bullish0x

204 mods across 2 repositories, 25 stars between them.

pixi-environments

145

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when running PixiJS v8 outside a standard browser: Web Workers, OffscreenCanvas, Node/SSR, or CSP-restricted contexts. Covers DOMAdapter.set, BrowserAdapter, WebWorkerAdapter, custom Adapter interface, pixi.js/unsafe-eval for strict CSP. Triggers on: DOMAdapter, BrowserAdapter, WebWorkerAdapter, Web…

not rated 19 4mo ago A 100 tokens copy · 97% MIT

pixi-events

146

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when handling pointer, mouse, touch, or wheel input in PixiJS v8. Covers eventMode (none, passive, auto, static, dynamic), FederatedEvent types, propagation and capture phase, hitArea, interactiveChildren, cursor and cursorStyles, global move events for drag, eventFeatures config. Triggers on…

not rated 19 4mo ago A 103 tokens copy · 100% MIT

pixi-filters

147

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when applying visual effects to PixiJS v8 containers via the filter pipeline. Covers built-in filters (AlphaFilter, BlurFilter, ColorMatrixFilter, DisplacementFilter, NoiseFilter), custom Filter.from() with GLSL/WGSL, options (resolution, padding, antialias, blendRequired), filterArea optimization…

not rated 19 4mo ago A 116 tokens copy · 89% MIT

pixi-math

148

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when working with coordinates, vectors, matrices, shapes, hit testing, or layout rectangles in PixiJS v8. Covers Point/ObservablePoint, Matrix (2D affine, decompose, apply, applyInverse), shapes (Rectangle, Circle, Ellipse, Polygon, RoundedRectangle, Triangle), Rectangle layout helpers (pad, fit…

not rated 19 4mo ago A 199 tokens copy · 98% MIT

pixi-migration-v8

149

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when upgrading to PixiJS v8 from v7 or diagnosing broken v7 code after an upgrade. Covers async app.init, single pixi.js package (deprecated @pixi/ sub-packages), Graphics shape-then-fill, BaseTexture → TextureSource, shader/uniform rework, ParticleContainer+Particle, constructor options objects…

not rated 19 4mo ago A 130 tokens copy · 100% MIT

pixi-performance

150

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when profiling or optimizing a PixiJS v8 app for FPS, draw calls, or GPU memory. Covers destroy patterns (cacheAsTexture(false), releaseGlobalResources), GCSystem and TextureGCSystem, PrepareSystem, object pooling, batching rules, BitmapText for dynamic text, culling (Culler, CullerPlugin, cullable…

not rated 19 4mo ago A 125 tokens copy · 97% MIT

pixi-scene-container

151

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when grouping, positioning, or transforming display objects in PixiJS v8. Covers Container constructor options (isRenderGroup, sortableChildren, boundsArea), addChild/removeChild/addChildAt/swapChildren/setChildIndex, position/scale/rotation/pivot/skew/alpha/tint…

not rated 19 4mo ago A 147 tokens copy · 100% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when reasoning about the PixiJS v8 scene graph as a whole: how containers, leaves, transforms, and render order fit together. Covers leaf vs container distinction, local/world coordinates, culling, render groups, sortable children, masking, RenderLayer, constructor options shared by every scene node…

not rated 19 4mo ago A 126 tokens copy · 100% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when overlaying HTML elements on the PixiJS v8 canvas. Covers DOMContainer with element, anchor, and scene-graph-driven CSS transforms, the pixi.js/dom side-effect import, DOMPipe registration, visibility sync, pointer-events handling. Triggers on: DOMContainer, pixi.js/dom, DOMPipe, HTML overlay, input…

not rated 19 4mo ago A 96 tokens copy · 100% MIT

pixi-scene-gif

154

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when displaying animated GIFs in PixiJS v8. Covers the pixi.js/gif side-effect import, Assets.load returning a GifSource, GifSprite playback (play/stop/currentFrame/animationSpeed), autoPlay/loop options, onComplete/onLoop/onFrameChange callbacks, GifSource sharing, clone, destroy. Triggers on…

not rated 19 4mo ago A 115 tokens copy · 100% MIT

pixi-scene-graphics

155

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when drawing vector shapes and paths in PixiJS v8. Covers the Graphics API: shape-then-fill methods (rect/circle/ellipse/poly/roundRect/star/regularPoly/roundPoly/roundShape/filletRect/chamferRect), path methods (moveTo/lineTo/bezierCurveTo/quadraticCurveTo/arc/arcTo/arcToSvg/closePath)…

not rated 19 4mo ago A 243 tokens copy · 94% MIT

pixi-scene-mesh

156

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when rendering custom geometry in PixiJS v8. Covers Mesh with MeshGeometry (positions, uvs, indices, topology), MeshSimple for per-frame vertex animation, MeshPlane for subdivided deformation, MeshRope for path-following textures, PerspectiveMesh for 2.5D corners. Triggers on: Mesh, MeshGeometry…

not rated 19 4mo ago A 127 tokens copy · 100% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when rendering thousands of lightweight sprites in PixiJS v8. Covers ParticleContainer with Particle instances, addParticle/removeParticle, particleChildren array, dynamicProperties (vertex, position, rotation, uvs, color), boundsArea, roundPixels, update. Triggers on: ParticleContainer, Particle…

not rated 19 4mo ago A 99 tokens copy · 97% MIT

pixi-scene-sprite

158

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when drawing images in PixiJS v8. Covers Sprite with anchor/tint/texture, AnimatedSprite for frame animation, NineSliceSprite for resizable UI panels, TilingSprite for scrolling/repeating backgrounds. Triggers on: Sprite, AnimatedSprite, NineSliceSprite, TilingSprite, Sprite.from, anchor, tint…

not rated 19 4mo ago A 113 tokens copy · 95% MIT

pixi-scene-text

159

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when rendering text in PixiJS v8. Covers Text for canvas-quality styled labels, BitmapText for cheap per-frame updates via glyph atlas, HTMLText for HTML/CSS markup via SVG, SplitText and SplitBitmapText for per-character animation, TextStyle, tagStyles, constructor options, TextOptions…

not rated 19 4mo ago A 126 tokens copy · 100% MIT

pixi-ticker

160

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when running per-frame logic or controlling the PixiJS v8 render loop. Covers Ticker.add/addOnce/remove, deltaTime vs deltaMS vs elapsedMS, UPDATEPRIORITY ordering, maxFPS/minFPS capping, speed scaling, Ticker.shared vs new instances, per-object onRender hook, manual rendering. Triggers on: Ticker…

not rated 19 4mo ago A 107 tokens copy · 100% MIT

pixi

161

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering (WebGL/WebGPU/Canvas, render loop, custom shaders…

not rated 19 4mo ago A 202 tokens original MIT

playtest-report

162

bullish0x/GameStudio

Skill Claude Code

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

not rated 19 4mo ago A 35 tokens copy · 94% MIT

project-stage-detect

163

bullish0x/GameStudio

Skill Claude Code

Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.

not rated 19 4mo ago A 48 tokens copy · 97% MIT

bullish0x/GameStudio

Skill Claude Code

When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user through resolution.

not rated 19 4mo ago A 44 tokens copy · 98% MIT

prototype

165

bullish0x/GameStudio

Skill Claude Code

Concept prototype — validate the core idea is worth designing before writing GDDs. Run right after /brainstorm and /setup-engine. Routes to HTML, Engine, or Paper path based on game type. Produces a throwaway build and a PROCEED/PIVOT/KILL verdict.

not rated 19 4mo ago A 61 tokens copy · 98% MIT

qa-plan

166

bullish0x/GameStudio

Skill Claude Code

Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when…

not rated 19 4mo ago C 73 tokens copy · 95% MIT

quick-design

167

bullish0x/GameStudio

Skill Claude Code

Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to warrant one. Produces a Quick Design Spec that embeds directly into story files.

not rated 19 4mo ago A 57 tokens copy · 98% MIT

bullish0x/GameStudio

Skill Claude Code

Advanced React Three Fiber component patterns including reusable components, hooks, composition, and performance optimization.

not rated 19 4mo ago A 24 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: