierarchy describe, component stats, tag/layer usage, materials/shaders, contract validation, spatial query, dependency graph, project stack detection, full scene context export, markdown scene report, snapshot diff…

not rated 7 2mo ago A 201 tokens original MIT

unity-performance

155

dyCuong03/unity-agent-team

Skill Claude Code

A Unity performance review guide that looks for common causes of slow frames, memory allocations, and unnecessary repeated work. It focuses on likely problems in update loops, lookups, object creation, physics, animation, and UI.

not rated 7 2mo ago A 95 tokens original MIT

unity-physics

156

dyCuong03/unity-agent-team

Skill Claude Code

Unity physics queries and editor-time configuration: raycasts/spherecast/boxcast, overlap checks, gravity, PhysicMaterial assets, layer collision matrix. Triggers: physics, raycast, spherecast, boxcast, overlap, sphere overlap, box overlap, gravity, collision, rigidbody, collider, physics material, PhysicMaterial…

not rated 7 2mo ago A 136 tokens copy · 86% MIT

unity-postprocess

157

dyCuong03/unity-agent-team

Skill Claude Code

Modern SRP post-processing effects on URP / HDRP VolumeProfiles (built on top of the Volume framework). Use when users want to add / remove / inspect or tune Bloom, Depth Of Field, Tonemapping, Vignette, Color Adjustments, or any modern PP effect override on a VolumeProfile. Do NOT use for the legacy PPv2 stack…

not rated 7 2mo ago A 169 tokens original MIT

unity-prefab

158

dyCuong03/unity-agent-team

Skill Claude Code

Prefab management. Use when users want to create, instantiate, apply, unpack, find instances, edit prefab assets, or create variants. Triggers: prefab, instantiate prefab, spawn, create prefab, apply prefab, unpack prefab, variant, prefab override, revert override, prefab asset, find instances, set prefab property…

not rated 7 2mo ago A 121 tokens original MIT

unity-probuilder

159

dyCuong03/unity-agent-team

Skill Claude Code

ProBuilder editable mesh modeling for blockout and level geometry. Use when users want to create ProBuilder shapes, extrude faces, bevel edges, subdivide meshes, weld/move vertices, paint per-face materials, or run procedural mesh operations. Triggers: ProBuilder, ProBuilderMesh, mesh modeling, blockout, level…

not rated 7 2mo ago A 168 tokens original MIT

unity-profiler

160

dyCuong03/unity-agent-team

Skill Claude Code

Read-only Unity runtime performance snapshots — FPS, frame time, batches, draw calls, triangles, vertices, memory (total/reserved/mono heap), per-asset memory (textures, meshes, materials, audio), object count by type, AssetBundle stats. Triggers: profiler, performance, performance snapshot, FPS, frame rate, frame…

not rated 7 2mo ago A 264 tokens copy · 86% MIT

unity-project-scout

161

dyCuong03/unity-agent-team

Skill Claude Code

A Unity project inspection workflow that records the project's version, packages, folders, code patterns, and existing tests before architecture changes are suggested.

not rated 7 2mo ago A 88 tokens original MIT

unity-project

162

dyCuong03/unity-agent-team

Skill Claude Code

Project information. Use when users want to read project metadata (Unity version, render pipeline), list shaders/UPM packages, read Layer/Tag definitions, add a custom Tag, read build settings, or read Player Settings. Triggers: project info, project settings, Unity version, render pipeline, list shaders, UPM…

not rated 7 2mo ago A 151 tokens original MIT

unity-sample

163

dyCuong03/unity-agent-team

Skill Claude Code

Sample/demo skills for API connectivity testing and beginner examples — create primitive cubes/spheres, move/rotate/scale by name, delete by name, simple scene info. Use for smoke tests, health checks, and demo flows; not for production work. Triggers: sample, demo, example, hello, ping, smoke test, connectivity…

not rated 7 2mo ago A 111 tokens original MIT

unity-scene-contracts

164

dyCuong03/unity-agent-team

Skill Claude Code

A Unity guide for documenting the objects, components, references, and startup steps that a game scene requires. A scene is a saved arrangement of game objects and their settings.

not rated 7 2mo ago A 88 tokens original MIT

unity-scene

165

dyCuong03/unity-agent-team

Skill Claude Code

Unity scene management. Use when users want to create, load (single or additive), save, unload, switch active scene, get scene info or hierarchy, capture screenshot, or search objects in scene. Triggers: scene, new scene, create scene, load scene, save scene, additive scene, unload scene, multi-scene, active scene…

not rated 7 2mo ago A 157 tokens original MIT

unity-script-roles

166

dyCuong03/unity-agent-team

Skill Claude Code

A Unity planning guide for assigning clear responsibilities to game scripts, such as scene bridges, data objects, pure C# services, controllers, or startup helpers.

not rated 7 2mo ago A 88 tokens original MIT

unity-script

167

dyCuong03/unity-agent-team

Skill Claude Code needs its repo

C# script CRUD and analysis — create, read, replace, append, search, rename, move, delete Unity scripts and surface compile feedback / Domain Reload state. Triggers: script, C# code, csharp, MonoBehaviour, ScriptableObject, Editor, EditorWindow, namespace, class, create script, read script, write code, edit script…

not rated 7 2mo ago A 241 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code

ScriptableObject management. Use when users want to create, read, modify, delete, duplicate, find ScriptableObject assets, list available types, or import/export JSON. Triggers: scriptableobject, SO, data asset, config asset, settings asset, create SO, read SO, set field, delete SO, duplicate SO, find SO, list SO…

not rated 7 2mo ago A 136 tokens original MIT

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