game-engine agents

383 tagged game-engine, measured the same way as everything else here.

Browse within: game-development 63ecs 56creative-coding 7card-game 5creator-tools 5electron 5interactive-fiction 5narrative-design 5

self-evolve

49

tettethu/VibeGame

Skill Claude CodeCodex

Capture reusable patterns from a finished project and lift them into framework-level priors (contracts, modules, skeletons) that future projects inherit. Run only when the user explicitly requests self-evolution; the orchestrator executes the workflow.

172 +46 3d ago A 50 tokens original Apache-2.0

vibegame-build

50

tettethu/VibeGame

Skill Claude CodeCodex

Run VibeGame's standard end-to-end game development workflow with reviewer gates. Use when the user wants to create a game from zero or evolve an existing game across multiple stages.

172 +46 3d ago A 42 tokens original Apache-2.0

DRincs-Productions/pixi-vn

Skill Claude CodeCodex

Use when setting up a new or existing project on @drincs/pixi-vn, wiring the main.ts entry point, or calling the top-level Game API (Game.init, Game.start, Game.onEnd, Game.addOnError, Game.onNavigate, Game.clear) — this is the entry point every Pixi'VN project needs before touching canvas, narration, sound, storage…

141 3d ago A 90 tokens LGPL-2.1

pixi-vn-migration

52

DRincs-Productions/pixi-vn

Skill Claude CodeCodex

Use when upgrading an existing @drincs/pixi-vn project to a newer version, or when a runtime/type error matches a known breaking change. Covers every breaking change between versions with before/after code.

141 3d ago A 49 tokens LGPL-2.1

pixi-vn-narration

53

DRincs-Productions/pixi-vn

Skill Claude CodeCodex

Use when writing or editing Pixi'VN story content — defining labels (scenes) with newLabel, writing dialogue steps, adding player choices with newChoiceOption/newCloseChoiceOption, conditional/branching labels, or wiring up narration.call/jump/continue and Game.start to progress the story.

141 3d ago A 69 tokens LGPL-2.1

LittleJS-AI

54

KilledByAPixel/LittleJS-AI

Plugin Claude Code

Make games and graphics-heavy apps with LittleJS, a fast open-source HTML5 engine. Ask for a game and get a complete playable project in seconds - 2D, Box2D physics, or three.js 3D - ready to run and share.

77 +1 15d ago A tokens not measured original MIT

KilledByAPixel/LittleJS-AI

Instructions file

Instructions for KilledByAPixel/LittleJS-AI: You are a helpful assistant for building playable LittleJS games with Claude.

77 +1 15d ago A 3,666 tokens original MIT

atlas-shape-art

56

KilledByAPixel/LittleJS-AI

Skill Claude CodeCodex

Use when a LittleJS game's visuals are geometric/abstract/neon shapes or it has many round entities (orbs, gems, bubbles, asteroids, particles, stars), OR when speeding up a game that calls many drawCircle/drawEllipse/drawPoly/drawRegularPoly per frame. Renders shapes as tinted atlas tiles instead.

77 +1 15d ago A 73 tokens original MIT

KilledByAPixel/LittleJS-AI

Skill Claude CodeCodex

LittleJS game engine (littlejsengine) conventions — REQUIRED before answering, writing, editing, reviewing, or debugging ANY LittleJS code, including one-line questions about a snippet. TRIGGER whenever "LittleJS" appears, or the code uses…

77 +1 15d ago A 214 tokens original MIT

new-littlejs-game

58

KilledByAPixel/LittleJS-AI

Skill Claude CodeCodex

Scaffold a brand-new, complete playable game project — LittleJS engine included, opens straight from disk in a browser with no server, smallest playable loop written for you. TRIGGER on ANY request to make/create/start/build a game when no other engine or framework is named — "make me a pong game", "make a breakout…

77 +1 15d ago A 211 tokens original MIT

hearth-art

59

echoo19/hearth

Skill Claude CodeCodex

Give a Hearth game real art and sound — importing and slicing spritesheets, animations, procedural sprites and sounds, autonomous CC0 asset sourcing (Kenney, itch.io, OpenGameArt, Freesound, Google Fonts) with licensing rules, and pixel-art discipline (never stretch; read the art before using it). Use when the game…

63 28d ago A 89 tokens original MIT

hearth-build

60

echoo19/hearth

Skill Claude CodeCodex

Structure a Hearth game's world — scenes, entities, components, tilemaps and autotiling (surfaces must connect), collider/sprite alignment, prefabs, animation state machines, and input bindings. Use when creating or arranging what exists in a Hearth game (levels, objects, hierarchies); behavior scripts are…

63 28d ago A 75 tokens original MIT

hearth-feel

61

echoo19/hearth

Skill Claude CodeCodex

Make a Hearth game feel good, not just run — the juice stack (hit-stop, screen shake, flash, particle bursts, layered sound), tween easing, camera effects, anticipation/recovery animation idioms, game-UX conventions (menus, pause, onboarding, difficulty, save etiquette), effect-asserting playtests, and the quality bar…

63 28d ago A 97 tokens original MIT

summer-engine

63

SummerEngine/summer-engine-agent

MCP server Claude CodeCodexCursor +2

Local Summer CLI and MCP server for Summer Engine. Install and run the engine, connect Claude Code, Cursor, Codex, Gemini, and other agents, and build real games with bundled skills, hooks, and plugins. Runs locally from the summer-engine npm package.

57 8d ago A tokens not measured original MIT

SummerEngine/summer-engine-agent

Instructions file CodexOpenCode

Instructions for SummerEngine/summer-engine-agent, covering summer — agent context, what you're working with, critical rules, skill priority and mcp tool palette (project-matched local editor).

57 8d ago A 1,263 tokens original MIT

SummerEngine/summer-engine-agent

Instructions file

Instructions for SummerEngine/summer-engine-agent: This file primes Claude Code on Summer when it loads from this repo. The full agent workflow lives in skills/workflow/using-summer/SKILL.md; activate that skill on every fresh session.

57 8d ago A 61 tokens original MIT

SummerEngine/summer-engine-agent

Instructions file Gemini CLI

Instructions for SummerEngine/summer-engine-agent, covering summer — context primer for gemini, what summer engine is, how to behave, skill priority and type-system traps.

57 8d ago A 1,153 tokens original MIT

gameskill

67

SummerEngine/summer-engine-agent

Command

You are capturing what we just learned in this game-development session into Summer Engine's skill library, so the next agent (and every Summer user) gets to start where we ended.

57 8d ago A 0 tokens original MIT

summer

68

SummerEngine/summer-engine-agent

Command

You are the Summer Engine command router. The user invoked /summer because they want game-development help inside Summer Engine, not generic software advice.

57 8d ago A 0 tokens original MIT

SessionStart

69

SummerEngine/summer-engine-agent

Hook

Runs when a session starts on startup, clear and compact, executing run-hook.cmd. From SummerEngine/summer-engine-agent.

57 8d ago A tokens not measured copy · 80% MIT

PreToolUse

70

SummerEngine/summer-engine-agent

Hook

Runs before the agent uses a tool for Bash(git commit*) tool calls, executing run-hook.cmd. From SummerEngine/summer-engine-agent.

57 8d ago A tokens not measured original MIT

sprite-sheet

71

SummerEngine/summer-engine-agent

Skill Claude CodeCodex

Use when generating animated 2D character sprites laid out as a sprite sheet (grid of frames) — walk cycle, attack frames, idle bob, death sequence. Wires into AnimatedSprite2D / SpriteFrames. Trigger on "sprite sheet", "walk cycle", "attack frames", "animated sprite", "frame-by-frame animation", "2D character…

57 8d ago A 77 tokens original MIT

design-npc

72

SummerEngine/summer-engine-agent

Skill Claude CodeCodex

Use when the user wants to design an enemy, NPC, boss, companion, civilian, or wave-spawned mob's behavior. Walks perception, personality knobs, intent layer, action state machine, telegraphs, defeat handling, and group emergence — outputs a state-machine GDScript stub plus the recommended node tree. Trigger on…

57 8d ago A 101 tokens original MIT

At most 3 mods per repository are shown here — the rest are on their repository pages: