dungnotnull/game-roleplay-scenario-design-agent-skill
Skill Claude CodeCodex
The harness is registry-driven rather than hard-coded. Three layers cooperate.
6,579 mods in this category, of every kind an agent can take. Each one carries what it costs per session, what the scan found, and whether it is the original.
dungnotnull/game-roleplay-scenario-design-agent-skill
Skill Claude CodeCodex
The harness is registry-driven rather than hard-coded. Three layers cooperate.
meta-quest/Meta-Horizon-Platform-SDK-Samples
Cursor rule Cursor
Use Meta Quest Agentic Tools for Meta Quest and Horizon OS samples.
Skill Claude CodeCodex
Enter the Gigaverse as an AI agent. Create a wallet, quest through dungeons, battle echoes, and earn rewards. The dungeon awaits.
dungnotnull/game-audio-feedback-accessibility-agent-skill
Skill Claude CodeCodex
Audio Feedback System Design for Visually-Impaired Accessibility — Bulletproof production-grade harness for Audio-Based Game Accessibility & Sonification analysis with evidence-backed outputs, academic integration, sophisticated routing, advanced monitoring, REST API, and self-improving knowledge pipeline. Use when…
Plugin Claude Code
Bundles 1 skill · 65 tokens together
FXL: an ASCII voxel language for agent-driven 3D modeling, rigging, and IK animation.
Command Claude Code
Author animation assets: AnimationClips (and their float curves), AnimatorControllers (parameters, layers, states, transitions), and Timeline assets. Create commands write under the authoring root and follow the shared confirm/dryrun convention.
Skill Claude CodeCodex
A skill that turns plain-language descriptions into GlyphWeave tilemap files. A tilemap is a grid-based map made from tiles such as walls, floors, doors, and decorations.
Skill Claude CodeCodex
Implement source-accurate defense, parry, pushblock, and throw-vs-defense behavior.
MCP server Claude CodeCodexCursor +2
MCP server "indxr" as configured in kennethlove/hangriergames. Launched with indxr serve . --all-tools.
dungnotnull/anti-toxicity-chat-moderation-agent-skill
Skill Claude CodeCodex
Anti-Toxicity & Toxic-Language Filtering in Game Chat — Game Chat Moderation & Toxicity Mitigation evidence-backed analysis harness. Use this skill whenever the user asks about game chat moderation, toxicity detection, chat filtering, toxicity mitigation, harassment detection, hate speech filtering, profanity…
dungnotnull/game-creator-tool-performance-optimization-agent-skill
Skill Claude CodeCodex
Performance optimization analysis harness for game creator tools (Unity/Unreal/Godot editors). Use when user asks about editor performance, asset pipeline optimization, compile times, UI responsiveness, profiling bottlenecks, hardware tuning for large projects, or workflow optimization for game development. This skill…
dungnotnull/game-mod-balance-scaling-agent-skill
Skill Claude CodeCodex
Mod Balance Design & Scaling Index for Self-Made Mods — Production-grade evidence-backed analysis harness for game modding balance and scaling. Use this skill whenever the user asks about mod balance, scaling design, power curve analysis, economy consistency in mods, difficulty curves, mod compatibility, or needs to…
dungnotnull/retro-emulator-config-optimization-agent-skill
Skill Claude CodeCodex
Skill "retro-emulator-config-optimization-agent-skill" from dungnotnull/retro-emulator-config-optimization-agent-skill, covering skill.md - skill 200: retro-emulator-config-optimization, 1. what this skill does, 2. architecture at a glance, 3. skill registry and 3.1 how skills are registered.
dungnotnull/game-automation-irrigation-system-agent-skill
Skill Claude CodeCodex
Automated Irrigation System Design in Farming/Management Games — In-Game Farming Automation & Irrigation Layout evidence-backed analysis harness. Use this skill when users ask about game automation, irrigation systems, farming game layouts, sprinkler coverage, pipe throughput, redstone circuits, automated watering, or…
dungnotnull/healthy-microtransaction-economy-agent-skill
Skill Claude CodeCodex
Ethical Game Monetization & Microtransaction Design — Use when user asks about ethical game monetization, microtransaction design, loot boxes, dark patterns, spending caps, battle pass systems, cosmetic monetization, PEGI/ESRB ratings, game economy ethics, whale protection, or any request to design/analyze game…
dungnotnull/game-terminology-vietnamization-agent-skill
Skill Claude CodeCodex
Vietnamization & Localization of Deep Game Terminology (No Misleading Translations) — A production-grade Game Localization & Specialized Terminology Translation analysis harness with evidence-backed outputs, quality gates, and continuous knowledge updates. Use this skill whenever the user asks about game terminology…
dungnotnull/indie-game-match-history-database-agent-skill
Skill Claude CodeCodex
Historical Match Database Architecture & Engine for Indie Games - Comprehensive evidence-backed analysis harness for indie game match-history data engineering. Use when designing storage architectures, selecting rating systems (ELO/Glicko-2), implementing tiered storage, addressing GDPR/COPPA privacy requirements, or…
dungnotnull/achievement-system-design-agent-skill
Skill Claude CodeCodex
Achievement & Badge System Design for Motivation — Use for achievement system design, gamification, player motivation analysis, trophy/achievement planning, Self-Determination Theory alignment, dark pattern avoidance, completionist design, reward balancing, progress/skill/exploration categories, platform-specific…
Skill Claude CodeCodex
You are AFK, an AI gaming agent. You have two tools: Eye and Hand.
MCP server Claude CodeCodexCursor +2
MCP server "project-zomboid" as configured in wink-/pzmcp. Launched with C:\Users\winkk\AppData\Local\Programs\Python\Python313\python.exe C:\Users\winkk.
Skill Claude CodeCodex
Rive animation platform documentation. Use for editor workflows, Luau scripting, state machines, data binding, app runtimes (iOS, Android, Flutter, React Native, Web), game runtimes (Unity, Unreal, Defold). Triggers on "rive", ".riv files", "state machine", "artboard", "rive runtime", "rive animation".
LichAmnesia/unreal-engine-agent-skills
Skill Claude CodeCodex
Separate authoritative gameplay state from cosmetic presentation in UE5, and keep gameplay decisions from reading values that a decoration is allowed to modify — sockets moved by animation or IK, meshes offset by suspension or sway, camera transforms carrying shake and lag, interpolated or smoothed proxies, and…
Skill Claude CodeCodex
Game-development PM method for turning game vision into Experience, Mainstays, Features, Levels, Tasks, Iters, heatmaps, MVP scope, and validation plans.
dungnotnull/base-building-trap-defense-design-agent-skill
Skill Claude CodeCodex
Trap & Defense System Design for Base-Building Games — evidence-backed analysis harness with layered defense (L0-L5), trap-synergy chains, cost-coverage efficiency frontier, and PvP counter-play reasoning. Trigger on: base defense, trap systems, raid protection, chokepoint design, funneling, base layout analysis, PvP…
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: