sp-layer-ops
49Skill Claude CodeCodex
SP 层操作指南:创建、删除、移动、复制层,设置混合模式和透明度。 Use when AI needs to: (1) add/delete layers, (2) move/duplicate layers, (3) set blend mode/opacity, (4) manage masks. Substance Painter only (runpython).
Skill Claude CodeCodex
SP 层操作指南:创建、删除、移动、复制层,设置混合模式和透明度。 Use when AI needs to: (1) add/delete layers, (2) move/duplicate layers, (3) set blend mode/opacity, (4) manage masks. Substance Painter only (runpython).
Skill Claude CodeCodex
A guide to operating Substance Painter, a tool for painting materials and textures onto 3D models. It explains the Python interface, project checks, layer and texture-set work, baking, exporting, and precautions for changes that cannot be undone through the interface.
Skill Claude CodeCodex
Unity Editor AI agent context and routing skill for ArtClaw Bridge. Use when AI needs to: (1) understand how to operate Unity Editor via ArtClaw MCP, (2) determine which Unity sub-skill to load for a task, (3) get project and environment context (Unity version, project path, connection status), (4) understand the…
Skill Claude CodeCodex
Unity Editor asset management via rununitypython: import, find, create, move, and delete assets. Use when AI needs to: (1) search assets by type or name (AssetDatabase.FindAssets), (2) import external files, (3) instantiate prefabs in scene, (4) create prefabs from GameObjects, (5) create materials and assign shaders…
Skill Claude CodeCodex
Unity Editor component management: add, remove, get, and modify components on GameObjects via rununitypython. Use when AI needs to: (1) add components (Rigidbody, Collider, Light, Camera, AudioSource, etc.), (2) remove components, (3) get component property values, (4) set component property values (serialized…
Skill Claude CodeCodex
Unity Editor state control via rununitypython: undo/redo, play mode, build, console, menu execution, and editor preferences. Use when AI needs to: (1) undo or redo editor operations, (2) enter/exit Play Mode, (3) trigger builds (Build Player), (4) read Unity console logs, (5) execute editor menu items, (6) refresh the…
Skill Claude CodeCodex
Unity Editor GameObject creation, deletion, transform, and hierarchy operations via rununitypython. Use when AI needs to: (1) create/delete/duplicate GameObjects, (2) set position/rotation/scale, (3) get or set parent-child relationships, (4) set active state, (5) get current editor selection, (6) rename GameObjects…
Skill Claude CodeCodex
Unity Editor scene operations via rununitypython MCP tool. Use when AI needs to: (1) get scene info or hierarchy, (2) open/save/create scenes, (3) find GameObjects by name, tag, or layer, (4) manage Build Settings scene list, (5) query scene statistics (object count, dirty state, path). NOT for: runtime scene loading…
Skill Claude CodeCodex
Search ArtClaw local knowledge base for UE/Maya/Max API docs, code examples, naming conventions, and best practices. Use when AI needs to: (1) look up correct API usage before writing code, (2) find code examples for specific operations, (3) check naming conventions or project standards. Replaces old MCP tool…
Skill Claude CodeCodex
Manage ArtClaw's memory system: store/get/search/list/delete user preferences, operation history, project conventions, and user habits. Use when AI needs to: (1) remember user preferences or conventions, (2) check operation history (what was done before), (3) store lessons learned from errors, (4) maintain and compact…
Skill Claude CodeCodex
Manage ArtClaw skills: list, execute, install, uninstall, update, publish, rename, and create new skills. Use when AI needs to: (1) install/uninstall/update skills, (2) publish user skills to source repository, (3) list available skills and their info, (4) create new skills with AI-generated code, (5) rename or…
Skill Claude CodeCodex
A guided tool for creating custom tools in the ArtClaw system, which connects an AI assistant with digital-content applications. It can package an existing skill, generate a script, or combine tools, then preview and save the result.