6,944 mods in this category, of every kind an
agent can take. Each one carries what it costs per session, what the
scan found, and whether it is the original.
Develop 3D games in Godot including meshes, lighting, cameras, environments, and 3D model importing. Use this skill when building 3D scenes, setting up lighting rigs, configuring cameras, importing glTF/FBX models, implementing 3D character controllers, or working with the 3D rendering pipeline.
Use when building, running, playtesting, or debugging a Godot 4.7 game through the NIUA Godot MCP (mcpniua-godot tools): create/open/save scenes, nodes, scripts, runmainscene / runcustomscene / runplaytestevidence, runtime probe, screenshots. Also use for untitled or unsaved scenes, nomainscene, stuck Save As or…
End-to-end test for a converted Unity project. Delegates the full conversion (including agent-driven Steps 4a and 4c) to /convert-unity, then launches Studio with the produced rbxlx, drives the gameplay-feature fixtures via Studio MCP, and writes a combined pass/fail report. Upload step (6) is skipped — cached asset…
Comprehensive knowledge base for due game server framework (v2.5.2). Use this skill when: Working with due framework (any version, especially v2.5.2) Building distributed game servers or real-time applications Implementing Gate services (TCP/KCP/WebSocket) for client connections Creating Node services with Actor model…
Game development pipeline from concept to gold master. Unity C#/URP and Unreal Engine Python/Blueprint. Use when creating, debugging, or modifying games via MCP bridge. Text-to-game automation.
A workflow for moving business features between Cocos Creator projects, including locating entry points, mapping code dependencies, checking resources, and fixing paths. Cocos Creator is a tool for building games and interactive applications.
Generate pixel art images, sprite animations, and tilemaps from natural language descriptions. Use when user asks to "draw a pixel art apple", "generate a 64x64 sprite", "create pixel animation", "make a sprite sheet", "design a tilemap", "build a game map", or describes visual scenes, objects, characters in pixel art…
A guided game-design workshop that turns a game idea into an initial design plan. It asks structured questions, then creates a game design document, a prototype checklist, and a critical analysis.
GoPeak — MCP server for trusted Godot 4 workflows with compact/dynamic tool profiles, setup-gated LSP/DAP/runtime integrations, and migration-safe legacy compatibility. Runs locally from the gopeak npm package.
Use this agent when the user asks anything about Minecraft mod or plugin development - creating mods, adding features, debugging API issues, understanding Forge/Fabric/NeoForge/Paper APIs, or choosing the right approach. This is the primary entry point for Minecraft development tasks. It analyzes requirements…
Remix (formerly known as Farcade) is a platform for building, playing, and sharing HTML5 games. This platform uses the @farcade/game-sdk library (documentation here: https://www.npmjs.com/package/@farcade/game-sdk) with single HTML file games.
Entry point for React Three Fiber + WebGPU + TSL guidance. Covers Canvas/renderer setup, node materials in JSX, node-graph memoization, and TSL syntax fundamentals. Auto-attaches on JS/TS/JSX/TSX files in projects using three/webgpu with R3F.
A set of Cursor rules for Unity game development, including coding and naming conventions. Cursor is a code editor with an AI assistant, and Unity is a tool for building games.
Install, configure, integrate, troubleshoot, or improve public Peak Studios FiveM resources using versioned documentation and source provenance. Use when working with peak-bridge, peak-chess, peak-clothingitems, peak-sprays, or peak-trucking; when selecting a compatible Peak script; or when adapting one to ESX…
Expert guidance for FoundryVTT v14 system and module development — data models, Active Effects V2, ApplicationV2 sheets, Regions, Scene Levels, hooks, testing, and i18n. Includes a proactive code reviewer for deprecated patterns and common mistakes, plus a V13-to-V14 migration reference. Not affiliated with Foundry…
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Code intelligence for Fallout SSL, WeiDU (BAF/D/TP2), and related modding languages. Provides diagnostics, go-to-definition, hover, completion, symbols, formatting, and rename for classic RPG modding scripts.
Skills for working on Tabletop Creator (TTC) board game projects by editing the project's JSON files directly: inspect projects, create/edit blueprints, sets and items, variables, export settings, and scaffold new projects.
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Compiles a validated Obsidian RPG vault (built by rpg-vault-guardian / rpg-gamemaster) into a playable Foundry VTT session by orchestrating the foundry-vtt-mcp server — builds scenes and mood lighting, binds scene soundtracks (playlists + scene Ambience + ambient sound, with per-track mixer channels for independent…
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MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output. Runs locally from the godot-mcp Python package.
★not rated 2 9mo agoA
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At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: