6,944 mods in this category, of every kind an
agent can take. Each one carries what it costs per session, what the
scan found, and whether it is the original.
Break down HLSL / ShaderLab shader code into a Mermaid diagram of the equivalent Unity Shader Graph — Blackboard properties, nodes, port-to-port wiring, and Master Stack outputs — verified against the Shader Graph docs for the project's exact Shader Graph version. Use when asked to tear down, visualize, port, or…
Test Minecraft mod changes in the running game - rebuild the mod, deploy the jar, restart the client via DebugBridge, and rejoin a server. Use when asked to "test this in game", restart Minecraft after a build, or run the build-deploy-relaunch-rejoin loop. Requires the mcdev-mcp MCP server and the DebugBridge mod with…
Skill for AI agents testing a game in the Unity Editor by simulating input — clicks, drags, swipes, key presses, and touches — through the unity-open-mcp MCP server.
Verify O3DE rendering and automate the O3DE editor on Windows or Linux. Use when working on any O3DE project or gem and you need to: capture a rendered frame or video of a level (GameLauncher on the native GPU + ffmpeg, with Xvfb for a monitor-less Linux box); drive the editor programmatically (entity/component/asset…
Inspect, debug, and safely operate a live Godot 4 .NET game through Godot Runtime MCP or the godot-runtime-cli. Use for scene-tree exploration, node and property inspection, signals, logs, screenshots, runtime method calls, and explicit scene/property changes. Also use when setting up the Godot runtime backend…
Create or improve game-ready pixel art and frame animation through the Aseprite MCP server. Use when designing or drawing sprites, characters, enemies, items, icons, weapons, terrain, buildings, effects, UI icons, tilesets, sprite sheets, or animations (idle, walk, run, attack, hit, death, FX), especially when…
21 Unity game development skills for Claude Code covering Addressables, Behavior Designer, Cinemachine, GAS, NavMesh, VContainer, UniTask, Wwise, mobile optimization, and more.
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An MCP server for interacting with Roblox Game Clients (Delta, etc) over WebSocket+HTTP, with a server side decompile pipeline and in game UI. Runs locally from the roblox-mcp-server npm package.
A local reference skill for LF/LFM2, also called the Mir200 game server engine. It uses manuals, example server files, and known scripting patterns to answer questions about the engine and its scripts.
MCP server "minecraft-builder-mcp" as configured in joshdevous/minecraft-builder-claude-mcp-server. Runs locally from the minecraft-builder-mcp Python package.
Platformer Movement in FlatRedBall2. Use when implementing platformer mechanics including jumping, ground detection, PlatformerBehavior, PlatformerValues, double jump, air control, variable-height jumps, or side-scrolling movement. Trigger on any platformer-related question.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: