artist
73Agent Claude Code needs its repo
Game artist. Generates and processes visual assets, registers them in manifest.json.
6,965 mods in this category, of every kind an agent can take. Each one carries what it costs per session, what the scan found, and whether it is the original.
Agent Claude Code needs its repo
Game artist. Generates and processes visual assets, registers them in manifest.json.
Plugin Claude Code
Bundles 1 skill, 3 commands, 1 hook · 35 tokens together
Skills for mjswan: build, port and ship MuJoCo scenes as browser apps.
Skill Claude CodeCodex needs its repo
Use this skill whenever the user wants to build or set up user interface in a Unity project using OneJS, React, TypeScript, or JSX, e.g. 'add a main menu to my game', 'build a settings screen', 'make a HUD', 'set up OneJS', 'my OneJS panel is blank', 'the UI is not hot reloading'. Covers confirming OneJS is installed…
Plugin Claude Code
Bundles 26 skills · 3,974 tokens together
Official PixiJS skills for Claude, Cursor, and other AI agents — Application setup, scene graph, sprites, graphics, text, filters, custom rendering, performance, and v7-to-v8 migration.
Skill Claude CodeCodex
Create and manage generative game zones for Dorothy's Pokemon-style world. Use this skill when creating, updating, or designing game worlds via MCP tools.
PlayableIntelligence/game-creator
Plugin Claude Code
Bundles 31 skills, 4 agents · 2,510 tokens together
The game studio for the agent internet. Build, monetize, and ship browser games with one command. Phaser 2D, Three.js 3D, Play.fun monetization. Works with 40+ AI coding agents.
Skill Codex
Play or validate Slay the Spire 2 through the local sts2-ai-agent MCP tools, including access to live game metadata from the Mod API (cards/relics/monsters/etc.) for richer decision-making. Use when navigating the main menu, timeline, map, combat, rewards, shops, rest sites, events, chests, card selections, potions…
niaka3dayo/agent-skills-vrc-udon
Plugin Claude Code
Bundles 2 skills · 447 tokens together
VRChat UdonSharp skills, rules, and validation hooks for correct code generation.
Skill Claude CodeCodex
Drive the open Unity Editor from the shell with the isuzu-unity-cli command: console errors, compiling and tests, scenes, GameObjects and components, prefabs, play mode, uGUI clicks, and C# run inside the Editor. SKILL.md gives a command for each common task, so no tool list is needed.
Skill Claude CodeCodex
Hunt for fresh browser-playable games on itch.io /newest that are worth building SEO arbitrage sites for. Crawls new releases, scores them by signals, produces ranked shortlist.
Skill Codex
Design, implement and verify the player-facing UI theme of an ADV.JS game from its story. Use when a game needs its own look (title screen, dialogue box, choices, backlog, save screen, ending), when restyling theme.config.ts tokens, adding project component overrides or scaffolding a theme package, or when fixing adv…
majidmanzarpour/vibe-coding-starter-pack-3d-multiplayer
Cursor rule Cursor needs its repo
Global rules always followed.
ybuild-ai/ai-game-art-pipeline-skill
Skill Claude CodeCodex
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references, Veo/Seedance-style video-to-frames, cinematic ultimates, backgrounds, FX, SFX, runtime packaging, and QA. Use when building…
Cursor rule Cursor
Use Meta Quest Agentic Tools for Meta Quest and Horizon OS samples.
MCP server Claude CodeCodexCursor +2
MCP server "funplay-unity-mcp" as configured in FunplayAI/funplay-unity-mcp. Launched with funplay.unity.mcp.
meta-quest/Meta-Spatial-SDK-Samples
Command GitHub Copilot
Set up this repository for Meta Quest agentic development.
Cursor rule Cursor
Use Meta Quest Agentic Tools for Meta Quest and Horizon OS samples.
haolange/InfinityRenderPipeline
Cursor rule Cursor
After code changes, foreground Unity, refresh, then iterate from Editor.log and a captured frame with first-principles fixes.
Skill Claude CodeCodex
Complete mastery guide for designing and building AI-powered game worlds — procedural world generation, NPC behavior trees, LLM-driven dialogue systems, emergent storytelling, economy simulation, player modeling, and real-time difficulty adaptation. Covers the full stack from world-building fundamentals to integrating…
Skill Claude CodeCodex
Generate 2D pixel art game assets, characters, sprite sheets, background removal, and game backgrounds. Trigger for "pixel art character", "sprite sheet", "walk cycle", "game sprites", "isometric sprites", "side-scroller assets", "RPG character sprites", "idle animation", "attack animation", "jump animation", "game…
Skill Claude CodeCodex
Debug and trace TurboGrafx-16 / PC Engine / SuperGrafx games using the Geargrafx emulator MCP server. Provides workflows for HuC6280 CPU debugging, breakpoint management, hardware inspection, disassembly analysis, and execution tracing. Use when the user wants to debug a PC Engine game, trace code execution, inspect…
Skill Codex
Use when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a spritesheet, keyframe prompts, or consistent whole-character pose animation.
Skill Codex
Godot 4.x game development (verified on 4.7) - scaffold, inspect and edit projects, scenes, UI, resources headlessly; author tilesets, ASCII-painted levels, themes, animation, audio buses, custom Resources, collision/navmesh bakes, shaders, export presets; draw pixel art from ASCII, clean generated art, synthesize…
Plugin Claude Code
Bundles 36 skills, 1 MCP server · 3,504 tokens together
Agent skills for Meta VR and Horizon OS development. Helps your coding agent with Meta VR app debugging, performance analysis, project setup, Unity and WebXR workflows, Spatial SDK and Platform SDK integration, store submission checks, and metavr device workflows.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: