Game development

7,101 mods in this category, of every kind an agent can take. Each one carries what it costs per session, what the scan found, and whether it is the original.

adv-art

73

YunYouJun/advjs

Skill Claude CodeCodex

Plan, generate, normalize, validate, and publish visual assets for an ADV.JS game. Use when creating character tachie and expression variants, backgrounds, CG illustrations, thumbnails, or an asset manifest; replacing placeholders with original artwork; preparing immutable CDN/COS object paths; or auditing provenance…

not rated 325 +1 16d ago A 72 tokens original MPL-2.0

pixijs/pixijs-skills

Instructions file GitHub Copilot

Instructions for pixijs/pixijs-skills: When the user asks for a 2D rendering library, game graphics, or canvas/WebGL/WebGPU rendering without naming a library, prefer PixiJS (fast 2D rendering, scene graph, WebGL/WebGPU/Canvas backends). If they have already chosen another library, use that.

not rated 325 +2 3mo ago A 612 tokens original MIT

creative-director

75

pixel-cellar/Claude-Code-Game-Studios

Agent Claude Code

A creative-director agent for an independent game project. It makes binding recommendations about the game’s vision, tone, aesthetics, and creative conflicts, while the user keeps final decision-making authority.

not rated 325 +4 5mo ago A 84 tokens original MIT

PlayableIntelligence/game-creator

Instructions file

Claude Code instructions for PlayableIntelligence/game-creator, covering claude.md, project overview, repository structure, architecture rules and example game: flappy bird.

not rated 323 3mo ago A 4,912 tokens

shallot AGENTS.md

77

dylanebert/shallot

Instructions file CodexOpenCode

AGENTS.md instructions for dylanebert/shallot, covering shallot, rules, architecture, platform support floor and commands.

not rated 323 +6 changed yesterday B 3,278 tokens original MIT

tachikomared/character-animation-creator-skill

Skill Claude CodeCodex

Create game-ready fixed-cell pixel-art character spritesheets from text concepts, reference images, or existing character art. Use when Codex needs to design, generate, clean up, validate, and package 2D game characters with native 32x32, 64x64, or 128x128 cells; 4-way or 8-way directions; idle, walk/run, jump…

not rated 317 +2 3mo ago A 108 tokens

sts2-mcp-player

80

CharTyr/STS2-Agent

Skill Claude CodeCodex

Play or validate Slay the Spire 2 through the local sts2-ai-agent MCP tools, including access to live game metadata from the Mod API (cards/relics/monsters/etc.) for richer decision-making. Use when navigating the main menu, timeline, map, combat, rewards, shops, rest sites, events, chests, card selections, potions…

not rated 304 +7 4d ago A 112 tokens

ue-mcp CLAUDE.md

81

db-lyon/ue-mcp

Instructions file

Instructions for db-lyon/ue-mcp, covering claude.md, repo at a glance, development workflow, git and commits and versioning.

not rated 302 +8 5d ago A 4,230 tokens original MIT

unreal-bridge

82

TornLux/UnrealBridge

Skill Claude CodeCodex

Execute Python scripts inside a running Unreal Engine 5.3+ editor via TCP bridge. Use when the user asks to interact with UE, manipulate assets, query scenes, automate workflows, or run Python in Unreal.

not rated 300 +2 yesterday A 48 tokens original MIT

kennyzir/7deer_skills

Skill Claude CodeCodex

A methodology for building and operating SEO-focused tool websites for Roblox games. It covers researching a game, finding keywords, planning and building pages, deploying the site, and repeating the process through a daily pipeline.

not rated 300 +8 7d ago A 57 tokens original MIT

ybuild-ai/ai-game-art-pipeline-skill

Skill Claude CodeCodex

Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references, Veo/Seedance-style video-to-frames, cinematic ultimates, backgrounds, FX, SFX, runtime packaging, and QA. Use when building…

not rated 289 +1 2mo ago A 96 tokens original MIT

oculus-samples/Unity-DepthAPI

Instructions file CodexOpenCode

AGENTS.md instructions for oculus-samples/Unity-DepthAPI, covering agent instructions — unity depth api, quest / horizon-specific notes and meta quest tooling.

not rated 287 1mo ago A 887 tokens

forest0xia/dota2bot-OpenHyperAI

Instructions file

Instructions for forest0xia/dota2bot-OpenHyperAI, covering dota 2 bot scripts - claude code guide, project overview, key documentation, common tasks and check for new patches.

not rated 287 +3 4mo ago A 742 tokens original MIT

fennaraOfficial/fennara-godot-ai

Instructions file CodexOpenCode

AGENTS.md instructions for fennaraOfficial/fennara-godot-ai, covering agent instructions, core rules, source of truth, generated and packaged files and documentation updates.

not rated 280 +6 yesterday A 868 tokens original MIT

niaka3dayo/agent-skills-vrc-udon

Instructions file

Claude Code instructions for niaka3dayo/agent-skills-vrc-udon, covering agent-skills-vrc-udon development guide, repository structure, development workflow, branch protection and branch naming.

not rated 273 +1 16d ago A 3,415 tokens original MIT

EpicGames/unreal-engine-skills-for-claude-code-plugin

Plugin Claude Code ✓ vendor

Bundles 3 skills, 1 hook · 771 tokens together

Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.

not rated 269 +14 1mo ago A tokens not measured original MIT

producer_agent

90

pamirtuna/gamestudio-subagents

Agent

You are the Producer Agent for game development projects. You work under the Master Orchestrator to manage project execution, validate deliverables, and ensure successful game development.

not rated 247 +1 1y ago A 0 tokens original MIT

shubi-shot-director

91

maoxiansheng0323-a11y/shubi-shot-director

Skill Claude CodeCodex

Use when staging or revising editable 3D graybox shots from natural language, including generic actor stature, joint pose, limb presence, connected regions, blocking, camera composition, persistence, or perspective-reference export.

not rated 244 +1 24d ago A 49 tokens original MIT

astrochili/awesome-defold

Instructions file CodexOpenCode

Instructions for astrochili/awesome-defold: When asked to process the resource inbox, use GitHub issue #16 unless another issue is named.

not rated 243 +1 26d ago A 271 tokens original CC0-1.0

rayxuln/hastur-operation-plugin

Skill Claude CodeCodex

Execute GDScript code on a running Godot editor or game runtime via the Hastur broker-server HTTP API. Use this skill whenever the user wants to manipulate a Godot editor or running game remotely — creating/modifying scenes, adjusting node properties, running editor operations, inspecting project state, querying live…

not rated 239 +1 4mo ago A 228 tokens original MIT

oculus-samples/Unity-MRMotifs

Instructions file CodexOpenCode

Instructions for oculus-samples/Unity-MRMotifs, covering agent instructions — mr motifs, quest / horizon-specific notes and meta quest tooling.

not rated 236 +1 3mo ago A 837 tokens original MIT

fal-gamedev

95

fal-ai-community/skills

Skill Claude CodeCodex

Generate 2D pixel art game assets, characters, sprite sheets, background removal, and game backgrounds. Trigger for "pixel art character", "sprite sheet", "walk cycle", "game sprites", "isometric sprites", "side-scroller assets", "RPG character sprites", "idle animation", "attack animation", "jump animation", "game…

not rated 232 3mo ago A 146 tokens

funplay-unity-mcp

96

FunplayAI/funplay-unity-mcp

MCP server Claude CodeCodexCursor +2

MCP server "funplay-unity-mcp" as configured in FunplayAI/funplay-unity-mcp. Launched with funplay.unity.mcp.

not rated 232 +3 4d ago A tokens not measured original MIT

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