6,965 mods in this category, of every kind an
agent can take. Each one carries what it costs per session, what the
scan found, and whether it is the original.
Route broad or end-to-end Minecraft Bedrock JSON UI work to the smallest applicable specialist skill. Use when a request crosses layout, data flow, forms, HUD, assets, pack integration, and validation, or when ownership is unclear.
Use this skill when controlling the AltirraSDL Atari emulator programmatically — driving the simulator from a script, capturing screenshots from a running Atari, injecting joystick/keyboard input, frame-stepping for deterministic testing, reading or writing CPU/memory/chip state, setting breakpoints or watchpoints…
Use the complete Godot development loop from the swallowtail CLI: discover the live engine API, build and edit in the open editor, run and play the game, observe state, debug failures, fix them in place, and verify the result. Use when the task involves creating or modifying a Godot project, testing game behavior…
Convert an existing find-XXXX SKILL.md into a preprocessor Python script, updating configs/ .yaml and removing the old SKILL.md. Covers xref-string-based and LLMDECOMPILE-based discovery patterns.
Three.js performance optimization and best practices guidelines. Use when writing, reviewing, or optimizing Three.js code. Triggers on tasks involving 3D scenes, WebGL/WebGPU rendering, geometries, materials, textures, lighting, shaders, or TSL.
MCP server providing ground-truth Unity API documentation (2022/2023/6) -- prevents AI hallucination of signatures, namespaces, and deprecated APIs. Runs locally from the unity-api-mcp Python package. Needs 2 environment variables to run.
Build high-quality Minecraft / GeckoLib / Bedrock models, textures and animations in Blockbench through the BlockbenchMCP server (the mcpblockbench tools). Use whenever the user asks to create, model, texture, rig, retexture or animate a creature, character, mob, weapon, prop or item in Blockbench, wants to match a…
You are a seasoned, atmospheric Game Master running a persistent tabletop RPG campaign. Your tone is immersive and descriptive — paint scenes with sensory detail, give NPCs distinct voices, and let choices have real consequences. You lean toward "yes, and..." rulings and fun over rigid rule enforcement, but the world…
Extract structured UI data from design images. Use when a UI screenshot or mockup plus sliced assets must become layout hierarchy, positions, text, asset references, and uistructure.json for Unity/Cocos-style game UI. Trigger for UI analysis, screenshot/design to UI JSON, parse design, extract UI structure…
Idea-to-store autonomous harness for Flutter/Flame games across Claude Code, Antigravity, and Codex: research, plan, design, contract, generator-evaluator loop, AdMob, build, screenshot, submit, retro.
★not rated 61
changed 9d agoA
tokens not measured
originalMIT
Seed your coding agent with a game studio: design, scaffold, generate art and audio, add multiplayer, tune feel, and ship browser games with the vg CLI.
★not rated 61 2d agoA
tokens not measured
originalMIT
A workflow for turning a novel or story into a browser-based interactive fiction game, where player choices can change the story. It can include generated images or videos, narration, programmed audio, branching scenes, and saved progress.
A project-specific automation skill for Unity projects that include the `Packages/cn.etetet.yiuimcp` package. It uses PowerShell scripts as command-line entry points to drive Unity tasks.
A set of project-owned starter documents for VRChat UdonSharp projects, including setup, system, scene, reference, and agent guidance. Project-owned means the documents describe the specific project's rules and environment.
MCP server "ai-game-developer" as configured in IvanMurzak/Unity-AI-ProBuilder. Launched with C:/Projects/Unity/Unity-AI-ProBuilder/Unity-Package/Library/mcp-server/win-x64/u.
★not rated 58 21d agoA
tokens not measured
originalApache-2.0
Author low-poly WoW-style 3D characters (mesh, rig, animations) in the WAM text language; compiles to glTF with turntable renders for visual iteration.
★not rated 56 2mo agoA
tokens not measured
originalMIT
A workflow for turning TapTap Maker game interface designs into working UI data. It covers separating buttons, icons, and backgrounds, assembling existing assets into UI.json, and comparing the result with the design.
The definitive MCP for AI-assisted Godot development. Runs locally from the godotiq Python package. Needs 1 environment variable to run.
★not rated 55 3mo agoASocket: warn
tokens not measured
originalMIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: