zajalist

51 mods across 1 repository, 13 stars between them.

hayba-metasound-cue

25

zajalist/hayba

Skill Claude CodeCodex

Use when creating or repairing one interactive MetaSound cue and checking graph validity, audible behavior, and level-meter evidence.

not rated 13 3d ago A 31 tokens original MIT

zajalist/hayba

Skill Claude CodeCodex

Use when a replicated actor behaves differently for host and client and the editor state, network flags, and multi-client observations need checking.

not rated 13 3d ago A 37 tokens original MIT

zajalist/hayba

Skill Claude CodeCodex

Use when placing or tuning one Niagara effect and checking system warnings, visibility, timing, and measured scene cost.

not rated 13 3d ago A 30 tokens original MIT

zajalist/hayba

Skill Claude CodeCodex

Use when adding one project-defined objective trigger and verifying its event wiring, state change, and player-facing response.

not rated 13 3d ago A 30 tokens original MIT

zajalist/hayba

Skill Claude CodeCodex

Use when choosing PCGEx nodes and pins for a specific graph operation, especially when documentation and installed plugin versions may differ.

not rated 13 3d ago A 33 tokens original MIT

zajalist/hayba

Skill Claude CodeCodex

Use when a PCG or PCGEx graph claims success but the actual generated instances, placement, or freshness remain uncertain.

not rated 13 3d ago A 34 tokens original MIT

zajalist/hayba

Skill Claude CodeCodex

Use when measuring an Unreal level against explicit frame, draw-call, memory, or streaming budgets before choosing an optimization.

not rated 13 3d ago A 28 tokens original MIT

zajalist/hayba

Skill Claude CodeCodex

Use when making one Unreal object pushable or blocking and checking collision, simulation, and observed interaction in PIE.

not rated 13 3d ago A 29 tokens original MIT

zajalist/hayba

Skill Claude CodeCodex

Use when collecting repeatable PIE timing and editor-memory proxy samples for one route before comparing a scene change.

not rated 13 3d ago A 29 tokens original MIT

zajalist/hayba

Skill Claude CodeCodex

Use when checking whether an Unreal project can cook for a named target and tracing asset, validation, or asynchronous cook failures.

not rated 13 3d ago A 32 tokens original MIT

hayba-qa-smoke-test

35

zajalist/hayba

Skill Claude CodeCodex

Use when checking a small Unreal gameplay change through available automation, PIE observation, and scene validation before reporting it done.

not rated 13 3d ago A 31 tokens original MIT

zajalist/hayba

Skill Claude CodeCodex

Use when prototyping repeatable room or set-piece variations from explicit grammar rules and checking their placement constraints.

not rated 13 3d ago A 29 tokens original MIT

zajalist/hayba

Skill Claude CodeCodex

Use when checking that a project-defined game save restores one concrete piece of player progress after a clean restart.

not rated 13 3d ago A 28 tokens original MIT

zajalist/hayba

Skill Claude CodeCodex

Use when refining actor or camera movement inside an existing Sequencer shot and checking key timing, framing, and playback continuity.

not rated 13 3d ago A 32 tokens original MIT

zajalist/hayba

Skill Claude CodeCodex

Use when a world sound is too loud, too quiet, or persists at the wrong listener distance and attenuation needs verification.

not rated 13 3d ago A 34 tokens original MIT

zajalist/hayba

Skill Claude CodeCodex

Use when authoring a road, path, fence, or cable guide as a spline and checking its geometry before downstream generation.

not rated 13 3d ago A 33 tokens original MIT

zajalist/hayba

Skill Claude CodeCodex

Use when importing or auditing a heightmap landscape and checking scale, layers, material, collision, and streaming implications.

not rated 13 3d ago A 30 tokens original MIT

zajalist/hayba

Skill Claude CodeCodex

Use when trimming texture cost for a target platform while checking format, mip policy, streaming, and visible detail.

not rated 13 3d ago A 29 tokens original MIT

zajalist/hayba

Skill Claude CodeCodex

Use when checking a noncombat route for reachable waypoints, readable exits, obstacles, and loading behavior during actual play.

not rated 13 3d ago A 32 tokens original MIT

zajalist/hayba

Skill Claude CodeCodex

Use when a Widget Blueprint displays a changing gameplay value or reacts to a control and the binding needs compile and PIE proof.

not rated 13 3d ago A 30 tokens original MIT

hayba-ui-hud-build

45

zajalist/hayba

Skill Claude CodeCodex

Use when building a focused Unreal HUD widget and verifying its hierarchy, layout, text, focus, compile state, and PIE display.

not rated 13 3d ago A 33 tokens original MIT

zajalist/hayba

Skill Claude CodeCodex

Use when auditing an Unreal widget for layout, clipping, text, and validation warnings before calling the UI finished.

not rated 13 3d ago A 29 tokens original MIT

zajalist/hayba

Skill Claude CodeCodex

Use when placing a river or lake beside a playable crossing and checking Water plugin state, spline or zone setup, and traversal evidence.

not rated 13 3d ago A 32 tokens original MIT

zajalist/hayba

Skill Claude CodeCodex

Use when fog, sky, or daylight makes a player route or landmark hard to read and visibility must be checked at fixed distances.

not rated 13 3d ago A 33 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: