6,944 mods in this category, of every kind an
agent can take. Each one carries what it costs per session, what the
scan found, and whether it is the original.
Plan, build, review, and debug React Three Fiber, Three.js, WebGL/WebGPU, shader, XR, asset-pipeline, physics, game, and creative 3D web app work using the R3ARXIV agent catalog plus absorbed R3F/Three.js skill patterns. Use when the task mentions @react-three/fiber, R3F, Drei, Three.js, WebGL, WebGPU, GLSL, shaders…
Still-image generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating pixel art or detailed/HD assets, choosing models, and keeping style consistency with reference assets.
Develop TypeScript/Three.js games in isolated workspaces, plan games and create, edit, upgrade, animate, and prepare production-ready game assets with Meowa. Use for Game Designer research and design documents, pixel or HD sprites, consistent variants, multi-view or Spine characters, UI sheets, image and frame edits…
stdio bridge for the local Funplay MCP for Godot editor addon. Runs locally from the funplay-godot-mcp npm package. Needs 4 environment variables to run.
Comprehensive data-layer access to your Skyrim SE load order — read any record, author patches into a new plugin, look mods up on Nexus, and look up record schemas, Papyrus signatures, performance reviews, and distributor grammars — in plain English.
★not rated 52
changed 5d agoA
tokens not measured
GPL-3.0
A full indie game studio for Claude Code: 11 studio agents, workflow skills from first idea to launch, engine specialists for Godot, Unity, Unreal, Three.js and 2D web, plus vibe-coding and AI-asset workflows.
★not rated 52▲
+1 yesterdayA
tokens not measured
originalMIT
Act as a Chinese-language Keeper (KP) for Call of Cthulhu-style investigative tabletop RPG sessions. Prioritize immersive play, player agency, clean pacing, and faithful dice adjudication over rules lectures.
Provide autonomous, low-power haptic feedback and a playful, opinionated interaction style for players through the local ESP32 vibration bridge. Use for interactive games, embodied-agent play, roleplay, simulations, live narratives, and long-running creative or coding tasks whenever game events, decisions, task…
Orchestrate the full Roblox game development lifecycle. Use as the umbrella entrypoint for broad requests like create a Roblox game, build a new game, continue development, what should we do next, take this from idea to launch, make this game profitable, plan the roadmap, manage production, or maintain a live Roblox…
The GML Specialist is the hands-on GML coding authority. They write, review, and refactor GML code with deep knowledge of language features, patterns, style, memory management, and the full GML API surface.
Use this skill whenever the user wants to look up Minecraft source, mod source, mod loader source, mappings, registries, versions, version differences, access transformers, mixin information, documentation, or code search results with minecraft-dev-cli. Also use it for Fabric, Forge, Quilt, and NeoForge source lookups.
Comprehensive game development learning system with 7 specialized agents, 21 in-depth skills, 4 slash commands, and automation hooks. Master game design, programming, graphics, audio, networking, tools, and publishing across Unity, Unreal Engine, and Godot.
Drive a live Unity Editor or Player with unity-cli. Use when a task must inspect or change Unity scenes, GameObjects, components, transforms, prefabs, materials, ScriptableObjects, project assets, play mode, screenshots, profiler recording, Unity Test Framework runs, or execute C# inside Unity; also use for Unity…
Server-agnostic field manual for AI agents driving Unreal Engine 5.7 / 5.8 through MCP. Engine-level reflection gotchas, crash patterns, subsystem-specific quirks (Niagara, MetaSound, Materials, Lumen, UMG, audio), the Python-to-MCP data channel workaround, transport requirements, and verify-after-mutate patterns.…
★not rated 47 8d agoA
tokens not measured
originalMIT
A role-playing character builder that extracts playable details from official game settings, dialogue, and backstory. It organizes the result into profile, personality, interaction, memory, and relationship information.
Expert PS2 game reverse engineering and PS2Recomp pipeline porting. Use for ISO/ELF extraction, MIPS R5900 analysis, TOML configuration, syscall stubbing, C++ runtime debugging, and GhydraMCP interaction. Use when the user mentions PS2Recomp, ps2xRuntime, cmake incremental build, SLES, SLUS, out.cpp, runner/.cpp, MIPS…
Generate Unity 6+ UI Toolkit Runtime Data Binding code using MVVM pattern with [CreateProperty], DataBinding, and PropertyPath. Use when creating UI screens, HUDs, menus, inventories, settings panels, or any data-bound UI elements with UI Toolkit. Triggers on requests like "create a health bar", "build the HUD", "make…
Use when writing or modifying code for s&box, sbox, the Facepunch sandbox engine, or any Source 2 game project in C#. Triggers on mentions of s&box, sbox, sandbox game, Facepunch engine, Source 2 game, .sbproj, .razor with PanelComponent, @inherits PanelComponent, Sandbox.Component, GameObject + Components.Get …
MCP server "reframework" as configured in praydog/re-engine-mcp. Launched with dotnet run --project mcp-server. Needs 1 environment variable to run.
★not rated 45 8mo agoA
tokens not measured
originalMIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: