godotiq
217MCP server Claude CodeCodexCursor +2
The definitive MCP for AI-assisted Godot development. Runs locally from the godotiq Python package. Needs 1 environment variable to run.
8,495 mods in this category, of every kind an agent can take. Each one carries what it costs per session, what the scan found, and whether it is the original.
MCP server Claude CodeCodexCursor +2
The definitive MCP for AI-assisted Godot development. Runs locally from the godotiq Python package. Needs 1 environment variable to run.
Instructions file CodexOpenCode
Instructions for elliottdehn/wam, covering wam repository guidance, local setup, multi-image and multi-view contract, colour and validation and safety.
Skill Claude CodeCodex
Use the complete Godot development loop from the godot-mcp CLI: discover the live engine API, build and edit in the open editor, run and play the game, observe state, debug failures, fix them in place, and verify the result. Use when the task involves creating or modifying a Godot project, testing game behavior…
Instructions file CodexOpenCode
AGENTS.md instructions for merlinhu1/codex-game-studio, covering codex game studio template, project goal, engine, commands and context bootstrap.
Skill Claude CodeCodex
Use when implementing an unfamiliar PlayCanvas feature such as animation, particles, shaders, physics, UI, splats, or XR to find the official Engine, React, or Web Components example matching the installed package version and adapt it to the project.
abagames/claude-one-button-game-creation
Instructions file CodexOpenCode
Instructions for abagames/claude-one-button-game-creation, covering claude-one-button-game-creation, working directory, standard flow: generate and present ten games, documents and deliverables.
IvanMurzak/Unity-AI-ParticleSystem
Instructions file Claude Code
Instructions for IvanMurzak/Unity-AI-ParticleSystem, covering claude.md, what this is, build / run, critical invariants and find detail in.
IvanMurzak/Unity-AI-ProBuilder
Instructions file Claude Code
Instructions for IvanMurzak/Unity-AI-ProBuilder, covering claude.md, what this is, build / run, critical invariants and find detail in.
Cursor rule Cursor
This document provides guidelines for AI-assisted development of this NES (Nintendo Entertainment System) emulator written in PHP.
Instructions file Claude Code
Claude Code instructions for CognitiveVR/cvr-sdk-unity, covering cognitive3d unity sdk technical reference, critical rules, operating rules, trust hierarchy and pre-implementation discovery.
Skill Codex
Extract structured UI data from design images. Use when a UI screenshot or mockup plus sliced assets must become layout hierarchy, positions, text, asset references, and uistructure.json for Unity/Cocos-style game UI. Trigger for UI analysis, screenshot/design to UI JSON, parse design, extract UI structure…
auratech-lab/r3arxiv-react3-archive
Skill Codex
Plan, build, review, and debug React Three Fiber, Three.js, WebGL/WebGPU, shader, XR, asset-pipeline, physics, game, and creative 3D web app work using the R3ARXIV agent catalog plus absorbed R3F/Three.js skill patterns. Use when the task mentions @react-three/fiber, R3F, Drei, Three.js, WebGL, WebGPU, GLSL, shaders…
424431185/pixel-asset-master-skills
Skill Claude CodeCodex
A workflow for creating 2D pixel-art game assets from a game description, including sprites, tilesets, animations, and interface elements. It exports both sprite sheets, which combine animation frames into one image, and separate PNG files.
Skill Claude Code
Turn an incomplete browser-game brief into evidence-bound checkpoints and standard-stamped successor delivery.
Command Claude Code
Adopt UniClaude's Unity skills into your project or global CLAUDE.md.
Skill Claude CodeCodex
Three.js performance optimization and best practices guidelines. Use when writing, reviewing, or optimizing Three.js code. Triggers on tasks involving 3D scenes, WebGL/WebGPU rendering, geometries, materials, textures, lighting, shaders, or TSL.
Skill Codex
Godot project development, inspection, structured resource and project-setting editing, tileset and tilemap authoring, GridMap painting, theme and stylebox authoring, game UI layout and game-feel theming, spritesheet and keyframe animation, audio bus routing, 3D mesh-collision and CSG baking, sprite-silhouette…
sinanata/unity-cross-platform-local-build-orchestrator
Instructions file CodexOpenCode
Instructions for sinanata/unity-cross-platform-local-build-orchestrator, covering agents.md, what this project is, golden rules (do not violate), use it and interface.
Skill Claude Code
Use when creating a castle, fortress, keep, walls, towers, or battlements in Unreal Engine with primitive shapes. Use this skill to inspect the Unreal CLI help, create the sample castle workflow, and verify the result by listing actors.
Skill Claude CodeCodex
查询千星沙箱(原神千星奇域 UGC 编辑器)知识库:节点用法与参数、官方指南/教程/FAQ 文档、语义检索。当用户询问千星沙箱节点(触发器、运动器、造物、仇恨、商店、背包等)、编辑器功能配置、"为什么不触发/不生效"类排障问题,或需要把玩法需求拆解为具体节点与参考文档时使用。.
Skill Claude CodeCodex
Use when writing or modifying code for s&box, sbox, the Facepunch sandbox engine, or any Source 2 game project in C#. Triggers on mentions of s&box, sbox, sandbox game, Facepunch engine, Source 2 game, .sbproj, .razor with PanelComponent, @inherits PanelComponent, Sandbox.Component, GameObject + Components.Get …
Instructions file CodexOpenCode
AGENTS.md instructions for noowxela/phaser-examples, covering agent notes — phaser-examples, layout, running locally, npm and adding or editing a listed game.
Instructions file CodexOpenCode
Instructions for sinanata/unity-mesh-fracture, covering agents.md, what this project is, golden rules (do not violate), wire it into your project and public api.
Skill Claude CodeCodex
Act as a Chinese-language Keeper (KP) for Call of Cthulhu-style investigative tabletop RPG sessions. Prioritize immersive play, player agency, clean pacing, and faithful dice adjudication over rules lectures.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: