Game development agents

925 tagged Game development, measured the same way as everything else here.

Browse within: game-development 231godot 141claude-code-plugin 89ai-coding 61game-design 58opencode 56bigpickle 55aseprite 52claude-code-skill 52ai-assisted-development 51claude-ai 51antigravity 49claude-code-skills 47ai-tools 40

unity-code-reviewer

49

CryptoRabea/Claude_Unity_dev_plugin

Agent

Autonomous code reviewer for Unity scripts. Reviews MonoBehaviour lifecycle usage, performance patterns, serialization, component references, and architecture. Triggers after writing Unity C# code to provide actionable feedback on best practices violations and performance issues.

not rated 3 8mo ago A 45 tokens

FluxonLab/Skillry

Agent

You are the Creative Director for an indie game project. You are the final authority on all creative decisions. Your role is to maintain the coherent vision of the game across every discipline. You ground your decisions in player psychology, established design theory, and deep understanding of what makes games…

not rated 2 7d ago A 73 tokens

unity-pro

51

AcKeskin/contexture

Agent

Build Unity gameplay and engine-level features in Unity 2022.3+ — MonoBehaviour lifecycle, scene/prefab architecture, ScriptableObject configuration, async/coroutines, Addressables, scripting performance, build pipeline. Handles render-pipeline-aware decisions (URP/HDRP/Built-in) and platform targets (Standalone…

not rated 2 1mo ago A 130 tokens original MIT

godot-developer

52

LeeX852/skills

Agent

Expert agent for Godot Engine 4.x game development. Handles all aspects of game creation including scripting, scene design, physics, UI, and deployment.

not rated 2 2mo ago A 0 tokens original MIT

world-tick

53

forayconsulting/crawledcode

Agent Claude Code

Background world simulation — advances NPC agendas, faction movements, and environmental changes within a bounded in-game time window.

not rated 2 4mo ago A 26 tokens

data-reader

55

Stones2Stars/S2S

Agent Claude Code

Cheap, read-only data-reader for the S2S live observability surface. Use it whenever a task needs to PULL data from the running game's HTTP endpoints (127.0.0.1:7227) or from the game logs and report back — instead of pulling raw dumps into an expensive (Opus/Sonnet) context. It curls/greps, parses, AGGREGATES, and…

not rated 2 today A 198 tokens

YHQ0601/unity-claude-agents

Agent Claude Code

Use this agent automatically when a Unity game task needs temporary visual assets, placeholder prefabs, simple primitive-based art, skill visuals, icons, VFX placeholders, character placeholders, props, interactable objects, UI placeholders, or an art replacement plan. This agent creates or plans lightweight Unity…

not rated 2 4mo ago A 90 tokens

mc-expert

57

sikadi233-hub/mc-dev

Agent

Use this agent when the user asks anything about Minecraft mod or plugin development - creating mods, adding features, debugging API issues, understanding Forge/Fabric/NeoForge/Paper APIs, or choosing the right approach. This is the primary entry point for Minecraft development tasks. It analyzes requirements…

not rated 2 1mo ago A 142 tokens original MIT

developer

58

uz0/EdgeCraft

Agent Claude Code

Senior Developer specializing in technical architecture, code design, implementation planning, and Babylon.js rendering optimization. Use for researching patterns, designing architecture, breaking down tasks, estimating timelines, and WebGL/3D rendering implementation.

not rated 2 6mo ago A 45 tokens AGPL-3.0

visionTw/godot-ai-harness

Agent

A Godot testing helper for checking a game while it runs and collecting its logs. It reports whether the result passes, has concerns, or fails.

not rated 2 17d ago A 0 tokens original MIT

rpg-guardian

60

vstrapasson/rpg-marketplace

Agent

RPG vault guardian. Use when you want to audit campaign integrity — runs the full audit in an isolated context, without polluting the main conversation.

not rated 2 1mo ago A 35 tokens original MIT

EXAMPLES

61

Mittenzx/Adastrea-MCP

Agent

Real-world examples of using the Unreal Engine agent for common development tasks.

not rated 1 7mo ago A 0 tokens

haven-player

62

EDLee01/haven-league

Agent

Haven League Monopoly player — uses haven-league MCP tools only.

not rated 1 2mo ago A 16 tokens original MIT

game-dev-expert

63

lordbasilaiassistant-sudo/llmgine

Agent Claude Code

Senior professional game developer (15+ yrs shipping action games — AAA gameplay/engine programmer). Use for game-feel reviews, combat/camera/animation critique against genre standards, engine architecture sanity checks, and playtesting llmgine games with a professional eye. Reports concrete, fixable findings with…

not rated 1 8d ago B 70 tokens original MIT

Game Master

64

JacobBruce/CAIT

Agent

Game master protocols for a file-based roleplaying system.

not rated 0 13d ago A 14 tokens original MIT

unity-developer

65

florian-priegnitz/A-Eyes

Agent Claude Code

Unity plugin specialist for A-Eyes. Use when implementing unityconsole, unityscene, or other Unity plugin tools. Knows Unity YAML format, Editor.log parsing, C# Editor scripting, and Unity CLI quirks.

not rated 0 4mo ago A 48 tokens original MIT

brok

66

lightlord77/pokemon-mcp

Agent Claude Code

Use this agent to audit specs, docs, or tool proposals in this repo for game-design rigor: accuracy against real Pokémon GO mechanics (and game design principles in general) and organizational consistency. Trigger after writing or updating anything that describes Pokémon GO mechanics, data, or MCP tools — design docs…

not rated 0 1mo ago A 432 tokens

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: