Game development

6,944 mods in this category, of every kind an agent can take. Each one carries what it costs per session, what the scan found, and whether it is the original.

shader-teardown

313

menstood/unity-pipeline-commands-skill

Skill Claude CodeCodex

Break down HLSL / ShaderLab shader code into a Mermaid diagram of the equivalent Unity Shader Graph — Blackboard properties, nodes, port-to-port wiring, and Master Stack outputs — verified against the Shader Graph docs for the project's exact Shader Graph version. Use when asked to tear down, visualize, port, or…

not rated 19 3d ago A 91 tokens original MIT

minecraft

314

Mming-Lab/minecraft-bedrock-education-mcp

MCP server Claude CodeCodexCursor +2

MCP server "minecraft" as configured in Mming-Lab/minecraft-bedrock-education-mcp. Runs ./dist/index.js with node.

not rated 18 +1 changed 2mo ago A tokens not measured original MIT

minecraft-dev-loop

315

use-ai-for-mc/mcdev-mcp

Skill Claude CodeCodex

Test Minecraft mod changes in the running game - rebuild the mod, deploy the jar, restart the client via DebugBridge, and rejoin a server. Use when asked to "test this in game", restart Minecraft after a build, or run the build-deploy-relaunch-rejoin loop. Requires the mcdev-mcp MCP server and the DebugBridge mod with…

not rated 18 2mo ago A 80 tokens

wow-addon-dev

316

DennysOliveira/wow-addon-dev

Plugin Claude Code

Bundles 1 skill · 108 tokens together

WoW addon development skill — Midnight 12.0+ with Secret Values, Lua API, widget framework, and addon scaffolding.

not rated 18 7mo ago A tokens not measured original MIT

procedural-grass

318

CK42BB/procedural-grass-threejs

Skill Claude CodeCodex

Generate procedural grass fields in Three.js using WebGPU compute with automatic WebGL2 fallback. Covers instanced blade geometry with bezier-curve profiles, multi-layer wind simulation, subsurface scattering approximation, distance-based LOD and density falloff, interactive displacement from players/objects, and…

not rated 18 8mo ago A 169 tokens original MIT

input-simulation

319

AlexeyPerov/Unity-Open-MCP

Skill Claude CodeCodex

Skill for AI agents testing a game in the Unity Editor by simulating input — clicks, drags, swipes, key presses, and touches — through the unity-open-mcp MCP server.

not rated 17 changed 8d ago A SkillSpector: pass 0 tokens original MIT

nickschuetz/o3de-mcp

Skill Claude Code

Verify O3DE rendering and automate the O3DE editor on Windows or Linux. Use when working on any O3DE project or gem and you need to: capture a rendered frame or video of a level (GameLauncher on the native GPU + ffmpeg, with Xvfb for a monitor-less Linux box); drive the editor programmatically (entity/component/asset…

not rated 17 +1 28d ago A 134 tokens

godot-runtime-mcp

322

MingHuiLiu/godot4-runtime-mcp

Skill Claude CodeCodex

Inspect, debug, and safely operate a live Godot 4 .NET game through Godot Runtime MCP or the godot-runtime-cli. Use for scene-tree exploration, node and property inspection, signals, logs, screenshots, runtime method calls, and explicit scene/property changes. Also use when setting up the Godot runtime backend…

not rated 17 changed 15d ago C 115 tokens original MIT

aseprite-pixel-art

323

ZhangDongyang800/Aseprite_MCP

Skill Claude CodeCodex

Create or improve game-ready pixel art and frame animation through the Aseprite MCP server. Use when designing or drawing sprites, characters, enemies, items, icons, weapons, terrain, buildings, effects, UI icons, tilesets, sprite sheets, or animations (idle, walk, run, attack, hit, death, FX), especially when…

not rated 17 +1 4d ago A 0 tokens original MIT

gamemaster-mcp

325

study-flamingo/gamemaster-mcp

MCP server Claude CodeCodexCursor +2

MCP server "gamemaster-mcp" as configured in study-flamingo/gamemaster-mcp. Runs locally from the gamemaster-mcp Python package.

not rated 16 +1 1y ago A tokens not measured

sprite-atlas-builder

327

gvastethecreator/codex-studio

Skill Codex

Sprite atlas pipeline. Use for sprites, tilesets, textures, asset sheets, extraction, curation, and QA.

not rated 16 1mo ago A SkillSpector: pass 29 tokens original MIT

unity-gamedev

328

tjboudreaux/cc-plugin-unity-gamedev

Plugin Claude Code

Bundles 21 skills · 504 tokens together

21 Unity game development skills for Claude Code covering Addressables, Behavior Designer, Cinemachine, GAS, NavMesh, VContainer, UniTask, Wwise, mobile optimization, and more.

not rated 16 9mo ago A tokens not measured original MIT

roblox-mcp-server

329

Muhammad-Tanvirul-Islam-Shayeem/Roblox-MCP

MCP server Claude CodeCodexCursor +2

An MCP server for interacting with Roblox Game Clients (Delta, etc) over WebSocket+HTTP, with a server side decompile pipeline and in game UI. Runs locally from the roblox-mcp-server npm package.

not rated 16 +1 3mo ago A tokens not measured copy · 100% MIT

blender-mcp

331

kc0ed/Blender-MCP-For-Antigravity

MCP server Claude CodeCodexCursor +2

Blender integration through the Model Context Protocol. Runs locally from the blender-mcp Python package.

not rated 15 10mo ago A tokens not measured original MIT

lf-mir200-knowledge

332

3dchaos/LfMirSkill

Skill Codex

A local reference skill for LF/LFM2, also called the Mir200 game server engine. It uses manuals, example server files, and known scripting patterns to answer questions about the engine and its scripts.

not rated 15 changed 2mo ago A 77 tokens

platformer-movement

335

vchelaru/FlatRedBall2

Skill Claude CodeCodex

Platformer Movement in FlatRedBall2. Use when implementing platformer mechanics including jumping, ground detection, PlatformerBehavior, PlatformerValues, double jump, air control, variable-height jumps, or side-scrolling movement. Trigger on any platformer-related question.

not rated 15 today A SkillSpector: pass 58 tokens original MIT

pyxel

336

kitao/pyxel-skill

Plugin Claude Code

Bundles 1 skill, 1 MCP server · 63 tokens together

Build and verify Pyxel retro games: the pyxel skill plus the pyxel-mcp observation server.

not rated 15 +1 changed 13d ago A tokens not measured original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: