sp-layer-ops
49Skill Claude CodeCodex
A Substance Painter guide for managing layers, masks, blend modes, and opacity in a texture project. Substance Painter is a 3D texturing application where surface changes are commonly organized in layer stacks.
A bridge framework for connecting DCC tools to AI Agents via the MCP protocol
Skill Claude CodeCodex
A Substance Painter guide for managing layers, masks, blend modes, and opacity in a texture project. Substance Painter is a 3D texturing application where surface changes are commonly organized in layer stacks.
Skill Claude CodeCodex
A guide to operating Substance Painter, a tool for painting materials and textures onto 3D models. It explains the Python interface, project checks, layer and texture-set work, baking, exporting, and precautions for changes that cannot be undone through the interface.
Skill Claude CodeCodex
Unity Editor AI agent context and routing skill for ArtClaw Bridge. Use when AI needs to: (1) understand how to operate Unity Editor via ArtClaw MCP, (2) determine which Unity sub-skill to load for a task, (3) get project and environment context (Unity version, project path, connection status), (4) understand the…
Skill Claude CodeCodex
Unity Editor asset management via rununitypython: import, find, create, move, and delete assets. Use when AI needs to: (1) search assets by type or name (AssetDatabase.FindAssets), (2) import external files, (3) instantiate prefabs in scene, (4) create prefabs from GameObjects, (5) create materials and assign shaders…
Skill Claude CodeCodex
Unity Editor component management: add, remove, get, and modify components on GameObjects via rununitypython. Use when AI needs to: (1) add components (Rigidbody, Collider, Light, Camera, AudioSource, etc.), (2) remove components, (3) get component property values, (4) set component property values (serialized…
Skill Claude CodeCodex
Unity Editor state control via rununitypython: undo/redo, play mode, build, console, menu execution, and editor preferences. Use when AI needs to: (1) undo or redo editor operations, (2) enter/exit Play Mode, (3) trigger builds (Build Player), (4) read Unity console logs, (5) execute editor menu items, (6) refresh the…
Skill Claude CodeCodex
Unity Editor GameObject creation, deletion, transform, and hierarchy operations via rununitypython. Use when AI needs to: (1) create/delete/duplicate GameObjects, (2) set position/rotation/scale, (3) get or set parent-child relationships, (4) set active state, (5) get current editor selection, (6) rename GameObjects…
Skill Claude CodeCodex
Unity Editor scene operations via rununitypython MCP tool. Use when AI needs to: (1) get scene info or hierarchy, (2) open/save/create scenes, (3) find GameObjects by name, tag, or layer, (4) manage Build Settings scene list, (5) query scene statistics (object count, dirty state, path). NOT for: runtime scene loading…
Skill Claude CodeCodex
Search ArtClaw local knowledge base for UE/Maya/Max API docs, code examples, naming conventions, and best practices. Use when AI needs to: (1) look up correct API usage before writing code, (2) find code examples for specific operations, (3) check naming conventions or project standards. Replaces old MCP tool…
Skill Claude CodeCodex
Manage ArtClaw's memory system: store/get/search/list/delete user preferences, operation history, project conventions, and user habits. Use when AI needs to: (1) remember user preferences or conventions, (2) check operation history (what was done before), (3) store lessons learned from errors, (4) maintain and compact…
Skill Claude CodeCodex
Manage ArtClaw skills: list, execute, install, uninstall, update, publish, rename, and create new skills. Use when AI needs to: (1) install/uninstall/update skills, (2) publish user skills to source repository, (3) list available skills and their info, (4) create new skills with AI-generated code, (5) rename or…
Skill Claude CodeCodex
A guided tool for creating custom tools in the ArtClaw system, which connects an AI assistant with digital-content applications. It can package an existing skill, generate a script, or combine tools, then preview and save the result.
Skill Claude CodeCodex
An instruction set for running tools from the ArtClaw Tool Manager, an interface for choosing and executing registered tools.
Skill Claude CodeCodex
A general method for planning and building node graphs in Unreal Engine Blueprints, Substance Designer materials, and Unreal materials.
Skill Claude CodeCodex
UE5.6/UE5.7 Blueprint graph workflow for feature implementation, input events, node wiring, and graph validation. Use when requests involve adding Blueprint logic, keyboard input behavior, function chains, event graph edits, or pin-level connection guidance.
Skill Claude CodeCodex
Query DCC editor context: current selection, scene info, level/file name, viewport camera, object counts. Use when AI needs to: (1) get selected objects, (2) get scene overview, (3) check current level/file, (4) inspect viewport state. Works with UE (runuepython), Maya and Max (runpython). Replaces old MCP tools…
Skill Claude CodeCodex
Highlight, select, and focus actors in UE Editor viewport. Find actors by name, keyword, class type, or tag, then select and pilot camera to them. Use when AI needs to: (1) locate specific actors in the scene, (2) highlight/select multiple actors by filter, (3) focus viewport on a target actor. UE only (Maya/Max have…
Skill Claude CodeCodex
Set, get, and animate UE Editor viewport camera and CameraActor transforms safely. Prevents the common Rotator positional-argument trap (roll,pitch,yaw vs pitch,yaw,roll). Use when AI needs to: (1) move or rotate the viewport camera, (2) set a CameraActor's transform, (3) look-at a target location, (4) orbit around an…
Skill Claude CodeCodex
A set of general rules for safely modifying scenes in the Unreal Engine Editor, including coordinate conventions, camera rotation syntax, and viewport refresh steps.
Skill Claude CodeCodex
Get the blueprint node graph (expression nodes) of a UE Material asset. BFS traversal from material property inputs (BaseColor, Roughness, Normal, etc.) returning node class, position, connections, and key properties. Use when AI needs to: (1) inspect how a material is wired, (2) understand node structure before…
Skill Claude CodeCodex
ArtClaw official Material node graph write operations for UE5. Create, delete, connect, and edit MaterialExpression nodes in a Material's node graph, create new Material assets, set material properties, and recompile materials. Use when AI needs to: (1) build materials from scratch by assembling expression nodes, (2)…
Skill Claude CodeCodex
TODO: Describe what this skill does and when to use it. Use when AI needs to: (1) ... (2) ... NOT for: ...
Skill Claude CodeCodex
TODO: Describe what this skill does and when to use it. Use when AI needs to: (1) ... (2) ... NOT for: ...
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: