Skill Claude Code
Serializing and deserializing ECS worlds including save/load systems, component serialization, entity prefabs, and network synchronization.
6,944 mods in this category, of every kind an agent can take. Each one carries what it costs per session, what the scan found, and whether it is the original.
Skill Claude Code
Serializing and deserializing ECS worlds including save/load systems, component serialization, entity prefabs, and network synchronization.
StarDZ-Team/Dayz-Modding-Skills
Skill Claude CodeCodex
ALWAYS use when touching ANY DayZ file (.c, config.cpp, mod.cpp, .layout, types.xml) or discussing DayZ modding, Enforce Script, or the Enfusion engine. Activate even if the user does not explicitly mention DayZ — if the code imports DayZ classes (PlayerBase, EntityAI, ItemBase, MissionServer), uses DayZ APIs…
MCP server Claude CodeCodexCursor +2
MCP server for WoW addons: Lua API, Blizzard UI source, CVars, art lookup, linting, scaffolding. Runs locally from the hated-wow-mcp npm package. Needs 4 environment variables to run.
MCP server Cursor
MCP server "gamemaker" as configured in yearningss/gamemaker-mcp. Launched with C:\Program Files\nodejs\node.exe C:\Users\Micr\GameMakerMCP\dist\src\index.js. Needs 2 environment variables to run.
Skill Claude CodeCodex
Use when controlling Unity editor via AI, automating scene operations, or programmatically generating Unity assets and scripts.
Skill Claude Code
Run comprehensive QA tests for SpikeTrap. Covers all API methods, collect mode lifecycle, filter accuracy, domain reload survival, edge cases, and UI verification. Use when testing after code changes or before release.
Skill Codex
Specialist for building features inside an s&box game project via the s&box Codex Bridge. Use when handing off a self-contained game-dev task — a new gameplay system, animation, UI panel, ability, world-gen pass — that benefits from focused execution with the screenshot-driven workflow. Pair with the…
Curiosity-Ai-BV/Babylonjs-Skill
Skill Claude CodeCodex
Babylon.js 8 3D engine development expertise with curated API patterns, code examples, and on-demand documentation access. Use when working with Babylon.js scenes, meshes, materials (PBR/Standard), cameras, lights, shadows, GUI (2D/3D), animations, physics (Havok), thin instances, glTF loading, post-processing, WebXR…
7oSkaaa/polygon-problems-generator
Cursor rule Cursor
Shared Polygon problem-generator rules (roster, layout, pipeline).
Skill Claude CodeCodex
An MCP server that connects a coding agent to ToolJet, a platform for building internal business applications. It runs through a Node.js program and requires a ToolJet URL, app URL, and personal access token.
Skill Claude CodeCodex
Execute Unity Editor commands (run tests, compile, get logs, refresh assets, play/pause/step) via file-based bridge. Auto-activates for Unity-related tasks. Requires com.mxr.claude-bridge package installed in Unity project.
Cursor rule Cursor
League Client MCP — instructions for working with the live LoL client via MCP tools. Always apply when working in this repo.
Skill Claude CodeCodex
A workflow for recreating small web games from a name, link, screenshot, or video, then building an original version with similar gameplay. It is intended for puzzle and casual games that can run in a browser.
Skill Claude CodeCodex
A Chinese-language guide to creating RimWorld mods, including game definitions, C# code, Harmony patches, assets, and Steam Workshop publishing.
Skill Claude CodeCodex
A coordination guide for game development projects. It identifies the project stage and routes work to the most suitable specialist role or workflow.
nowsprinting/unity-coding-skills
Plugin Claude Code
Bundles 10 skills, 3 agents · 1,135 tokens together
Skills and subagents for developing Unity projects with Claude Code — maintainable test design and implementation, test-first workflow, coding guidelines, scene editing, and more.
teixasalone/UnrealEngine5-Skills
Skill Codex
UE5.6/UE5.7 Blueprint graph workflow for feature implementation, input events, node wiring, and graph validation. Use when requests involve adding Blueprint logic, keyboard input behavior, function chains, event graph edits, or pin-level connection guidance.
Plugin Claude Code
Bundles 13 skills · 643 tokens together
Curated FiveM development skills for coding agents.
arsalan-anwari/2009scape-wiki-api
MCP server Claude CodeCodexCursor +2
MCP server "2009scape-wiki" as configured in arsalan-anwari/2009scape-wiki-api. Runs locally from the . Python package. Needs 1 environment variable to run.
Skill Codex
Drive, inspect, debug, and verify Unity projects through the unityctl CLI or MCP server. Use when an agent needs to modify scenes, GameObjects, components, assets, scripts, project settings, Play Mode, tests, builds, screenshots, or verification workflows in a Unity project, especially when changes need structured…
Plugin Claude Code
Bundles 4 skills, 8 commands, 1 agent, 1 hook · 254 tokens together
Comprehensive Godot game development plugin for Claude Code featuring project setup, scene/UI templates, debugging tools, performance optimization, and interactive planning agents. Supports 2D/3D game development with rapid iteration workflows.
sponticelli/gamedev-claude-plugins
Plugin Claude Code
Bundles 6 commands, 6 agents · 211 tokens together
CI/CD pipelines, automated testing, build systems, deployment, and infrastructure for game development.
CoralGame/Claude-Code-Game-Studios
Skill Claude Code
Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.
DangQuangSE/team-development-skills
Skill Claude Code
Generate ready-to-paste AI image-gen prompts for 2D game art (character/sprite, icon/UI/item, background/tileset) that stay consistent with the project's art style across separate chat sessions in Claude/Gemini/ChatGPT chat UIs. Use when the user wants to render, generate, or create game art/sprites/icons/backgrounds…
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: