IvanYangYangXi

60 mods across 1 repository, 35 stars between them.

sp-layer-ops

49

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

SP 层操作指南:创建、删除、移动、复制层,设置混合模式和透明度。 Use when AI needs to: (1) add/delete layers, (2) move/duplicate layers, (3) set blend mode/opacity, (4) manage masks. Substance Painter only (runpython).

35 4mo ago A 71 tokens original MIT

sp-operation-rules

50

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

A guide to operating Substance Painter, a tool for painting materials and textures onto 3D models. It explains the Python interface, project checks, layer and texture-set work, baking, exporting, and precautions for changes that cannot be undone through the interface.

35 4mo ago A 128 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Unity Editor AI agent context and routing skill for ArtClaw Bridge. Use when AI needs to: (1) understand how to operate Unity Editor via ArtClaw MCP, (2) determine which Unity sub-skill to load for a task, (3) get project and environment context (Unity version, project path, connection status), (4) understand the…

35 4mo ago A 135 tokens original MIT

unity-asset-ops

52

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Unity Editor asset management via rununitypython: import, find, create, move, and delete assets. Use when AI needs to: (1) search assets by type or name (AssetDatabase.FindAssets), (2) import external files, (3) instantiate prefabs in scene, (4) create prefabs from GameObjects, (5) create materials and assign shaders…

35 4mo ago A 136 tokens original MIT

unity-component-ops

53

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Unity Editor component management: add, remove, get, and modify components on GameObjects via rununitypython. Use when AI needs to: (1) add components (Rigidbody, Collider, Light, Camera, AudioSource, etc.), (2) remove components, (3) get component property values, (4) set component property values (serialized…

35 4mo ago A 112 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Unity Editor state control via rununitypython: undo/redo, play mode, build, console, menu execution, and editor preferences. Use when AI needs to: (1) undo or redo editor operations, (2) enter/exit Play Mode, (3) trigger builds (Build Player), (4) read Unity console logs, (5) execute editor menu items, (6) refresh the…

35 4mo ago A 128 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Unity Editor GameObject creation, deletion, transform, and hierarchy operations via rununitypython. Use when AI needs to: (1) create/delete/duplicate GameObjects, (2) set position/rotation/scale, (3) get or set parent-child relationships, (4) set active state, (5) get current editor selection, (6) rename GameObjects…

35 4mo ago A 115 tokens original MIT

unity-scene-ops

56

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Unity Editor scene operations via rununitypython MCP tool. Use when AI needs to: (1) get scene info or hierarchy, (2) open/save/create scenes, (3) find GameObjects by name, tag, or layer, (4) manage Build Settings scene list, (5) query scene statistics (object count, dirty state, path). NOT for: runtime scene loading…

35 4mo ago A 96 tokens original MIT

artclaw-knowledge

57

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Search ArtClaw local knowledge base for UE/Maya/Max API docs, code examples, naming conventions, and best practices. Use when AI needs to: (1) look up correct API usage before writing code, (2) find code examples for specific operations, (3) check naming conventions or project standards. Replaces old MCP tool…

35 4mo ago A 79 tokens original MIT

artclaw-memory

58

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Manage ArtClaw's memory system: store/get/search/list/delete user preferences, operation history, project conventions, and user habits. Use when AI needs to: (1) remember user preferences or conventions, (2) check operation history (what was done before), (3) store lessons learned from errors, (4) maintain and compact…

35 4mo ago A 98 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Manage ArtClaw skills: list, execute, install, uninstall, update, publish, rename, and create new skills. Use when AI needs to: (1) install/uninstall/update skills, (2) publish user skills to source repository, (3) list available skills and their info, (4) create new skills with AI-generated code, (5) rename or…

35 4mo ago A 121 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

A guided tool for creating custom tools in the ArtClaw system, which connects an AI assistant with digital-content applications. It can package an existing skill, generate a script, or combine tools, then preview and save the result.

35 4mo ago A 41 tokens original MIT