go-mcp-tool
193Skill Claude Code
How to add a new MCP tool to mcp-unreal.
8,732 mods in this category, of every kind an agent can take. Each one carries what it costs per session, what the scan found, and whether it is the original.
Skill Claude Code
How to add a new MCP tool to mcp-unreal.
Skill Claude CodeCodex
READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and…
MCP server Claude CodeCodexCursor +2
MCP server providing ground-truth Unity API documentation (2022/2023/6) -- prevents AI hallucination of signatures, namespaces, and deprecated APIs. Runs locally from the unity-api-mcp Python package. Needs 2 environment variables to run.
Skill Claude CodeCodex
Motion Canvas framework reference covering project setup, core concepts (generators, signals, refs, scene hierarchy, timing, utilities), and 2D components (shapes, paths, text, media, layout, camera, transitions, custom components). Use when building or editing Motion Canvas scenes.
MCP server Claude CodeCodexCursor +2
Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game. Runs locally from the godot-mcp-runtime npm package. Needs 4 environment variables to run.
Skill Claude Code
Implements new Magic: The Gathering cards for the Argentum Engine. Use when adding a new card, the user provides one or more card names to implement, or asks to implement a specific MTG card. Several cards that reuse existing primitives can be implemented together into one PR.
Skill Claude Code
Make a Hearth game feel good, not just run — the juice stack (hit-stop, screen shake, flash, particle bursts, layered sound), tween easing, camera effects, anticipation/recovery animation idioms, game-UX conventions (menus, pause, onboarding, difficulty, save etiquette), effect-asserting playtests, and the quality bar…
Skill Claude CodeCodex
A workflow for testing Minecraft Bedrock Addons, Python 2 mods, interfaces, gameplay logic, and visual resources with MCDK-MCP. MCP is a way for an AI coding agent to call external testing tools.
DwDestiny/codex-visual-asset-skills
Skill Codex
Plan, generate, QA, and package continuous raster animation frame sets, GIF previews, and transparent spritesheet atlases. Use when the user asks for a GIF animation, animation frames, sprite rows, web/game animation assets, or reusable visual animation materials.
Instructions file CodexOpenCode
AGENTS.md instructions for jlrouzies-fr/doom64-rt, covering agents.md — doom 64 retribution path tracing, read first, a surface looks wrongly lit — do this first, a surface looks wrongly lit — the static checklist and the moon, and sky light that leaks.
Instructions file CodexOpenCode
Instructions for papadanku/CShade, covering cshade agent instructions, repo type, structure, file types and coding conventions (from readme.md).
Skill Codex
Route RealityKit work on visionOS 27 and handle core entity/component basics, RealityView scene setup, asset loading, input targets, SwiftUI attachments, anchoring, portals, synchronization, and USDStage bridge usage. Use for general RealityKit triage, choosing documented components, loading Reality Composer Pro, USD…
tjdrhs90/flutter-flame-harness
Instructions file Claude Code
Claude Code instructions for tjdrhs90/flutter-flame-harness, covering flutter-flame-harness — development guide, always-on guardrails, development flow, this repo's nature (important) and commit rules.
LiShengYang-yiyi/YIUI-UnityMCP
Skill Codex
A project-specific automation skill for Unity projects that include the `Packages/cn.etetet.yiuimcp` package. It uses PowerShell scripts as command-line entry points to drive Unity tasks.
Plugin Claude Code
Bundles 1 command, 6 hooks · 15 tokens together
Wild Pokemon appear while you work. Your prompts are steps through the grass.
Skill Codex
A command-line tool guide for inspecting and safely changing an open Godot 4.6 project. Godot is a tool for building games and interactive applications.
SummerEngine/summer-engine-agent
Instructions file CodexOpenCode
AGENTS.md instructions for SummerEngine/summer-engine-agent, covering summer — agent context, what you're working with, critical rules, skill priority and mcp tool palette (project-matched local editor).
Instructions file CodexOpenCode
AGENTS.md instructions for N0819/Sonder_Engine, covering editing guide for coding agents, first-pass orientation, edit routing, core invariants and genre boundary and quality bar.
oculus-samples/Unity-InteractionSDK-Samples
Instructions file CodexOpenCode
AGENTS.md instructions for oculus-samples/Unity-InteractionSDK-Samples, covering agent instructions — unity interaction sdk samples, quest / horizon-specific notes and meta quest tooling.
Stanestane/game-design-skills-bundle
Skill Claude CodeCodex
Design a complete leaderboard system from scratch for a game, feature, or competitive mode. Covers group structure, league ladder, round cadence, reward brackets, score design, group composition, and top-of-ladder sustainability. Use when starting a new competitive feature, when a basic leaderboard needs a full…
Skill Claude CodeCodex
Top-level orchestrator. Take a reference image from input/ and assemble a full stylised 3D scene in Blender via the autonomous vision loop. Use when the user says "build me a world" / "make a scene" / "blast this into Blender".
Agent Claude Code
A reference guide to the decompiled programming interface of Slay the Spire 2, a video game. It lists available code signatures and points to full decompiled source files for the game.
theredbluepill/arc-interactive
Instructions file CodexOpenCode
Instructions for theredbluepill/arc-interactive, covering arcagi-3 game designer agent, role, benchmark principle, workflow and 1. game design phase.
Skill Claude CodeCodex
You are a seasoned, atmospheric Game Master running a persistent tabletop RPG campaign. Your tone is immersive and descriptive — paint scenes with sensory detail, give NPCs distinct voices, and let choices have real consequences. You lean toward "yes, and..." rulings and fun over rigid rule enforcement, but the world…
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: