8,732 mods in this category, of every kind an
agent can take. Each one carries what it costs per session, what the
scan found, and whether it is the original.
Train a custom YOLO object detection model from any YouTube gameplay video. Provide a video URL and target classes, and this skill handles the entire pipeline autonomously — frame extraction, AI-powered labeling, data augmentation, training, and evaluation with iterative improvement.
MCP server providing ground-truth Unreal Engine API documentation -- prevents AI hallucination of signatures, includes, and deprecated APIs. Runs locally from the unreal-api-mcp Python package. Needs 2 environment variables to run.
★not rated 94 1mo agoA
tokens not measured
originalMIT
A step-by-step guide for making a playable game from an idea, including beginner projects such as 2048, Snake, and Breakout. It covers starting from a template, checking the result, and preparing a web version to share.
Fetches Defold manuals and documentation. Use when looking up how Defold features work, understanding concepts, components, workflows, platform setup, or needing guidance beyond API reference.
Copilot instructions for protoman/rockbot, covering project: c++ sdl based game, general instructions, coding style, project architecture and example c++ code snippet (for context).
Inspect and edit Three.js scenes, materials, shaders, lights in real time from any AI agent. Runs locally from the threejs-devtools-mcp npm package. Needs 5 environment variables to run.
★not rated 89▲
+1 5mo agoA
tokens not measured
originalMIT
Solve an interactive hidden-rule ARC-AGI-3 game from its game ID. Contains the complete playing doctrine (predict before every action, graded claims, one-page notes, optional executable-rules search) plus the arc harness the agent drives. Use whenever asked to solve, play, or continue an ARC-AGI-3 game.
Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.
A whitelist for the look and structure of a Unity game's web interface. It defines approved visual patterns, sizing rules, and a workflow for checking the interface with Vite and Playwright.
Record and assemble a marketing trailer / promo GIFs for Warbell (the Bevy game). Use when the user asks for a trailer, gameplay video, itch.io clips, GIFs, a release video, or "record/film the game". Covers the in-engine scene director (FORESTDEMO), the frame-sequence capture harness (FORESTCLIP), per-scene SFX…
Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. Use for: "Create a threejs scene/app/showcase" or when user wants 3D web content. Supports ES modules, modern Three.js r150+ APIs.
Use this skill when building Solana-enabled games or apps in Godot 4 with the Godot Solana SDK. Triggers include: Solana transactions in GDScript, SPL tokens or NFTs in a Godot project, connecting browser or mobile wallets (Phantom, Solflare, Backpack) in a Godot game, calling Anchor smart contracts from GDScript…
A guide to making Korean fan translations for retro games, such as Game Boy, NES, SNES, and PlayStation titles. It covers changing a game’s text, fonts, and encoding inside a ROM or disc image.
★not rated 77▲
+1
changed yesterdayA
tokens not measured
originalMIT
A private-mind agent for one named character at a time. It reacts only from that character’s personal point of view and must be given the character’s ID.
★not rated 72 9d agoA101 tokens
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: