Domain skill — Count nodes and high-cost scene features. Map edited-scene signal flow. Find project resources with no text references. Return project file, scene, script, and resource counts.
Domain skill — Create and configure an AnimationTree node. Return AnimationTree parameters and tree type. Set an AnimationTree parameter. Add a state-machine animation node. Remove a state-machine node. Add a state-machine transition. Remove a state-machine transition. Add or replace an AnimationNode in a blend tree.
Domain skill — List AnimationPlayer libraries and animations. Create an animation in an AnimationPlayer. Add a typed animation track. Insert an animation key with optional easing. Return animation tracks and keys. Remove an animation from a library.
Infrastructure skill - plan, install, and enable downloaded Godot asset packages. Use after an asset-provider skill returns a local ZIP package. Not for searching remote stores; use a provider skill such as godot-asset-store.
Domain skill — Add an audio stream player node. Add an audio bus. Add an AudioEffect to a bus. Configure volume, mute, solo, or bypass. Return buses and effects. Return audio-node configuration.
Domain skill — Find edited-scene nodes by class. Return scene signal connections. Set a property on matching edited-scene nodes. Search project text for a node path or name. Return dependencies for a scene resource. Update matching nodes across project scenes. Find project references to a script or resource. Detect…
Domain skill — Return errors captured by the DCC-MCP editor plugin. Capture the selected editor viewport to a PNG. Capture game pixels on the runtime thread and encode the PNG in the adapter. Run one @tool method with an observational budget and optional caller-driven chunks. Clear errors captured by the DCC-MCP…
Domain skill — Inspect export presets and templates, package Godot projects for desktop, Web, and mobile targets, and validate packaged-only resource, font, signing, and hosting failures. Use for export planning and release preflight, not for editing gameplay or scene content.
Domain skill — Send a keyboard event to the running game. Send a mouse button event to the running game. Send mouse motion to the running game. Press or release a Godot input action in the running game. Queue a sequence of runtime input events. List InputMap actions and deadzones. Create or replace an InputMap action.
Domain skill — Add or configure a navigation region. Add or configure a navigation agent. Bake a NavigationMesh in the editor. Set navigation layers on a node. Return navigation node configuration. Query a 2D or 3D navigation path.
Domain skill — Add a typed node with initial properties. Delete a node with undo support. Duplicate a node and its owned children. Reparent a node while preserving ownership. Set an existing node property. Return stored and editable node properties. Create and assign a Resource to a node property. Apply a Control…
Domain skill — Add GPUParticles2D or GPUParticles3D. Configure a ParticleProcessMaterial. Set particle color gradient points. Apply a deterministic particle preset. Return particle system properties.
Domain skill — Configure physics-body properties. Add and configure a collision shape. Set collision layer and mask. Read collision layer and mask. Return collision child and shape details. Add a RayCast2D or RayCast3D.
Domain skill — Return project metadata, version, viewport, and autoloads. Return a filtered recursive project file tree. Search project files by glob or name fragment. Read project settings by prefix or key. Set and persist one project setting. Convert a Godot resource UID to res:// path. Convert a res:// resource…
Domain skill — Inspect a Godot 4 project or write a bounded GDScript file below res://. Use for project metadata and game script authoring. Not for open-scene node edits — use godot-scene. Not for generating a complete playable prototype — use godot-roguelike.
Domain skill — Load and serialize a resource property summary. Set properties and save a project resource. Instantiate and save a typed Resource. Generate or return a cached resource preview. Register a project autoload singleton. Remove a project autoload singleton.
Domain skill — Create and validate a playable Godot 4 2D arena roguelike prototype with movement, spawning, combat, experience, and leveling. Use for an end-to-end tested game foundation. Not for isolated scene edits — use godot-scene. Not for standalone GDScript files — use godot-project.
Domain skill — Return game-peer connection and play status. Execute one strict project-manifest action for bounded playtest control. Return one bounded page of the running game hierarchy. Return one bounded property page from a game node. Set a property on a running-game node. Compatibility-only broad public-method…
Domain skill — Add a primitive MeshInstance3D. Add or configure a Camera3D. Add or configure a 3D light. Add or configure a WorldEnvironment. Add and configure a GridMap. Create or update a StandardMaterial3D override.
Domain skill — Return the edited scene hierarchy. Read a bounded .tscn file as text. Create and optionally open a new scene. Open a scene in the editor. Delete a project scene file. Instance a PackedScene below an edited-scene node. Run the main, current, or specified scene. Stop the running project. Save the edited…
Domain skill — Inspect and edit the current Godot 4 scene with undoable, typed node operations. Use for scene trees, nodes, and properties. Not for GDScript authoring — use godot-project. Not for complete game generation — use godot-roguelike.
Domain skill — List project GDScript files and global class metadata. Read a bounded project GDScript file. Create a GDScript file from source or a safe template. Replace source or perform an exact search/replace edit. Attach a project script to a scene node. List scripts currently open in the script editor.…
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+1 4d agoA88 tokens
originalMIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: