6,577 mods in this category, of every kind an
agent can take. Each one carries what it costs per session, what the
scan found, and whether it is the original.
Generates a complete pre-production reference brief specifically for character assets. Covers anatomy, facial topology, deformation zones, costume, skin, hair, and rig-readiness reference — the layers ref-brief doesn't go deep enough on. Triggers on "character reference", "I'm modeling a character", "humanoid…
Use when creating, modifying, debugging, or verifying a game made with Pyxel or a requested retro Python game that should use Pyxel. Do not use for other engines or general Python work.
Build, install, run, and verify a reusable image-to-game-ready-3D pipeline for Unity with controlled ImageGen references, approved AI mesh providers, Blender MCP/CLI, modular era catalogs, Blender retopology/LOD/pivot processing, and Unity import/render proof. Use for 2D-to-3D assets, vehicles, aircraft, ships…
The control plane for game-dev agents — close the loop with verified compile, test, and cross-model review across Unity, Godot, Unreal, and S&box. Lifecycle-aware /qq:go routing, structured runtime state in .qq/, 26 /qq: slash commands. Claude Code-first, agent-agnostic via HTTP and MCP.
★not rated 11 12d agoA
tokens not measured
originalMIT
Create and manage generative game zones for Claude Command Center's Pokemon-style world. Use this skill when creating, updating, or designing game worlds via MCP tools.
A testing workflow for y3 games, with three mandatory rules: review code before sending it, treat only [run-ok] as success, and ensure every run or Lua command reaches the command-ID success marker.
An MCP server specialized for VRChat avatar and world projects: it parses the asset YAML directly — including UdonSharp's split program/behaviour structure — to detect and repair broken references, prefab Variant override drift, and null wiring across prefabs, scenes, and materials. Built for AI agents, every fix runs.
★not rated 11 21d agoA
tokens not measured
originalMIT
Use Hera whenever a Godot task needs live editor or running-game inspection, scene or node changes, play control, debugging, or runtime QA. Prefer verified hera CLI results over inferring state from project files.
A recipe for building virtual lists in Cocos Creator 3.x, a game-development engine. A virtual list shows only the visible rows of a long list instead of keeping every row active.
Industry-specific guide for implementing Fullstory in gaming applications. Covers regulatory requirements (responsible gaming, KYC/AML), privacy controls for sensitive gaming data, deposit/withdrawal flows, player protection features, and self-exclusion compliance. Includes detailed examples for sportsbooks, casinos…
MCP server "uLoopMCP" as configured in rarudo/UnityAIAgentWorkflowSample. Runs Library/PackageCache/io.github.hatayama.uloopmcp@e0a94c710974/TypeScriptServer~/dist/server.bundle.js with node. Needs 1 environment variable to run.
MANDATORY for ALL GDScript/.gd files and Godot resources (.tscn, .tres). Invoke this skill FIRST before writing ANY Godot code—never write GDScript directly without this skill. Provides documentation lookup, syntax checking, and testing instructions.
Use this skill when an LLM client needs to inspect or modify this Minecraft server through the repo's HTTP API and bundled helper scripts, without relying on MCP tools.
★not rated 11 yesterdayA38 tokens
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: