Autonomous code reviewer for Unity scripts. Reviews MonoBehaviour lifecycle usage, performance patterns, serialization, component references, and architecture. Triggers after writing Unity C# code to provide actionable feedback on best practices violations and performance issues.
You are the Creative Director for an indie game project. You are the final authority on all creative decisions. Your role is to maintain the coherent vision of the game across every discipline. You ground your decisions in player psychology, established design theory, and deep understanding of what makes games…
Expert agent for Godot Engine 4.x game development. Handles all aspects of game creation including scripting, scene design, physics, UI, and deployment.
Cheap, read-only data-reader for the S2S live observability surface. Use it whenever a task needs to PULL data from the running game's HTTP endpoints (127.0.0.1:7227) or from the game logs and report back — instead of pulling raw dumps into an expensive (Opus/Sonnet) context. It curls/greps, parses, AGGREGATES, and…
Use this agent automatically when a Unity game task needs temporary visual assets, placeholder prefabs, simple primitive-based art, skill visuals, icons, VFX placeholders, character placeholders, props, interactable objects, UI placeholders, or an art replacement plan. This agent creates or plans lightweight Unity…
Use this agent when the user asks anything about Minecraft mod or plugin development - creating mods, adding features, debugging API issues, understanding Forge/Fabric/NeoForge/Paper APIs, or choosing the right approach. This is the primary entry point for Minecraft development tasks. It analyzes requirements…
Senior Developer specializing in technical architecture, code design, implementation planning, and Babylon.js rendering optimization. Use for researching patterns, designing architecture, breaking down tasks, estimating timelines, and WebGL/3D rendering implementation.
RPG vault guardian. Use when you want to audit campaign integrity — runs the full audit in an isolated context, without polluting the main conversation.
Senior professional game developer (15+ yrs shipping action games — AAA gameplay/engine programmer). Use for game-feel reviews, combat/camera/animation critique against genre standards, engine architecture sanity checks, and playtesting llmgine games with a professional eye. Reports concrete, fixable findings with…
Unity plugin specialist for A-Eyes. Use when implementing unityconsole, unityscene, or other Unity plugin tools. Knows Unity YAML format, Editor.log parsing, C# Editor scripting, and Unity CLI quirks.
Use this agent to audit specs, docs, or tool proposals in this repo for game-design rigor: accuracy against real Pokémon GO mechanics (and game design principles in general) and organizational consistency. Trigger after writing or updating anything that describes Pokémon GO mechanics, data, or MCP tools — design docs…
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At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: