Batch query, preview-confirm-execute, async job orchestration, and bulk scene cleanup for UnitySkills. Use when users want a unified batch query (gameobjects/components/assets), preview before mutation (rename/set property/replace material/missing scripts/standardize naming/render layer/cleanup temp), execute with…
A planning guide for structuring a small Unity game, such as a platformer, shooter, puzzle game, or tower defense game. It outlines the main gameplay loop, scenes, code modules, data, and user interface responsibilities.
Scene View bookmarks — save the current selection plus Scene View camera pivot/rotation/size under a name, jump back to it later, list, delete. Use when users want to save, recall, or manage scene viewpoints + selections in the editor. Triggers: bookmark, bookmarks, save view, goto view, jump to view, scene view…
Unity Scene View + Game Camera control. Use when users want to move/rotate the editor view, create or configure scene cameras, change FOV / clip planes / culling mask, switch orthographic vs perspective, or capture a screenshot. Triggers (EN): Unity camera, scene camera, Game Camera, Scene View, viewport, FOV, field…
Project cleanup and audit utilities — find unused assets, content-hash duplicates, missing script/asset references, empty folders, large assets, and dependency trees; delete via a two-step confirm-token flow; fix missing-script components in-place. Use when users want to clean up, audit, or shrink the project.…
URP Decal Projector creation and configuration plus DecalRendererFeature setup. Use when users want to create, inspect, configure, batch-edit, delete or validate URP DecalProjectors in the scene, or ensure the active URP renderer has DecalRendererFeature attached. HDRP decal APIs are out of scope. Triggers (EN)…
Unity Editor control. Use when users want to enter or exit play mode, pause, select GameObjects in Hierarchy, undo/redo, execute menu commands, get editor state/context (selection, focused window, isCompiling), or list tags/layers. Triggers: editor, play mode, enter play, exit play, stop play, pause play, select…
Project-wide GraphicsSettings / QualitySettings / Always Included Shaders / shader stripping for SRP-era Unity projects. Use when users want to inspect graphics & quality overview, switch quality level, assign or clear the default / per-quality SRP asset, manage Always Included Shaders, or configure lightmap / fog /…
A Unity Editor tool for moving backward or forward through the editor's built-in undo history. It can undo or redo one or more operations and report the current undo group.
A Unity Inspector design guide for making script settings clearer and safer in the Unity editor. The Inspector is the editor panel where developers and designers view and change an object's saved fields.
Unity lighting / scene lights / reflection probes / light probe groups. Use when users want to create or configure Unity Directional / Point / Spot / Area lights, batch-toggle scene lights, place reflection probes, place light probe grids, or inspect Lightmap baking settings. Triggers (EN): Unity light, scene light…
Unity material asset & shader property editing (Built-in / URP / HDRP). Use when users want to create / duplicate / assign materials, set color or emission, set textures (and tiling/offset), change shader, set float/int/vector properties, toggle shader keywords, set render queue, or change GI flags. Triggers (EN)…
A Unity tool for navigation meshes, maps that describe where game characters can walk, and for pathfinding, which calculates routes through those maps. It also manages moving agents and obstacles.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: