patch-notes
25CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Generate player-facing patch notes from changelog. Friendly tone, organized by category, acknowledges community feedback.
Turn Claude Code into a Roblox-native game development studio — 36 agents, 50 skills, 201-page Luau wiki, Studio MCP, Blender MCP, and a coordination system built for Roblox publishing.
This repository also configures its own agents. See what claude-roblox-game-studio tells them →
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Generate player-facing patch notes from changelog. Friendly tone, organized by category, acknowledges community feedback.
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Performance profiling guide — what to measure, how to use MicroProfiler, and common Roblox bottlenecks. Use when debugging performance issues.
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Analyze project state — code volume, doc coverage, asset count. Determine if the project is in pre-production, production, polish, or live.
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Quick prototype workflow — minimal viable implementation, no production standards, README with hypothesis. Code goes in prototypes/, never imported from src/.
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Pre-publish review checklist for a Roblox experience update. Covers DataStore readiness, exploit checks, performance, content policy compliance, metadata, and rollback planning.
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Full release checklist (more comprehensive than publish-review). Includes marketing prep, community comms, and post-release monitoring setup.
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Audit all RemoteEvent and RemoteFunction usage for security, correctness, and bandwidth efficiency. Checks for server-side validation, rate limiting, type checking, and anti-exploit patterns.
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Template-driven analysis of retention metrics. Guides through interpreting D1/D7/D30, session metrics, and funnel analysis. Generates actionable improvement plan.
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Sprint retrospective facilitation — what went well, what didn't, action items for next sprint.
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Generate design docs from existing code. Reverse-engineer GDDs from implementation when a project has code but no design docs.
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Evaluate current scope vs. resources. Identify cut candidates and perform risk assessment. Use when feeling overwhelmed or running late on milestones.
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Create a sprint plan from the systems-index and current priorities. Breaks features into tasks with estimates and owners.
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Begin a new Roblox game project or onboard to an existing one. Use when starting a fresh session with no context, or when the user says "let's start" or "new project".
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Inspect the current Roblox Studio state via MCP. Verifies instance hierarchy, checks for common structural issues, and reports findings.
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Capture a screenshot of the current Roblox Studio viewport and analyze it. Use for visual verification of UI, lighting, level layout, and general game appearance.
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Run a play test in Roblox Studio via MCP and verify the game works. Starts play mode, checks console for errors, captures a screenshot, executes verification Luau, stops play mode, and reports results.
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Multi-agent orchestration for combat features. Coordinates game-designer, systems-designer, luau-gameplay-programmer, technical-artist, sound-designer, and exploit-security-specialist to tackle a combat feature end-to-end.
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Multi-agent orchestration for economy features. Coordinates economy-designer, monetization-lead, systems-designer, datastore-architect, ui-programmer, and exploit-security-specialist.
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Multi-agent orchestration for polish passes. Coordinates game-designer, luau-gameplay-programmer, technical-artist, sound-designer, ui-programmer, and qa-tester to refine an existing feature.
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Multi-agent orchestration for publishing a release. Coordinates release-manager, qa-lead, exploit-security-specialist, performance-analyst, community-manager, and writer.
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Multi-agent orchestration for UI features. Coordinates ux-designer, ui-programmer, art-director, accessibility-specialist, and writer to build a new UI feature end-to-end.
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Identify and catalog technical debt with severity and estimated fix cost. Use for periodic debt audits or when deciding what to clean up next.
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Integrate a new source from wiki/raw/ into the curated wiki. Reads the source, identifies affected pages, delegates updates to domain specialists, and applies a coherent changeset. Use whenever raw sources have been added (e.g., after research agents complete, or after Obsidian Web Clipper drops a new article into…
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Health-check the Roblox/Luau wiki. Scans all pages for frontmatter validity, broken wikilinks, orphans, stale stubs, stale content, bidirectional link consistency, required sections, unresolved contradictions, index drift, and uncovered raw sources. Runs periodically or on demand.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: