dyCuong03

197 mods across 1 repository, 7 stars between them.

unity-batch

145

dyCuong03/unity-agent-team

Skill Claude Code

Batch query, preview-confirm-execute, async job orchestration, and bulk scene cleanup for UnitySkills. Use when users want a unified batch query (gameobjects/components/assets), preview before mutation (rename/set property/replace material/missing scripts/standardize naming/render layer/cleanup temp), execute with…

not rated 7 2mo ago A 281 tokens copy · 86% MIT

unity-blueprints

146

dyCuong03/unity-agent-team

Skill Claude Code

A planning guide for structuring a small Unity game, such as a platformer, shooter, puzzle game, or tower defense game. It outlines the main gameplay loop, scenes, code modules, data, and user interface responsibilities.

not rated 7 2mo ago A 101 tokens original MIT

unity-bookmark

147

dyCuong03/unity-agent-team

Skill Claude Code

Scene View bookmarks — save the current selection plus Scene View camera pivot/rotation/size under a name, jump back to it later, list, delete. Use when users want to save, recall, or manage scene viewpoints + selections in the editor. Triggers: bookmark, bookmarks, save view, goto view, jump to view, scene view…

not rated 7 2mo ago A 123 tokens original MIT

unity-camera

148

dyCuong03/unity-agent-team

Skill Claude Code

Unity Scene View + Game Camera control. Use when users want to move/rotate the editor view, create or configure scene cameras, change FOV / clip planes / culling mask, switch orthographic vs perspective, or capture a screenshot. Triggers (EN): Unity camera, scene camera, Game Camera, Scene View, viewport, FOV, field…

not rated 7 2mo ago A 160 tokens original MIT

unity-cinemachine

149

dyCuong03/unity-agent-team

Skill Claude Code

Cinemachine Virtual Camera setup and configuration for cinematic / gameplay cameras: VCam, FreeLook, ClearShot, StateDriven, Sequencer, MixingCamera, Body/Aim/Noise pipeline, Impulse system, target groups, splines, blends, CinemachineBrain. Triggers: cinemachine, virtual camera, vcam, CinemachineBrain, brain…

not rated 7 2mo ago A 185 tokens original MIT

unity-cleaner

150

dyCuong03/unity-agent-team

Skill Claude Code

Project cleanup and audit utilities — find unused assets, content-hash duplicates, missing script/asset references, empty folders, large assets, and dependency trees; delete via a two-step confirm-token flow; fix missing-script components in-place. Use when users want to clean up, audit, or shrink the project.…

not rated 7 2mo ago A 167 tokens copy · 89% MIT

unity-component

151

dyCuong03/unity-agent-team

Skill Claude Code

GameObject component management. Use when users want to add, remove, list, copy, enable/disable components, or read/set component properties (Rigidbody, Collider, AudioSource, custom scripts). Triggers: component, add component, remove component, list components, set property, get properties, copy component, enable…

not rated 7 2mo ago A 142 tokens original MIT

unity-console

152

dyCuong03/unity-agent-team

Skill Claude Code

Unity Editor console log capture, query, write and settings. Read existing console history, start/stop capture buffer, log custom messages, clear console, configure error-pause / collapse / clear-on-play, export to file, count by type. Triggers: console, console window, log, logs, warning, error, exception, assert…

not rated 7 2mo ago A 237 tokens original MIT

unity-debug

153

dyCuong03/unity-agent-team

Skill Claude Code

Debug, diagnostics and compile state. Read console errors, force recompile, fetch stack traces, list assemblies, manage scripting define symbols, sample memory, and triage editor health. Triggers: debug, diagnostics, triage, error, exception, warning, console error, compilation, recompile, force recompile, refresh…

not rated 7 2mo ago A 234 tokens original MIT

unity-decal

154

dyCuong03/unity-agent-team

Skill Claude Code

URP Decal Projector creation and configuration plus DecalRendererFeature setup. Use when users want to create, inspect, configure, batch-edit, delete or validate URP DecalProjectors in the scene, or ensure the active URP renderer has DecalRendererFeature attached. HDRP decal APIs are out of scope. Triggers (EN)…

not rated 7 2mo ago A 147 tokens original MIT

unity-dotween-design

155

dyCuong03/unity-agent-team

Skill Claude Code

Source-anchored design rules for DOTween 1.3.015 (Unity 2018+). Load before writing any DOTween.Init / DOMove / Sequence.Append / SetLoops / SetLink / AsyncWaitForCompletion / ToUniTask code to avoid missing-target NRE, tween leaks, Safe Mode false positives, autoKill confusion, module compile errors. Triggers…

not rated 7 2mo ago A 279 tokens copy · 89% MIT

unity-dotween

156

dyCuong03/unity-agent-team

Skill Claude Code

DOTween Free/Pro automation. Free skills probe install status, read/validate/configure DOTweenSettings, list modules and shortcut extension methods, and generate runtime tween / Sequence / lifetime-safe MonoBehaviour scripts. Pro skills (dotweenpro) add/configure/inspect DG.Tweening.DOTweenAnimation components on…

not rated 7 2mo ago A 222 tokens original MIT

unity-editor

157

dyCuong03/unity-agent-team

Skill Claude Code

Unity Editor control. Use when users want to enter or exit play mode, pause, select GameObjects in Hierarchy, undo/redo, execute menu commands, get editor state/context (selection, focused window, isCompiling), or list tags/layers. Triggers: editor, play mode, enter play, exit play, stop play, pause play, select…

not rated 7 2mo ago A 167 tokens original MIT

unity-event

158

dyCuong03/unity-agent-team

Skill Claude Code

UnityEvent persistent-listener wiring at editor time: inspect, add, remove, batch-add, copy, clear, set call-state, list events on a component (e.g. Button.onClick, Slider.onValueChanged). For runtime invocation only. Triggers: UnityEvent, event, persistent listener, persistent call, onClick, onValueChanged, listener…

not rated 7 2mo ago A 122 tokens original MIT

unity-gameobject

159

dyCuong03/unity-agent-team

Skill Claude Code

GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, parent, find, or rename GameObjects. Triggers: gameobject, create gameobject, delete gameobject, duplicate, rename, transform, position, rotation, scale, parent, child, hierarchy, layer, tag, active, find, primitive…

not rated 7 2mo ago A 146 tokens original MIT

unity-graphics

160

dyCuong03/unity-agent-team

Skill Claude Code

Project-wide GraphicsSettings / QualitySettings / Always Included Shaders / shader stripping for SRP-era Unity projects. Use when users want to inspect graphics & quality overview, switch quality level, assign or clear the default / per-quality SRP asset, manage Always Included Shaders, or configure lightmap / fog /…

not rated 7 2mo ago A 174 tokens original MIT

unity-history

161

dyCuong03/unity-agent-team

Skill Claude Code

A Unity Editor tool for moving backward or forward through the editor's built-in undo history. It can undo or redo one or more operations and report the current undo group.

not rated 7 2mo ago A 96 tokens original MIT

unity-importer

162

dyCuong03/unity-agent-team

Skill Claude Code

Asset import settings — texture, audio, model importers + sprite settings + per-platform overrides + reimport. Use when users want to configure import settings, change texture type/maxSize/compression/filter/mipmap/sRGB/wrap, audio loadType/compressionFormat/quality/forceToMono, model…

not rated 7 2mo ago A 253 tokens copy · 91% MIT

unity-inspector

163

dyCuong03/unity-agent-team

Skill Claude Code

A Unity Inspector design guide for making script settings clearer and safer in the Unity editor. The Inspector is the editor panel where developers and designers view and change an object's saved fields.

not rated 7 2mo ago A 86 tokens original MIT

unity-light

164

dyCuong03/unity-agent-team

Skill Claude Code

Unity lighting / scene lights / reflection probes / light probe groups. Use when users want to create or configure Unity Directional / Point / Spot / Area lights, batch-toggle scene lights, place reflection probes, place light probe grids, or inspect Lightmap baking settings. Triggers (EN): Unity light, scene light…

not rated 7 2mo ago A 164 tokens original MIT

unity-material

165

dyCuong03/unity-agent-team

Skill Claude Code

Unity material asset & shader property editing (Built-in / URP / HDRP). Use when users want to create / duplicate / assign materials, set color or emission, set textures (and tiling/offset), change shader, set float/int/vector properties, toggle shader keywords, set render queue, or change GI flags. Triggers (EN)…

not rated 7 2mo ago A 202 tokens original MIT

unity-navmesh

166

dyCuong03/unity-agent-team

Skill Claude Code

A Unity tool for navigation meshes, maps that describe where game characters can walk, and for pathfinding, which calculates routes through those maps. It also manages moving agents and obstacles.

not rated 7 2mo ago A 104 tokens original MIT

unity-netcode-design

167

dyCuong03/unity-agent-team

Skill Claude Code

Source-anchored design rules for Netcode for GameObjects 2.x. Load this before writing any NetworkBehaviour / RPC / NetworkVariable / Spawn code to avoid hallucinated APIs and lifecycle-ordering bugs. Triggers: netcode, NGO, NetworkManager, NetworkObject, NetworkBehaviour, NetworkVariable, NetworkList…

not rated 7 2mo ago A 279 tokens original MIT

unity-netcode

168

dyCuong03/unity-agent-team

Skill Claude Code needs its repo

Netcode for GameObjects (NGO 2.x) multiplayer automation. Create NetworkManager + UnityTransport, edit NetworkConfig (TickRate / ConnectionApproval / EnableSceneManagement / NetworkTopology / ClientSynchronizationMode), configure direct/Relay transport, attach NetworkObject / NetworkTransform / NetworkRigidbody(2D) /…

not rated 7 2mo ago A 218 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: