IvanYangYangXi/artclaw_bridge

A bridge framework for connecting DCC tools to AI Agents via the MCP protocol

35Stars on the repository
71Mods indexed here, across every type
4mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

sp-layer-ops

49

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

A Substance Painter guide for managing layers, masks, blend modes, and opacity in a texture project. Substance Painter is a 3D texturing application where surface changes are commonly organized in layer stacks.

not rated 35 4mo ago A 71 tokens original MIT

sp-operation-rules

50

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

A guide to operating Substance Painter, a tool for painting materials and textures onto 3D models. It explains the Python interface, project checks, layer and texture-set work, baking, exporting, and precautions for changes that cannot be undone through the interface.

not rated 35 4mo ago A 128 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Unity Editor AI agent context and routing skill for ArtClaw Bridge. Use when AI needs to: (1) understand how to operate Unity Editor via ArtClaw MCP, (2) determine which Unity sub-skill to load for a task, (3) get project and environment context (Unity version, project path, connection status), (4) understand the…

not rated 35 4mo ago A 135 tokens original MIT

unity-asset-ops

52

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Unity Editor asset management via rununitypython: import, find, create, move, and delete assets. Use when AI needs to: (1) search assets by type or name (AssetDatabase.FindAssets), (2) import external files, (3) instantiate prefabs in scene, (4) create prefabs from GameObjects, (5) create materials and assign shaders…

not rated 35 4mo ago A 136 tokens original MIT

unity-component-ops

53

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Unity Editor component management: add, remove, get, and modify components on GameObjects via rununitypython. Use when AI needs to: (1) add components (Rigidbody, Collider, Light, Camera, AudioSource, etc.), (2) remove components, (3) get component property values, (4) set component property values (serialized…

not rated 35 4mo ago A 112 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Unity Editor state control via rununitypython: undo/redo, play mode, build, console, menu execution, and editor preferences. Use when AI needs to: (1) undo or redo editor operations, (2) enter/exit Play Mode, (3) trigger builds (Build Player), (4) read Unity console logs, (5) execute editor menu items, (6) refresh the…

not rated 35 4mo ago A 128 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Unity Editor GameObject creation, deletion, transform, and hierarchy operations via rununitypython. Use when AI needs to: (1) create/delete/duplicate GameObjects, (2) set position/rotation/scale, (3) get or set parent-child relationships, (4) set active state, (5) get current editor selection, (6) rename GameObjects…

not rated 35 4mo ago A 115 tokens original MIT

unity-scene-ops

56

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Unity Editor scene operations via rununitypython MCP tool. Use when AI needs to: (1) get scene info or hierarchy, (2) open/save/create scenes, (3) find GameObjects by name, tag, or layer, (4) manage Build Settings scene list, (5) query scene statistics (object count, dirty state, path). NOT for: runtime scene loading…

not rated 35 4mo ago A 96 tokens original MIT

artclaw-knowledge

57

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Search ArtClaw local knowledge base for UE/Maya/Max API docs, code examples, naming conventions, and best practices. Use when AI needs to: (1) look up correct API usage before writing code, (2) find code examples for specific operations, (3) check naming conventions or project standards. Replaces old MCP tool…

not rated 35 4mo ago A 79 tokens original MIT

artclaw-memory

58

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Manage ArtClaw's memory system: store/get/search/list/delete user preferences, operation history, project conventions, and user habits. Use when AI needs to: (1) remember user preferences or conventions, (2) check operation history (what was done before), (3) store lessons learned from errors, (4) maintain and compact…

not rated 35 4mo ago A 98 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Manage ArtClaw skills: list, execute, install, uninstall, update, publish, rename, and create new skills. Use when AI needs to: (1) install/uninstall/update skills, (2) publish user skills to source repository, (3) list available skills and their info, (4) create new skills with AI-generated code, (5) rename or…

not rated 35 4mo ago A 121 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

A guided tool for creating custom tools in the ArtClaw system, which connects an AI assistant with digital-content applications. It can package an existing skill, generate a script, or combine tools, then preview and save the result.

not rated 35 4mo ago A 41 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

An instruction set for running tools from the ArtClaw Tool Manager, an interface for choosing and executing registered tools.

not rated 35 4mo ago A 39 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

A general method for planning and building node graphs in Unreal Engine Blueprints, Substance Designer materials, and Unreal materials.

not rated 35 4mo ago A 109 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

UE5.6/UE5.7 Blueprint graph workflow for feature implementation, input events, node wiring, and graph validation. Use when requests involve adding Blueprint logic, keyboard input behavior, function chains, event graph edits, or pin-level connection guidance.

not rated 35 4mo ago A 58 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Query DCC editor context: current selection, scene info, level/file name, viewport camera, object counts. Use when AI needs to: (1) get selected objects, (2) get scene overview, (3) check current level/file, (4) inspect viewport state. Works with UE (runuepython), Maya and Max (runpython). Replaces old MCP tools…

not rated 35 4mo ago A 98 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Highlight, select, and focus actors in UE Editor viewport. Find actors by name, keyword, class type, or tag, then select and pilot camera to them. Use when AI needs to: (1) locate specific actors in the scene, (2) highlight/select multiple actors by filter, (3) focus viewport on a target actor. UE only (Maya/Max have…

not rated 35 4mo ago A 99 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Set, get, and animate UE Editor viewport camera and CameraActor transforms safely. Prevents the common Rotator positional-argument trap (roll,pitch,yaw vs pitch,yaw,roll). Use when AI needs to: (1) move or rotate the viewport camera, (2) set a CameraActor's transform, (3) look-at a target location, (4) orbit around an…

not rated 35 4mo ago A 117 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

A set of general rules for safely modifying scenes in the Unreal Engine Editor, including coordinate conventions, camera rotation syntax, and viewport refresh steps.

not rated 35 4mo ago A 123 tokens original MIT

get-material-nodes

68

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Get the blueprint node graph (expression nodes) of a UE Material asset. BFS traversal from material property inputs (BaseColor, Roughness, Normal, etc.) returning node class, position, connections, and key properties. Use when AI needs to: (1) inspect how a material is wired, (2) understand node structure before…

not rated 35 4mo ago A 110 tokens original MIT

artclaw-material

69

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

ArtClaw official Material node graph write operations for UE5. Create, delete, connect, and edit MaterialExpression nodes in a Material's node graph, create new Material assets, set material properties, and recompile materials. Use when AI needs to: (1) build materials from scratch by assembling expression nodes, (2)…

not rated 35 4mo ago A 182 tokens original MIT

todo-skill-name

70

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

TODO: Describe what this skill does and when to use it. Use when AI needs to: (1) ... (2) ... NOT for: ...

not rated 35 4mo ago A 36 tokens original MIT

todo-skill-name

71

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

TODO: Describe what this skill does and when to use it. Use when AI needs to: (1) ... (2) ... NOT for: ...

not rated 35 4mo ago A 36 tokens original MIT

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