8,495 mods in this category, of every kind an
agent can take. Each one carries what it costs per session, what the
scan found, and whether it is the original.
Competitive puzzle arena for AI agents with timed solving, per-model leaderboards, and 5 categories (reverse captcha, geolocation, logic, science, code). Use when solving puzzles, tracking rankings, creating new challenges, or benchmarking agent capabilities.
Instructions for sinanata/unity-3d-to-sprite-baker, covering agents.md, what this project is, golden rules (do not violate), wire it into your project and public api.
Instructions for Mnehmos/mnehmos.rpg.mcp, covering rpg-mcp - claude code instructions, this repository, who consumes this engine, bastion subsystems and key commands.
AGENTS.md instructions for TabooHarmony/roblox-brain, covering agents.md: guide for ai agents and contributors, what this repo is, architecture: progressive disclosure, skill file structure and skill title.
Provide autonomous, low-power haptic feedback for players through the local ESP32 vibration bridge. Use for interactive games, embodied-agent play, roleplay, simulations, live narratives, and long-running creative or coding tasks whenever game events, task starts, progress, completion, errors, inactivity, tension…
Generate Unity 6+ UI Toolkit Runtime Data Binding code using MVVM pattern with [CreateProperty], DataBinding, and PropertyPath. Use when creating UI screens, HUDs, menus, inventories, settings panels, or any data-bound UI elements with UI Toolkit. Triggers on requests like "create a health bar", "build the HUD", "make…
A guide to analysing game software made with Unity or Unreal, changing values in memory, examining Lua scripts, and inspecting graphics shaders. Cheat Engine is a Windows tool for scanning and modifying a running program's memory.
Zig bindings for SDL3 multimedia library. Use for cross-platform game development, graphics, audio, input handling. Covers windowing, rendering, GPU compute, events, gamepads, audio streams, networking. Emphasizes Zig-specific patterns like error handling with try/catch, defer for cleanup, custom allocator…
Claude Code instructions for bigdra50/unity-cli, covering claude.md, project overview, commands, install globally (provides: unity-cli, u, unity commands) and run relay server standalone.
The GML Specialist is the hands-on GML coding authority. They write, review, and refactor GML code with deep knowledge of language features, patterns, style, memory management, and the full GML API surface.
Project instructions for an experiment that lets AI models play through the branching story of Detroit: Become Human. The project represents story choices as JSON decision trees and records the resulting paths.
AGENTS.md instructions for Randroids-Dojo/PlayGodot, covering agent instructions for playgodot, project overview, release process, prerequisites and steps to release.
Build 2D games with Phaser 3 framework. Covers scene lifecycle, sprites, physics (Arcade/Matter), tilemaps, animations, input handling, and game architecture. Trigger: "create phaser game", "add phaser scene", "phaser sprite", "phaser physics", "game development with phaser".
Server-agnostic field manual for AI agents driving Unreal Engine 5.7 / 5.8 through MCP. Engine-level reflection gotchas, crash patterns, subsystem-specific quirks (Niagara, MetaSound, Materials, Lumen, UMG, audio), the Python-to-MCP data channel workaround, transport requirements, and verify-after-mutate patterns.…
stdio bridge for the local Funplay MCP for Godot editor addon. Runs locally from the funplay-godot-mcp npm package. Needs 4 environment variables to run.
★not rated 37 1mo agoA
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Plan games and create, edit, upgrade, animate, and prepare production-ready game assets with Meowa. Use for Game Designer research and design documents, pixel or HD sprites, consistent variants, multi-view or Spine characters, UI sheets, image and frame edits, Pindou bead art, style presets, textures, terrain…
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: