dyCuong03

197 mods across 1 repository, 7 stars between them.

editor-data-tools

25

dyCuong03/unity-agent-team

Skill Claude Code

Guidance for Unity data processing, editor tooling, validators, and DOTS debugging helpers. Use when building authoring workflows, diagnostics, inspectors, or developer utilities. Always isolates editor code from runtime assemblies.

not rated 7 2mo ago A 45 tokens original MIT

investigation

26

dyCuong03/unity-agent-team

Skill Claude Code

Investigation skill layer for system-mapper, code-tracer, and bug-investigation agents. Covers REST-based scene reading, log analysis, compilation diagnostics, and performance snapshots. All skills are read-only Phase 1 operations unless explicitly noted otherwise.

not rated 7 2mo ago A 52 tokens original MIT

memory-safety

27

dyCuong03/unity-agent-team

Skill Claude Code

Native container lifetime, allocator selection, and GC-avoidance rules for DOTS runtime code. Covers NativeArray/NativeList/NativeHashMap disposal patterns, Allocator.Temp vs TempJob vs Persistent guidance, and managed-allocation detection. Replaces the memory-checker subagent.

not rated 7 2mo ago A 61 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code needs its repo

Hard write-partitioning rules for parallel agents when pipeline.parallelallowed=true. Defines glob-based file ownership, conflict detection, and orchestrate.py ownership-check integration. Prevents concurrent agents from writing the same files.

not rated 7 2mo ago A 47 tokens original MIT

qa-validation

29

dyCuong03/unity-agent-team

Skill Claude Code

Validation rules for Unity DOTS features — correctness, scale, determinism, regression coverage, and release-readiness checklists. Use when creating test matrices, stress scenarios, reproduction steps, or performance regression anchors.

not rated 7 2mo ago A 45 tokens original MIT

routing

30

dyCuong03/unity-agent-team

Skill Claude Code

Lazy skill loading router for the Unity DOTS agent team. Use this to determine which Unity-Skills modules to load before spawning agents. Never load all modules — select only what the task requires.

not rated 7 2mo ago A 41 tokens original MIT

skill-creator

31

dyCuong03/unity-agent-team

Skill Claude Code

Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.

not rated 7 2mo ago A 64 tokens copy · 86% MIT

tester

32

dyCuong03/unity-agent-team

Skill Claude Code

Tester / QA role brief for the Unity DOTS Agent Team. Validates correctness, scale, determinism, regressions, and performance with evidence-backed sign-off. Loaded by the tester agent only — not for implementation or design roles.

not rated 7 2mo ago A 49 tokens original MIT

triage

33

dyCuong03/unity-agent-team

Skill Claude Code needs its repo

Adaptive pipeline triage skill. Classify task complexity, blast radius, and domain in ≤8 file reads, then emit schema-valid workspace/triage.json that drives all downstream phase composition and agent selection.

not rated 7 2mo ago A 44 tokens original MIT

unity-classic

34

dyCuong03/unity-agent-team

Skill Claude Code

Non-DOTS "Unity classic" skill covering MonoBehaviour, UI Toolkit, UGUI, VContainer, Addressables, pooling, DOTween, async/UniTask, and per-frame performance. Loaded exclusively by the unity-dev (non-DOTS) lane. Does NOT cover ECS/DOTS — use unity-dots-best-practices for entities and systems.

not rated 7 2mo ago A 76 tokens original MIT

unity-dev

35

dyCuong03/unity-agent-team

Skill Claude Code

Unity Developer role brief for the Unity DOTS Agent Team. Implements ECS components, systems, jobs, bakers, and runtime logic strictly from the Architect's approved design. Loaded by the unity-dev and unity-dots-dev agents — never for architect, tester, or verifier roles.

not rated 7 2mo ago A 59 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code

Unity DOTS, ECS, Jobs, and Burst guidance for scalable runtime systems. Core best-practices covering components, systems, bakers, blob assets, scheduling, structural change costs, and performance-sensitive simulation patterns for Entities 1.3+.

not rated 7 2mo ago A 58 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code

ECB playback failure debugger for Unity DOTS/ECS. Load when you see: "EntityCommandBuffer playback failed", "entityExists=False", "Buffer does not exist on entity", "Component does not exist on entity", "AppendDestroyedEntityRecordError", "Invalid deferred entity", "Duplicate AddComponent during playback"…

not rated 7 2mo ago A 120 tokens original MIT

unity-dots

38

dyCuong03/unity-agent-team

Skill Claude Code

Index of 96 senior-level Unity DOTS/ECS skills mined from EntityComponentSystemSamples — covering entities, jobs, Burst, physics, netcode, baking, and transforms. Read ROUTING.md first to locate the right sub-skill. Do NOT load this index file as a standalone skill.

not rated 7 2mo ago A 64 tokens original MIT

auto-authoring

39

dyCuong03/unity-agent-team

Skill Claude Code

Eliminate Baker boilerplate for components with a direct field-for-field mapping between authoring Inspector and runtime IComponentData, using a generic base class that auto-generates the Baker via...

not rated 7 2mo ago A 41 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code

Convert designer-facing MonoBehaviour authoring data into unmanaged ECS components at subscene import time, with zero runtime conversion overhead.

not rated 7 2mo ago A 31 tokens original MIT

baker-depends-on

41

dyCuong03/unity-agent-team

Skill Claude Code

Register all data sources a Baker reads via Baker API methods so the baking system reruns the Baker when any of those sources change, enabling correct incremental live-baking.

not rated 7 2mo ago A 40 tokens original MIT

baking-system

42

dyCuong03/unity-agent-team

Skill Claude Code

Perform post-Baker ECS processing in the baking world — cross-entity aggregation, complex structural changes, blob asset construction, and render mesh setup — that cannot be expressed within a sing...

not rated 7 2mo ago A 41 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code

Track entity lifecycle (creation, re-parenting, destruction) within the incremental baking pipeline using ICleanupComponentData that survives entity destruction but is still stripped from the runti...

not rated 7 2mo ago A 42 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code

Mark a component as existing only in the baking world so it can carry intermediate data from Bakers to baking systems without appearing in the runtime world.

not rated 7 2mo ago A 33 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code

Configure entity queries in baking systems to correctly include disabled entities, prefab entities, and only entities that have completed a baking pass, ensuring all entity types are processed corr...

not rated 7 2mo ago A 39 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code

Perform a structural change on all entities matching a query in a single pass by passing the EntityQuery directly to EntityManager, rather than iterating entities individually.

not rated 7 2mo ago A 39 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code

Avoid creating duplicate blob assets for identical source data by checking BlobAssetStore before building, using a stable hash as the deduplication key.

not rated 7 2mo ago A 36 tokens original MIT

blob-asset-in-baker

48

dyCuong03/unity-agent-team

Skill Claude Code

Build immutable, Burst-safe, shareable constant data blobs at bake time using BlobBuilder, register them with BlobAssetStore for lifetime management, and store BlobAssetReference in a runtime co...

not rated 7 2mo ago A 47 tokens original MIT

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