dcc-mcp

315 mods across 20 repositories, 237 stars between them.

asset-source

25

dcc-mcp/dcc-mcp-core

Skill Claude Code

Gateway skill for cross-DCC asset import — search and resolve assets into a validated AssetDescriptor (local path + attribution). Demo source returns static catalog entries; production sources can add download or remote resolution without changing the contract.

not rated 68 +15 changed 7d ago A SkillSpector: pass 47 tokens original MIT

dcc-cua

26

dcc-mcp/dcc-mcp-core

Skill Claude CodeCodex

A routing guide for controlling application interfaces through the project’s DCC-CUA system. DCC applications are digital-content tools such as Maya, Blender, and Houdini.

not rated 68 +15 changed 17d ago A SkillSpector: pass 131 tokens original MIT

dcc-mcp/dcc-mcp-core

Skill Claude Code

Infrastructure skill — scaffold a new marketplace extension package (SKILL.md + tools.yaml + scripts/) with MIT-0 licensing. Use when creating a publishable marketplace entry for any DCC host. Not for editing existing extensions or driving live DCC scenes — use domain skills for that.

not rated 68 +15 changed yesterday A SkillSpector: warn 62 tokens original MIT

dcc-mcp/dcc-mcp-core

Skill Claude Code

Infrastructure skill — publish (register/update) an extension package to a marketplace catalog. Reads the extension's SKILL.md frontmatter, constructs a CatalogEntry, and upserts it into the target marketplace.json. Optionally commits and pushes when the catalog source is a git repository. Use after scaffolding an…

not rated 68 +15 changed yesterday A SkillSpector: warn 88 tokens original MIT

spatial-interchange

29

dcc-mcp/dcc-mcp-core

Skill Claude CodeCodex

Plan deterministic coordinate-axis and unit conversions between DCCs, engines, and interchange formats from explicit right/up/forward axes and meters-per-unit values.

not rated 68 +15 changed 7d ago A SkillSpector: pass 35 tokens original MIT

verification

30

dcc-mcp/dcc-mcp-core

Skill Claude CodeCodex

Cross-DCC verification toolset - deterministic capture review views, in-band image statistics, scene-vs-spec validation, and reference-vs-render comparison sheets. Pure Python, read-only, DCC-agnostic. Use to close the quality loop without shipping pixels to a model: flag white/near-black/gamma-broken frames from…

not rated 68 +15 changed 18d ago A 100 tokens original MIT

mesh-ops

31

dcc-mcp/dcc-mcp-core

Skill Claude Code

Cross-adapter polygon modeling recipe pack for the shared cross-DCC modeling vocabulary. Structured RECIPES.yaml entries for primitive creation, hard-surface edits, topology cleanup, UV generation, radial arraying, and material assignment. Reusable by every DCC adapter's mesh-ops skill (maya, blender, houdini, 3dsmax…

not rated 68 +15 changed 7d ago A 85 tokens original MIT

maya-mock-async

32

dcc-mcp/dcc-mcp-maya

Skill Claude CodeCodex

Synthetic async skill for gateway integration tests. Sleeps for N seconds and reports progress every 500 ms. No actual Maya installation required — uses MayaStandaloneDispatcher.

not rated 60 +2 yesterday A SkillSpector: pass 37 tokens original MIT

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Example headless-safe Maya skill for mayapy / maya.standalone. Creates a cube and returns a small scene report without using UI-only commands.

not rated 60 +2 yesterday A SkillSpector: pass 37 tokens original MIT

dcc-mcp-maya-setup

34

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Set up dcc-mcp-maya for an agent or operator: install Maya Python dependencies with mayapy, generate MCP host configuration, guide the user through loading the Maya plugin, and run a first live-tool smoke prompt.

not rated 60 +2 changed 5d ago A SkillSpector: pass 55 tokens original MIT

maya-animation

35

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Authoring stage — keyframes, timeline, animation curves, constraint baking, and curve I/O. Use whenever you create or edit time-based motion. Not for rigging setup (maya-rigging), pose library (maya-pose-library), or render output (maya-render).

not rated 60 +2 yesterday A SkillSpector: pass 61 tokens original MIT

maya-asset-source

36

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Pipeline stage — asset discovery and resolution. Search local asset libraries, resolve paths to structured AssetDescriptor records, and surface candidate assets for downstream import. Use before maya-import-to-scene to locate what to import.

not rated 60 +2 yesterday A SkillSpector: pass 50 tokens original MIT

maya-asset-sync

37

dcc-mcp/dcc-mcp-maya

Skill Claude CodeCodex

Consume and publish content-addressed USD revisions with native-editable or fidelity-first Maya modes.

not rated 60 +2 yesterday A SkillSpector: pass 23 tokens original MIT

maya-attributes

38

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Scene stage — read, write, lock, and create attributes on any Maya node. Use whenever you need to query or set an attribute value with a typed, validated tool instead of dropping into executepython. Not for connecting attributes (use maya-node-graph) or scripting full procedures (use maya-scripting).

not rated 60 +2 yesterday A SkillSpector: pass 68 tokens original MIT

maya-bifrost

39

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Authoring stage - typed Bifrost procedural modeling and graph construction in Maya. Use to create graph shapes or boards, add Bifrost nodes, set input defaults, and connect ports. Not for ordinary Maya DG nodes (maya-node-graph), polygon edits (maya-mesh-ops), or arbitrary Python/MEL (maya-scripting).

not rated 60 +2 changed 23d ago A SkillSpector: pass 75 tokens original MIT

maya-dev

40

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Pipeline stage — development workflow helpers for authoring Maya tools inside a live Maya session. Use to attach a local Python project, hot-reload its modules, run entrypoints or scripts, start debugpy, and capture Maya UI evidence, automate Qt controls, and return stable refs while iterating with an agent. Not for…

not rated 60 +2 yesterday A SkillSpector: pass 81 tokens original MIT

maya-display

41

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Scene stage — Maya display layers and viewport visibility management. Use for organising what artists / agents see in the viewport (display layers, show/hide). Not for render layers or final imagery — use maya-render or a future maya-render-layers skill for that.

not rated 60 +2 yesterday A SkillSpector: pass 57 tokens original MIT

maya-dynamics

42

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Authoring stage - Maya dynamics: classic rigid bodies and force fields plus the Nucleus family (nCloth, passive colliders, Nucleus constraints, the nucleus solver) and nCache write/delete. Use for simulation setup steps before baking with maya-animation. Not for particle systems (maya-particles), Bifrost graphs…

not rated 60 +2 changed 23d ago A SkillSpector: pass 105 tokens original MIT

maya-export-preset

43

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Interchange stage — save / load / list / delete export presets (FBX, OBJ, Alembic configurations stored as JSON). Use to standardise export settings across a team or project. Not for one-off exports (use maya-geometry) or pipeline publishing (use maya-pipeline / maya-shot-export).

not rated 60 +2 yesterday A SkillSpector: pass 70 tokens original MIT

maya-expressions

44

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Authoring stage Maya expression nodes: create, list, delete procedural expressions that drive attributes. Use for procedural animation / rig logic. Not for keyframe animation (maya-animation) or arbitrary scripting (maya-scripting).

not rated 60 +2 yesterday A SkillSpector: pass 51 tokens original MIT

maya-geometry

45

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Interchange stage — FBX / OBJ / Alembic / USD geometry interchange. Import native USD nodes with Maya USD; scene save is owned by maya-scene. The FBX export tool drives every FBXExport option through the FBX plugin's MEL globals, bakes animation by default, and verifies the output file. Use for cross-DCC handoff. Not…

not rated 60 +2 changed 1mo ago A SkillSpector: pass 100 tokens original MIT

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Pipeline stage — structured asset import. Consume an AssetDescriptor produced by maya-asset-source and import the asset (FBX, OBJ, USD) into the current Maya scene via cmds.file(). Handles axis/unit conversion, MaterialMode, PlacementHint, and optional target collection grouping. Returns an ImportToSceneResult with…

not rated 60 +2 changed 9d ago A SkillSpector: pass 78 tokens original MIT

maya-light-rig

47

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Authoring stage — pre-configured lighting templates: three-point rigs, HDRI domes, individual lights, and rig-level intensity controls. Use when deploying a ready-made lighting setup or adding a typed light without falling back to raw Maya commands. Not for final render output — use maya-render for output settings.

not rated 60 +2 yesterday A SkillSpector: pass 71 tokens original MIT

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Authoring stage — save / load / manage reusable material presets as JSON side-files. Use for cross-shot or cross-asset shader reuse. Not for building a one-off material on the fly (use maya-materials) or final rendering (use maya-render).

not rated 60 +2 yesterday A SkillSpector: pass 60 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: