Skill Claude CodeCodex
Authoring stage — save / load / mirror character poses as JSON presets. Use for reusable pose libraries on rigged characters. Not for keyframe animation (maya-animation) or rigging setup (maya-rigging).
Skill Claude CodeCodex
Authoring stage — save / load / mirror character poses as JSON presets. Use for reusable pose libraries on rigged characters. Not for keyframe animation (maya-animation) or rigging setup (maya-rigging).
Skill Claude CodeCodex
Authoring stage — schema-validated quick path for creating polygon primitives and editing transforms. Use for predictable, agent-driven primitive creation; the parameters are validated by inputSchema and the results carry structured object names. For complex mesh editing use maya-mesh-ops, for materials use…
Skill Claude CodeCodex
Pipeline stage — render farm integration: validate scenes, write job configs, submit to Deadline (or compatible render queues). Use for distributed render submission. Not for local renders (maya-render) or render layer setup.
Skill Claude CodeCodex
Pipeline stage — render globals, final-frame rendering, and viewport capture: configure render settings, query them, render frames, capture playblasts. Use for producing final or preview imagery. Not for modeling (maya-mesh-ops), animation editing (maya-animation), generic file import/export (maya-geometry), or render…
Skill Claude CodeCodex
Authoring stage — character / prop rigging: joints, IK, skin clusters, deformers, blend shapes, control curves, skin weights, constraints, and optional rig framework detection. Use when constructing rigs. Not for keyframe animation (maya-animation), pose libraries (maya-pose-library), or final scene assembly…
Skill Claude CodeCodex
Scene stage — Maya Scene Assembly workflow: Assembly Definitions, Assembly References, and LOD representation switching. Use for assembling large environments from cached / GPU / scene representations. Not for raw geometry import or referencing — use maya-geometry or executepython with cmds.file(reference=True)…
Skill Claude CodeCodex
Scene stage — scene file lifecycle and DAG navigation. Use for new / open / save scenes, hierarchy queries, selection management, and top-level organisation. Not for mesh editing or interchange (FBX/OBJ): use maya-mesh-ops or maya-geometry instead.
Skill Claude CodeCodex
Bootstrap stage — escape hatch for Maya work that has no packaged skill yet. Agents should prefer searchskills / dcccapabilitymanifest → loadskill → typed tools (inputSchema + annotations) from domain skills; use executepython or executemel only when no skill matches, for bulk in-process loops, or for API…
Skill Claude CodeCodex
Pipeline stage — shot-level export: frame ranges, cameras, FBX / Alembic packaging for editorial. Use when packaging shot data for downstream departments. Not for full pipeline publish (maya-pipeline) or scene assembly (maya-scene-assembly).
Skill Claude CodeCodex
Authoring stage — bake lighting, AO, normals, and custom maps from high-resolution sources to texture files. Use when generating static texture maps for game / render assets. Not for material assignment (maya-materials) or UV layout (maya-uv-ops).
Skill Claude CodeCodex
Authoring stage — UV operations: create, delete, project, unfold, layout, and normalise UV sets. Use whenever working on texture coordinates. Not for mesh modeling (maya-mesh-ops), material authoring (maya-materials), or texture baking (maya-texture-bake).
Skill Claude CodeCodex
Foundation library for the DCC Model Context Protocol (MCP) ecosystem. Provides Rust-powered action management, skills system, IPC transport, MCP Streamable HTTP server (2025-03-26 spec, with 2025-06-18 and 2025-11-25 awareness), sandbox security, shared memory, screen capture, USD scene support, and telemetry for…
Instructions file CodexOpenCode
Instructions for dcc-mcp/dcc-mcp-core, covering agents.md — dcc-mcp-core, ⚡ critical: skills-first philosophy, 🚀 agent entry strategy: cli+rest (default) vs ide mcp, response language and command efficiency.
Instructions file
Instructions for dcc-mcp/dcc-mcp-core, covering claude.md — dcc-mcp-core, read order, mandatory dcc workflow and build & test.
Instructions file Gemini CLI
Instructions for dcc-mcp/dcc-mcp-core, covering gemini.md — dcc-mcp-core, read order, mandatory dcc workflow and build & test.
Skill Claude CodeCodex
Example skill - minimal greeting tool. Use only for testing standalone internal service connectivity and Skill discovery. Not for production use.
Skill Claude CodeCodex
Material authoring helpers for asset-library contexts.
Skill Claude CodeCodex
Photoshop layer checks for commercial 2D motion deliverables.
Skill Claude CodeCodex
Product lookdev and render-review helpers for commercial 3D work.
Skill Claude CodeCodex
Maya blocking helpers for film shot animation contexts.
Skill Claude CodeCodex
Houdini FX cache and simulation review helpers for film shots.
Skill Claude CodeCodex
Game level layout review helpers for editor contexts.
Skill Claude CodeCodex
Example skill — demonstrates async execution affinity: long-running tools surface as deferredHint=true in MCP tools/list. Use as a reference when writing domain skills with render or simulation tools. Not intended for production use.
Skill Claude CodeCodex
Example skill — demonstrates cooperative cancellation inside a skill script loop using checkcancelled(). Use as a reference when writing long-running domain skills that must respond to notifications/cancelled. Not intended for production use.