6,944 mods in this category, of every kind an
agent can take. Each one carries what it costs per session, what the
scan found, and whether it is the original.
CI for ink interactive-fiction stories. Use it whenever a .ink file changes hands or changes state: "does my story compile?", "can any path crash it?", "are all my endings reachable?", "is there content nobody can ever see?", pre-commit checks, reviewing a story PR, or validating a generated/edited ink file before…
A Minecraft bot powered by large language models using the Model Context Protocol (MCP) to enable Claude and other models to control a Minecraft character. Runs locally from the minecraft-mcp-server npm package.
★not rated 2 3mo agoA
tokens not measured
originalApache-2.0
Generate a unique themed Super Claudio Brothers platformer. Creates a custom level, colour palette, enemy look, and Claudio costume. Every run produces a different game.
Agentic coarse-to-fine blueprint for generating large-scale, explorable, editable 3D open-world scenes from a single open-ended text prompt — derived from Tencent Hunyuan's WorldClaw (arXiv 2608.05248, Guo/Li/Li/Huang, 2026). Use whenever a project needs to generate a whole 3D world / open-world scene / large terrain…
Build Godot 4 / GDScript game features with a team of AI agents — a dynamic, resumable Workflow pipeline with two unskippable gates (a rapid headless test gate and an 'is it fun' gate) that refuses to call a feature done until it's verified, capped by the Manager's thorough on-device final pass.
Roll randomized D&D content properties (statblocks, items, spells, feats, scenarios, shops) using weighted chance tables. Use when a DM or designer wants serendipitous mechanical inspiration without generating full finished content.
Author Hazelight AngelScript (.as) gameplay code for Unreal Engine 5.x projects using the Hazelight UnrealEngine-Angelscript fork. AngelScript looks like UE C++ but differs in load-bearing ways — no #include, no GENERATEDBODY, default keyword for sub-object config, float is 64-bit, RPCs are reliable by default, no…
Makes AI-generated Three.js / WebGL / react-three-fiber code produce coherent, playable 3D scenes instead of code that compiles but looks and feels broken — correct model scale and orientation, grounded and non-overlapping placement, real collisions, frame-rate-independent controls, and characters that walk without…
AIGD (AI Game Design) main entry / orchestrator. Use this when the user wants to start a game project from scratch, is unsure which phase to use, wants to survey or advance the entire development pipeline, or needs to maintain the project spine (project charter / manifest). This skill only does "read the spine → judge…
A development guide for making Minecraft 1.20.1 mods with the Forge modding framework. It covers adding blocks, items, entities, recipes, network handling, and other standard mod features.
Full-spectrum Godot 4.x game development toolkit for Claude Code: skills, subagents, hooks, and MCP integration covering scaffolding, components, state machines, save systems, collision layers, GUT tests, shaders, audio, export pipelines, and genre packs (platformer, top-down, 3D action, turn-based).
★not rated 2 6mo agoA
tokens not measured
originalMIT
Claude Code skill for the GUT (Godot Unit Testing) framework — test structure, assertions, doubles, async helpers, memory management, and CLI usage for GDScript.
Idea-to-playable harness for Expo (React Native + TypeScript) apps and games: research, plan, design, contract, and a generator-evaluator build loop with skeptical QA. --kind app|game.
★not rated 2
changed 15d agoA
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originalMIT
Play a game in your terminal while Claude thinks. Auto-pauses when Claude replies, resumes on your next prompt. Five titles: Break-In, Skyrun, Jetwash, Astros and Jaywalk.
★not rated 2 3mo agoA
tokens not measured
originalMIT
Use this skill to perform actions inside an Unreal Engine project via a live-editor MCP connection. Trigger when the user wants to change, query, or run something in their Unreal Engine project, not for conceptual or docs questions. Concrete triggers: spawn/move/duplicate/transform actors in a level, open a .uproject…
Live observability + an agent (MCP) surface for Blender -> glTF pipelines. Streams Claude Code activity to the hologram dashboard, exposes four read-only asset tools (listassets, inspectasset, tailevents, pipelinestatus) plus a non-destructive renderasset, and bundles guided skills (start, inspect, check, status.
★not rated 2 3mo agoA
tokens not measured
originalMIT
Use when driving a running Unreal Engine 5.8.0 editor over the official UE MCP server — to pick the correct toolset and tool for an editor-automation task (spawn/edit actors, Blueprints, materials, Niagara, animation/Sequencer, meshes, GAS, UMG, StateTree, data tables, run automation tests, inspect Slate, etc.).…
Create, repair, validate, and install Codex/Open Pets custom pet spritesheets. Use when Codex needs to turn a generated pet sheet into the official 1536x1872, 8x9, 192x208-cell atlas; tune sprite scale or centering; keep unused cells transparent; inspect frame bounds; package pet.json and spritesheet.webp into…
★not rated 2 5mo agoA107 tokens
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: