6,944 mods in this category, of every kind an
agent can take. Each one carries what it costs per session, what the
scan found, and whether it is the original.
Generate character animations from a source image using Kling AI video generation (direct API or via the Higgsfield CLI), then convert the resulting MP4 video into an optimized sprite sheet for web use. Use when the user wants to create character animations, sprite sheets, or animate illustrations.
A tool for managing Excel configuration sheets used in game development. It can query and edit spreadsheet data using SQL, a language for selecting and changing structured data.
Play Texas Hold'em poker against 3 AI opponents with optional coaching. Use this skill whenever the user wants to play poker, practice poker, learn poker strategy, improve their poker game, play cards, or mentions Texas Hold'em. Also trigger when the user says things like 'deal me in', 'let's play some hands', 'poker…
Search and read the decompiled C# code of the Space Engineers 1 Dedicated Server to learn how the server works inside and to get exact signatures, method bodies, IL and content files. If the se-dev-server-book handbook is installed, read it first for how a system works overall and come here for the exact code.
Generate procedural 3D landscapes and terrain in Three.js using WebGPU compute shaders with automatic WebGL2 fallback. Covers heightmap generation via FBM noise, ridged multifractal, and domain warping; chunked LOD terrain meshes; slope-based multi-material texturing; procedural water planes; atmospheric sky…
GameMaker Language documentation tools with MCP server and CLI - search, lookup, and convert GameMaker documentation. Runs locally from the @petah/gamemaker-mcp npm package.
Use when creating or auditing 2D runtime art such as sprites, tilesets, backgrounds, animation, VFX, maps, or UI assets for Phaser or Godot. Do not use for UI behavior, audio, build delivery, 3D, or marketing art.
Use when the user asks to inspect, test, or control a Unity Editor project through MCP Unity, including scene objects, menu items, tests, components, and Unity UI tutorials.
Use this skill when working on b3sty RedM/FiveM resources or related Lua code. The defaults below are the high-frequency rules applied on every task; open the reference files only when the task touches that area.
Use when debugging Cities: Skylines II mod build failures, packaging failures, runtime errors, game logs, UI debugger issues, or mod behavior that does not work in game.
Create and manage Skynet game server projects. Use this skill when working with the Skynet framework, including creating new game projects, generating services, managing protocols, database integration with MySQL/Redis/MongoDB, and service debugging.
Manage a preinstalled local Minecraft Java client asynchronously for CTF and automation workflows. Use when an agent needs to launch Minecraft in offline mode with alternate usernames, inspect Minecraft logs, focus or type into the X11 game window, send chat or slash commands quickly, or join a multiplayer server by…
Godot's own view of your GDScript project: navigation, diagnostics, engine API, scene checks. Runs locally from the godotlens-mcp npm package. Needs 10 environment variables to run.
★not rated 10 20d agoA
tokens not measured
originalApache-2.0
Build, playtest, and prove Godot games with an MCP automation loop.
★not rated 10
changed 1mo agoA
tokens not measured
originalMIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: