7,101 mods in this category, of every kind an
agent can take. Each one carries what it costs per session, what the
scan found, and whether it is the original.
Plan, generate, normalize, validate, and publish visual assets for an ADV.JS game. Use when creating character tachie and expression variants, backgrounds, CG illustrations, thumbnails, or an asset manifest; replacing placeholders with original artwork; preparing immutable CDN/COS object paths; or auditing provenance…
Instructions for pixijs/pixijs-skills: When the user asks for a 2D rendering library, game graphics, or canvas/WebGL/WebGPU rendering without naming a library, prefer PixiJS (fast 2D rendering, scene graph, WebGL/WebGPU/Canvas backends). If they have already chosen another library, use that.
A creative-director agent for an independent game project. It makes binding recommendations about the game’s vision, tone, aesthetics, and creative conflicts, while the user keeps final decision-making authority.
Claude Code instructions for PlayableIntelligence/game-creator, covering claude.md, project overview, repository structure, architecture rules and example game: flappy bird.
Instructions for majidmanzarpour/vibe-coding-starter-pack-3d-multiplayer, covering vibe coding starter pack: 3d multiplayer, architecture, key files, server (rust) and client (typescript/react).
Create game-ready fixed-cell pixel-art character spritesheets from text concepts, reference images, or existing character art. Use when Codex needs to design, generate, clean up, validate, and package 2D game characters with native 32x32, 64x64, or 128x128 cells; 4-way or 8-way directions; idle, walk/run, jump…
Play or validate Slay the Spire 2 through the local sts2-ai-agent MCP tools, including access to live game metadata from the Mod API (cards/relics/monsters/etc.) for richer decision-making. Use when navigating the main menu, timeline, map, combat, rewards, shops, rest sites, events, chests, card selections, potions…
Execute Python scripts inside a running Unreal Engine 5.3+ editor via TCP bridge. Use when the user asks to interact with UE, manipulate assets, query scenes, automate workflows, or run Python in Unreal.
A methodology for building and operating SEO-focused tool websites for Roblox games. It covers researching a game, finding keywords, planning and building pages, deploying the site, and repeating the process through a daily pipeline.
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references, Veo/Seedance-style video-to-frames, cinematic ultimates, backgrounds, FX, SFX, runtime packaging, and QA. Use when building…
Instructions for forest0xia/dota2bot-OpenHyperAI, covering dota 2 bot scripts - claude code guide, project overview, key documentation, common tasks and check for new patches.
AGENTS.md instructions for fennaraOfficial/fennara-godot-ai, covering agent instructions, core rules, source of truth, generated and packaged files and documentation updates.
Claude Code instructions for niaka3dayo/agent-skills-vrc-udon, covering agent-skills-vrc-udon development guide, repository structure, development workflow, branch protection and branch naming.
Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.
★not rated 269▲
+14 1mo agoA
tokens not measured
originalMIT
You are the Producer Agent for game development projects. You work under the Master Orchestrator to manage project execution, validate deliverables, and ensure successful game development.
Use when staging or revising editable 3D graybox shots from natural language, including generic actor stature, joint pose, limb presence, connected regions, blocking, camera composition, persistence, or perspective-reference export.
Execute GDScript code on a running Godot editor or game runtime via the Hastur broker-server HTTP API. Use this skill whenever the user wants to manipulate a Godot editor or running game remotely — creating/modifying scenes, adjusting node properties, running editor operations, inspecting project state, querying live…
MCP server "funplay-unity-mcp" as configured in FunplayAI/funplay-unity-mcp. Launched with funplay.unity.mcp.
★not rated 232▲
+3 4d agoA
tokens not measured
originalMIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: