Reviews and improves realistic Anima Engine maps, terrain, biomes, ecosystems, vegetation, wildlife, navigation, collisions, water, lighting, and world generation using the animal-map-vision MCP. Use for every map generation or map refinement task.
Proactively design, improve, or review high-quality Dear ImGui tools, C++ editor panels, game-development interfaces, debugging dashboards, visualization screens, and desktop workflows. Use when Dear ImGui is named or supplied code contains direct evidence such as ImGui::, imgui.h, ImGuiContext, or ImGui backend…
A tool for examining complete PVF file collections from Dungeon & Fighter, a multiplayer action role-playing game. It covers game data such as animations, skills, monsters, attacks, and AI behavior.
Operate ChatGPT Pro through Browser Use/Playwright or Computer Use. Use when the user asks Codex to ask GPT Pro, prompt GPT Pro, use ChatGPT Pro, send a prompt to ChatGPT Pro/GPT Pro, or wait for a GPT Pro result. Checks whether Browser Use/Playwright and/or Computer Use are available, asks for a first-run default…
Domain skill - run screenshot-light PIE playtest episodes with structured entity observations, bounded semantic actions, transition polling, and in-memory traces for QA and external policy or RL runners.
Query Steam for a user's library, playtime, achievements, friends, groups, and inventory, plus any game's store details, reviews, community tags, prices, sales, and live player counts — and higher-level help like game recommendations, "is this worth buying", and planning a co-op night. Read-only, bring-your-own-key.…
Use when creating, writing, or scaffolding a new SquadJS plugin, adding a server-side feature to a Squad server via SquadJS, or deciding whether SquadJS can support a desired behaviour ("can SquadJS detect X / do Y on a Squad server?"). Covers the plugin lifecycle, the full event/RCON capability surface, and the hard…
Use when a Roblox/Luau bug looks familiar, before re-deriving a fix for placement math, NPC pathfinding, spawning, animation lifecycles, or client tag-handlers, when a weird code pattern (Euler tables over the wire, PivotTo ordering, bounded tag polls, generation counters, provider-injected requires) needs explaining…
Analyze game concepts for monetization potential, willingness-to-pay, viral mechanics, and revenue generation. Ranks concepts by total monetization score and identifies top revenue opportunities.
Build a 2D dungeon game where AI agents cooperate, work on businesses, and an orchestrator (human) guides them — Phaser 3 + TypeScript + React + Node backend with LLM agents.
Build, analyze, and optimize competitive VGC Pokémon teams using current-format data. Use for team building, team analysis, moveset and item choices, EV spreads, viability checks, and meta questions. Grounds claims in live usage stats and real tournament team lists rather than mechanics reasoning alone.
Create, revise, polish, inspect, export, and preview complete stylized Roblox R6 and R15 character animations on authentic Studio-derived Blender rigs through MCP. Use when Codex must make Roblox walks, runs, idles, attacks, emotes, jumps, or other full-body actions; import or validate a real Roblox Motor6D/control or…
Generate 3D models, textures, images, rig characters, and animate them using the Meshy AI API. Handles API key detection, setup, and all generation workflows via direct HTTP calls. Use when the user asks to create 3D models, convert text/images to 3D, texture models, rig or animate characters, or interact with the…
Use this skill for professional Roblox game development in Roblox Studio and Luau, including gameplay systems, UI/HUD, multiplayer networking, RemoteEvents/RemoteFunctions, server-client architecture, DataStores, debugging Output errors, performance review, Rojo project setup, procedural 3D model generation with…
This skill should be used when the user asks about "game architecture", "design patterns", "manager pattern", "singleton pattern", "ScriptableObject", "ScriptableObject architecture", "event system", "Observer pattern", "pub-sub", "MVC in Unity", "dependency injection", "service locator", or needs guidance on…
Use this skill when helping with early game concept planning before coding, especially when a user wants to evaluate, pressure-test, refine, or build a game idea using Jesse Schell's The Art of Game Design lenses. It guides a novice designer through staged questioning around intended player experience, the four…
Use when the user wants to create, set up, or open a Godot project with AI assistance, install the Godot-MCP addon, or connect Godot to ai-game.dev. Covers project creation, plugin install, login, and opening the editor via godot-cli.
Static analysis for Unity IL2CPP games via il2cpp-decompiler-agent MCP (listdumps, loadproject, searchsymbols, getclassinfo, decompilemethod). Use when runtime is IL2CPP, GameAssembly.dll is involved, or remakes like Who's Your Daddy Remake. Always MCP-first — do not start with Il2CppStudio CLI.
Three.js TypeScript 3D game development patterns including scene architecture, geometry, manual physics, input handling, camera, lighting, and HUD. Use when implementing or modifying a Three.js 3D game.
A guide to improving the drawing performance of HTML5 Canvas, the browser technology used to render 2D graphics and games.
★not rated 3▲
+1 3mo agoA10 tokens
originalMIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: