dcc-mcp

295 mods across 20 repositories, 154 stars between them.

maya-pose-library

25

dcc-mcp/dcc-mcp-maya

Skill Claude CodeCodex

Authoring stage — save / load / mirror character poses as JSON presets. Use for reusable pose libraries on rigged characters. Not for keyframe animation (maya-animation) or rigging setup (maya-rigging).

48 2d ago A 50 tokens original MIT

maya-primitives

26

dcc-mcp/dcc-mcp-maya

Skill Claude CodeCodex

Authoring stage — schema-validated quick path for creating polygon primitives and editing transforms. Use for predictable, agent-driven primitive creation; the parameters are validated by inputSchema and the results carry structured object names. For complex mesh editing use maya-mesh-ops, for materials use…

48 2d ago A 81 tokens original MIT

maya-render-farm

27

dcc-mcp/dcc-mcp-maya

Skill Claude CodeCodex

Pipeline stage — render farm integration: validate scenes, write job configs, submit to Deadline (or compatible render queues). Use for distributed render submission. Not for local renders (maya-render) or render layer setup.

48 2d ago A 50 tokens original MIT

maya-render

28

dcc-mcp/dcc-mcp-maya

Skill Claude CodeCodex

Pipeline stage — render globals, final-frame rendering, and viewport capture: configure render settings, query them, render frames, capture playblasts. Use for producing final or preview imagery. Not for modeling (maya-mesh-ops), animation editing (maya-animation), generic file import/export (maya-geometry), or render…

48 2d ago A 77 tokens original MIT

maya-rigging

29

dcc-mcp/dcc-mcp-maya

Skill Claude CodeCodex

Authoring stage — character / prop rigging: joints, IK, skin clusters, deformers, blend shapes, control curves, skin weights, constraints, and optional rig framework detection. Use when constructing rigs. Not for keyframe animation (maya-animation), pose libraries (maya-pose-library), or final scene assembly…

48 2d ago A 78 tokens original MIT

maya-scene-assembly

30

dcc-mcp/dcc-mcp-maya

Skill Claude CodeCodex

Scene stage — Maya Scene Assembly workflow: Assembly Definitions, Assembly References, and LOD representation switching. Use for assembling large environments from cached / GPU / scene representations. Not for raw geometry import or referencing — use maya-geometry or executepython with cmds.file(reference=True)…

48 2d ago A 68 tokens original MIT

maya-scene

31

dcc-mcp/dcc-mcp-maya

Skill Claude CodeCodex

Scene stage — scene file lifecycle and DAG navigation. Use for new / open / save scenes, hierarchy queries, selection management, and top-level organisation. Not for mesh editing or interchange (FBX/OBJ): use maya-mesh-ops or maya-geometry instead.

48 2d ago A 60 tokens original MIT

maya-scripting

32

dcc-mcp/dcc-mcp-maya

Skill Claude CodeCodex

Bootstrap stage — escape hatch for Maya work that has no packaged skill yet. Agents should prefer searchskills / dcccapabilitymanifest → loadskill → typed tools (inputSchema + annotations) from domain skills; use executepython or executemel only when no skill matches, for bulk in-process loops, or for API…

48 2d ago A 100 tokens original MIT

maya-shot-export

33

dcc-mcp/dcc-mcp-maya

Skill Claude CodeCodex

Pipeline stage — shot-level export: frame ranges, cameras, FBX / Alembic packaging for editorial. Use when packaging shot data for downstream departments. Not for full pipeline publish (maya-pipeline) or scene assembly (maya-scene-assembly).

48 2d ago A 60 tokens original MIT

maya-texture-bake

34

dcc-mcp/dcc-mcp-maya

Skill Claude CodeCodex

Authoring stage — bake lighting, AO, normals, and custom maps from high-resolution sources to texture files. Use when generating static texture maps for game / render assets. Not for material assignment (maya-materials) or UV layout (maya-uv-ops).

48 2d ago A 62 tokens original MIT

maya-uv-ops

35

dcc-mcp/dcc-mcp-maya

Skill Claude CodeCodex

Authoring stage — UV operations: create, delete, project, unfold, layout, and normalise UV sets. Use whenever working on texture coordinates. Not for mesh modeling (maya-mesh-ops), material authoring (maya-materials), or texture baking (maya-texture-bake).

48 2d ago A 66 tokens original MIT

dcc-mcp-core

36

dcc-mcp/dcc-mcp-core

Skill Claude CodeCodex

Foundation library for the DCC Model Context Protocol (MCP) ecosystem. Provides Rust-powered action management, skills system, IPC transport, MCP Streamable HTTP server (2025-03-26 spec, with 2025-06-18 and 2025-11-25 awareness), sandbox security, shared memory, screen capture, USD scene support, and telemetry for…

40 yesterday A 109 tokens original MIT

dcc-mcp/dcc-mcp-core

Instructions file CodexOpenCode

Instructions for dcc-mcp/dcc-mcp-core, covering agents.md — dcc-mcp-core, ⚡ critical: skills-first philosophy, 🚀 agent entry strategy: cli+rest (default) vs ide mcp, response language and command efficiency.

40 yesterday C 14,643 tokens original MIT

dcc-mcp/dcc-mcp-core

Instructions file

Instructions for dcc-mcp/dcc-mcp-core, covering claude.md — dcc-mcp-core, read order, mandatory dcc workflow and build & test.

40 yesterday A 389 tokens original MIT

dcc-mcp/dcc-mcp-core

Instructions file Gemini CLI

Instructions for dcc-mcp/dcc-mcp-core, covering gemini.md — dcc-mcp-core, read order, mandatory dcc workflow and build & test.

40 yesterday A 387 tokens copy · 95% MIT

hello-world

40

dcc-mcp/dcc-mcp-core

Skill Claude CodeCodex

Example skill - minimal greeting tool. Use only for testing standalone internal service connectivity and Skill discovery. Not for production use.

40 yesterday A 27 tokens original MIT

dcc-mcp/dcc-mcp-core

Skill Claude CodeCodex

Example skill — demonstrates async execution affinity: long-running tools surface as deferredHint=true in MCP tools/list. Use as a reference when writing domain skills with render or simulation tools. Not intended for production use.

40 yesterday A 45 tokens original MIT

cancellable-loop

48

dcc-mcp/dcc-mcp-core

Skill Claude CodeCodex

Example skill — demonstrates cooperative cancellation inside a skill script loop using checkcancelled(). Use as a reference when writing long-running domain skills that must respond to notifications/cancelled. Not intended for production use.

40 yesterday A 45 tokens original MIT