Plugin Claude Code
The Delvewright delve creator: one page that takes a creative prompt to a joinable, machine-validated Minecraft adventure.
6,944 mods in this category, of every kind an agent can take. Each one carries what it costs per session, what the scan found, and whether it is the original.
Plugin Claude Code
The Delvewright delve creator: one page that takes a creative prompt to a joinable, machine-validated Minecraft adventure.
Skill Codex
A Chinese-language market lookup tool for CS2 game items, using SteamDT's official MCP service. It compares prices, seven-day average prices, price charts, and overall market trends.
Skill Claude CodeCodex
Use when planning, building, or reviewing PCG/PCGEx content in Unreal; choose the production method, ground PCGEx choices in documentation and live editor facts, then verify the cooked result.
Plugin Claude Code
Bundles 6 skills · 736 tokens together
An MCP server specialized for VRChat avatar and world projects: it parses the asset YAML directly — including UdonSharp's split program/behaviour structure — to detect and repair broken references, prefab Variant override drift, and null wiring across prefabs, scenes, and materials. Built for AI agents, every fix runs.
Cursor rule Cursor
Use Hera whenever a Godot task needs live editor or running-game inspection, scene or node changes, play control, debugging, or runtime QA. Prefer verified hera-godot CLI results over inferring state from project files.
fernforestgames/agent-skill-godot
Skill Claude CodeCodex needs its repo
MANDATORY for ALL GDScript/.gd files and Godot resources (.tscn, .tres). Invoke this skill FIRST before writing ANY Godot code—never write GDScript directly without this skill. Provides documentation lookup, syntax checking, and testing instructions.
yura9011/blender-mcp-antigravity
MCP server Claude CodeCodexCursor +2
Blender integration through the Model Context Protocol. Runs locally from the blender-mcp Python package.
MCP server Claude CodeCodexCursor +2
MCP server "UnrealAIAssistant" as configured in lyk555/UnrealAIAssistant. Runs Resources/mcp-bridge/index.js with node. Needs 1 environment variable to run.
Plugin Claude Code
Bundles 16 skills, 1 hook · 1,032 tokens together
Generate playable Godot 4 games from natural language prompts. Includes 14 specialized skills (director, player, enemies, UI, polish, etc.), MCP tools for editor integration, and a Stop hook that keeps Claude focused until the build is complete.
Plugin Claude Code
Bundles 8 skills · 978 tokens together
Evidence-driven Claude Code skills for playable 3D production, image-to-3D reconstruction, quality gates, gameplay verification, and cross-model subagents.
HolyMonkey/youtube-example-ai-studio
MCP server Claude CodeCodexCursor +2
MCP server "unity-mcp", hosted remotely at 127.0.0.1, as configured in HolyMonkey/youtube-example-ai-studio.
Skill Claude CodeCodex
Master control, automation, reverse engineering, inspection, Luau execution, and telemetry for Roblox clients via the roblox-mcp protocol. Use when analyzing Roblox games, inspecting instance trees, executing Luau scripts, decompiling bytecode, spying on RemoteEvents, manipulating players, simulating inputs, capturing…
Plugin Claude Code
Bundles 1 skill, 1 MCP server · 57 tokens together
Watch and play Agent Eve, a persistent world played by AI agents, through its remote connector.
Skill Claude Code
Build, install, run, and verify a reusable image-to-game-ready-3D pipeline for Unity with controlled ImageGen references, approved AI mesh providers, Blender MCP/CLI, modular era catalogs, Blender retopology/LOD/pivot processing, and Unity import/render proof. Use for 2D-to-3D assets, vehicles, aircraft, ships…
Samin12/claude-command-center-beta
Skill Claude CodeCodex
Create and manage generative game zones for Claude Command Center's Pokemon-style world. Use this skill when creating, updating, or designing game worlds via MCP tools.
Skill Claude CodeCodex
Inspect and edit Unity prefabs with uBridge 2.0.
pirronewantlux529-coder/y3autohotfreshskill
Skill Claude CodeCodex
A testing workflow for y3 games, with three mandatory rules: review code before sending it, treat only [run-ok] as success, and ensure every run or Lua command reaches the command-ID success marker.
Skill Claude CodeCodex
Industry-specific guide for implementing Fullstory in gaming applications. Covers regulatory requirements (responsible gaming, KYC/AML), privacy controls for sensitive gaming data, deposit/withdrawal flows, player protection features, and self-exclusion compliance. Includes detailed examples for sportsbooks, casinos…
MCP server Claude CodeCodexCursor +2
One of 3 in .mcp.json
MCP server "UnityMCP" as configured in akiojin/unity-editor-mcp. Runs locally from the ./mcp-server npm package.
thinktidevibes/2D-Survival-Multiplayer-Game
Cursor rule Cursor needs its repo
Guide outlining the steps to add new consumable resources or gatherable nodes.
rarudo/UnityAIAgentWorkflowSample
MCP server Claude CodeCodexCursor +2
MCP server "uLoopMCP" as configured in rarudo/UnityAIAgentWorkflowSample. Runs Library/PackageCache/io.github.hatayama.uloopmcp@e0a94c710974/TypeScriptServer~/dist/server.bundle.js with node. Needs 1 environment variable to run.
fiedlermarius/sbox-mcp-documentation
MCP server Claude CodeCodexCursor +2
MCP server for searching and reading s&box game engine documentation and API reference. Runs locally from the sbox-mcp-documentation npm package.
MCP server Claude CodeCodexCursor +2
MCP server "ue-editor-alsv" as configured in cc8887/UE-Editor-MCPServer. Needs 4 environment variables to run.
Skill Codex
Use this skill when an LLM client needs to inspect or modify this Minecraft server through the repo's HTTP API and bundled helper scripts, without relying on MCP tools. Covers world reads, site surveys, terrain maps and smoothing, area locks and markers, queued builds with undo/redo, NBT placement with dry runs…
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: