dylantarre/animation-principles

Disney's 12 Animation Principles - Claude Code Skill Marketplace

This repository also configures its own agents. See what animation-principles tells them →

81Stars on the repository
145Mods indexed here, across every type
8mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

anticipation-mastery

121

dylantarre/animation-principles

Skill Claude CodeCodex

Use when designing action sequences, user interactions, state transitions, or any motion that needs telegraphing to feel intentional rather than sudden.

not rated 81 +2 8mo ago A Socket: passSnyk: pass 32 tokens original MIT

appeal-mastery

122

dylantarre/animation-principles

Skill Claude CodeCodex

Use when designing character personalities, creating memorable motion signatures, ensuring animations feel polished, or making visual experiences that audiences want to watch.

not rated 81 +2 8mo ago A Socket: passSnyk: pass 31 tokens original MIT

arc-mastery

123

dylantarre/animation-principles

Skill Claude CodeCodex

Use when designing motion paths, character movement trajectories, gesture animations, or any motion that should feel natural rather than robotic.

not rated 81 +2 8mo ago A Socket: passSnyk: pass 28 tokens original MIT

exaggeration-mastery

124

dylantarre/animation-principles

Skill Claude CodeCodex

Use when determining how far to push motion beyond realism, calibrating animation intensity for context, or making key moments register with audiences.

not rated 81 +2 8mo ago A Socket: passSnyk: pass 32 tokens original MIT

dylantarre/animation-principles

Skill Claude CodeCodex

Use when animating multi-part objects, character appendages, fabric, hair, or any motion requiring realistic drag, momentum, and settling behavior.

not rated 81 +2 8mo ago A Socket: passSnyk: pass 34 tokens original MIT

dylantarre/animation-principles

Skill Claude CodeCodex

Use when enriching primary animations, adding supporting details, creating depth in motion, or making scenes feel alive without distracting from main action.

not rated 81 +2 8mo ago A Socket: passSnyk: pass 31 tokens original MIT

slow-in-out-mastery

127

dylantarre/animation-principles

Skill Claude CodeCodex

Use when designing easing curves, controlling motion pacing, creating natural acceleration/deceleration, or making movements feel physically grounded.

not rated 81 +2 8mo ago A Socket: passSnyk: pass 30 tokens original MIT

solid-drawing-mastery

128

dylantarre/animation-principles

Skill Claude CodeCodex

Use when creating motion that needs dimensional grounding, designing transforms that maintain object integrity, or ensuring animations feel structurally sound.

not rated 81 +2 8mo ago A Socket: passSnyk: pass 30 tokens original MIT

dylantarre/animation-principles

Skill Claude CodeCodex

Use when implementing deformation effects, bounce animations, impact responses, or any motion requiring organic elasticity and weight expression.

not rated 81 +2 8mo ago A Socket: passSnyk: pass 30 tokens original MIT

staging-mastery

130

dylantarre/animation-principles

Skill Claude CodeCodex

Use when composing scenes, designing layouts, directing user attention, or ensuring a single clear idea is communicated at any given moment.

not rated 81 +2 8mo ago A Socket: passSnyk: pass 30 tokens original MIT

dylantarre/animation-principles

Skill Claude CodeCodex

Use when planning animation workflows, deciding between spontaneous vs controlled approaches, or balancing creative freedom with structural precision.

not rated 81 +2 8mo ago A Socket: passSnyk: pass 29 tokens original MIT

dylantarre/animation-principles

Skill Claude CodeCodex

Use when determining animation durations, controlling pacing, establishing rhythm, or making motion feel appropriately weighted and emotionally resonant.

not rated 81 +2 8mo ago A Socket: passSnyk: pass 31 tokens original MIT

accessibility-issues

133

dylantarre/animation-principles

Skill Claude CodeCodex

Use when animation excludes users with vestibular disorders, cognitive disabilities, or assistive technology needs.

not rated 81 +2 8mo ago A Socket: passSnyk: pass 23 tokens original MIT

attention-management

134

dylantarre/animation-principles

Skill Claude CodeCodex

Use when wrong elements get attention, important content is missed, or visual hierarchy is broken by animation.

not rated 81 +2 8mo ago A Socket: passSnyk: pass 22 tokens original MIT

brand-consistency

135

dylantarre/animation-principles

Skill Claude CodeCodex

Use when animation doesn't match brand personality, feels generic, or clashes with design language.

not rated 81 +2 8mo ago A Socket: passSnyk: pass 20 tokens original MIT

emotional-disconnect

136

dylantarre/animation-principles

Skill Claude CodeCodex

Use when animation feels wrong, creates unintended emotional response, or mismatches context.

not rated 81 +2 8mo ago A Socket: passSnyk: pass 20 tokens original MIT

motion-sickness

138

dylantarre/animation-principles

Skill Claude CodeCodex

Use when animation causes dizziness, nausea, disorientation, or vestibular discomfort.

not rated 81 +2 8mo ago A Socket: passSnyk: pass 19 tokens original MIT

technical-constraints

140

dylantarre/animation-principles

Skill Claude CodeCodex

Use when animation is limited by browser support, platform capabilities, or technical requirements.

not rated 81 +2 8mo ago A Socket: passSnyk: pass 19 tokens original MIT

timing-calibration

141

dylantarre/animation-principles

Skill Claude CodeCodex

Use when animation speed feels wrong—too fast, too slow, or inconsistent.

not rated 81 +2 8mo ago A Socket: passSnyk: pass 20 tokens original MIT

universal-solutions

142

dylantarre/animation-principles

Skill Claude CodeCodex

Use when facing any animation problem as a comprehensive diagnostic framework.

not rated 81 +2 8mo ago A Socket: passSnyk: pass 16 tokens original MIT

user-feedback-clarity

143

dylantarre/animation-principles

Skill Claude CodeCodex

Use when users don't notice feedback, miss state changes, or can't tell if their action worked.

not rated 81 +2 8mo ago A Socket: passSnyk: pass 24 tokens original MIT

ux-friction

144

dylantarre/animation-principles

Skill Claude CodeCodex

Use when animation causes user confusion, delays task completion, or creates frustration.

not rated 81 +2 8mo ago A Socket: passSnyk: pass 18 tokens original MIT

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