maicraft
385ChangingSelf/maicraft-mcp-server
MCP server Claude CodeCodexCursor +2
A local tool server that lets software control or interact with Minecraft through the Mineflayer library.
6,573 mods in this category, of every kind an agent can take. Each one carries what it costs per session, what the scan found, and whether it is the original.
ChangingSelf/maicraft-mcp-server
MCP server Claude CodeCodexCursor +2
A local tool server that lets software control or interact with Minecraft through the Mineflayer library.
MCP server Claude CodeCodexCursor +2
MCP server "mcp-fivem-server" as configured in eeharumt/fivem-mcp. Runs locally from the mcp-fivem-server npm package.
Plugin Claude Code
Bundles 1 skill, 1 MCP server · 67 tokens together
A friendlier way to run Claude Code agents — your crew is a bunch of pixel creatures you can watch work. Plus Clawland, an .io brawler.
Skill Claude CodeCodex
You are helping a human build, test, and animate content in a live Resonite session through resonite-mcp's ResoniteLink tools (resonitelink, src/resonitemcp/tools/resonitelink.py and depot.py). This is a task-oriented recipe skill; for the full tool/protocol reference see assets/prompts/system.md §5.9, and…
Skill Claude Code
Takes a validated Universal Assembly Graph (UAG) produced by the game-designer skill and realizes it in UEFN by calling this repo's own MCP tools (runtoolbelttool, qfoldit tools). Use this skill whenever a UAG needs to be turned into actual placed actors/lights/audio/particles in a live UEFN project, or when the user…
TomLeeLive/openclaw-unity-skill
Skill Claude CodeCodex
Control Unity Editor via OpenClaw Unity Plugin. Use for Unity game development tasks including scene management, GameObject/Component manipulation, debugging, input simulation, and Play mode control — including arbitrary C# execution (script.execute) and reflection-based editor calls, which can modify scenes, assets…
Plugin Claude Code
Bundles 8 skills · 1,009 tokens together
Quality checks and fixes for a game that already runs, on any engine or platform. It covers the parts of a game that are not features: how the controls feel, whether the numbers are balanced, whether the same input always gives the same result, whether the UI fits every screen and input device, whether the sound plays.
Plugin Claude Code
Bundles 1 skill, 1 command · 58 tokens together
DayZ Enforce Script development orchestrator. Dynamically fetches class APIs, script references, and mod documentation. Supports vanilla, Community Framework, and Expansion development for DayZ 1.28+.
Plugin Claude Code
Bundles 1 skill · 101 tokens together
Turn your Claude Code coding stats into a unique Minecraft world. Your messages control temperature, your tools grow vegetation, your hours raise mountains.
paralov/roblox-studio-opencode-mcp
MCP server Claude CodeCodexCursor +2
MCP server "roblox-studio-mcp" as configured in paralov/roblox-studio-opencode-mcp. Runs locally from the roblox-studio-mcp npm package.
MCP server Claude CodeCodexCursor +2
MCP server "solar2d-mcp-server" as configured in sensiblecoder/solar2d-mcp. Runs locally from the solar2d-mcp-server Python package.
Muhammad-Tanvirul-Islam-Shayeem/Roblox-MCP
MCP server Claude CodeCodexCursor +2
An MCP server for interacting with Roblox Game Clients (Delta, etc) over WebSocket+HTTP, with a server side decompile pipeline and in game UI. Runs locally from the roblox-mcp-server npm package.
MCP server Claude CodeCodexCursor +2
MCP server "aseprite-mcp" as configured in ZhangDongyang800/AsepriteMCP. Runs locally from the aseprite-mcp Python package.
Skill Claude Code
Skill for the Builders area of bloxforge. 96 symbols across 19 files.
ltseverydayyou/roblox-mcp-bridge
MCP server Claude CodeCodexCursor +2
An MCP server for interacting with Roblox Game Clients (Delta, etc) over WebSocket+HTTP, with a server side decompile pipeline and in game UI. Runs locally from the roblox-mcp-server npm package.
Plugin Claude Code
Bundles 1 skill, 12 hooks · 62 tokens together
Arcade games for Claude Code — auto-playing pixel games driven by real-time token usage.
wang1025475397/game-cover-downloader-skill
Skill Claude CodeCodex
Downloads game cover thumbnails with tiny-scraper. Invoke when user asks to find or download covers for games, ROM files, or ROM folders.
Plugin Claude Code
Bundles 1 skill, 1 MCP server · 0 tokens together
Godot 4 engine control via MCP — 49 tools, game builder, fleet pipeline.
MCP server Claude CodeCodexCursor +2
A Minestom MCP server with repository-aware JVM tooling. Runs locally from the minestom-mcp npm package.
toptalentcoder/Cursor-AwesomeRules
Cursor rule Cursor
Defines the core mechanics of the game, including map generation, resource management, and nation interactions. This rule focuses on the overall structure of the game world and gameplay loop.
Plugin Claude Code
Bundles 3 skills · 273 tokens together
Teaches agents to drive Unity from the terminal with UnityCLI: control a running Editor (build, test, play mode, scene/asset commands), manage Editor installs and modules, and use CI-friendly structured output.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex needs its repo
A guide to updating a Cocos Creator game's scripts, resources, or settings after release, without submitting a new app-store version. It covers version files, partial downloads, checks, and rollback.
spaitial-ai/spaitial-ai-plugin
Plugin Claude Code
Bundles 4 skills, 1 MCP server · 543 tokens together
Generate and edit explorable 3D Gaussian-splat worlds from a text prompt, image, 360 panorama, or iterative pano edit using the SpAItial API — via the hosted SpAItial MCP server (bring-your-own-key). Create worlds, edit panoramas, check status, download splats, export meshes, and manage your library, then preview them.
HermeticOrmus/LibreGameDev-Claude-Code
Skill Claude CodeCodex
Skill "game-ai-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering game ai patterns, behavior tree node types, composite nodes, sequence: all children must succeed (and) and selector: first child to succeed wins (or).
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: