Skill Claude CodeCodex
Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checks.
342 tagged unity, measured the same way as everything else here.
Browse within: game-development 77ai-integration 60skill 59workflow 59unity3d 45unity2d 14ai-workflow 13antigravity-ide 13unity-package 11coding-agent 10harness 8in-game-console 8jahro 8unitymcp 7
Skill Claude CodeCodex
Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checks.
Skill Claude CodeCodex
Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay mouse clicks, long-press (LongPress), movement delta (MoveDelta/SmoothDelta), or scroll. Use --dry-run to check what a Game View coordinate hits in 3D physics before clicking (works in EditMode; no Input System required). Use…
Skill Claude CodeCodex
Simulate PlayMode EventSystem UI mouse actions using screen coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.
Instructions file CodexOpenCode
AGENTS.md instructions for hatayama/unity-cli-loop, covering architecture overview, repository map, cli / unity package compatibility, project runner pin and generated skill files.
Instructions file
Claude Code instructions for hatayama/unity-cli-loop, a project described as: Let AI Drive Unity, from Editor to Play Mode.
Skill Claude CodeCodex
Use for Unity Editor automation through UniCli in projects where unicli is available: running unicli exec/unicli eval, editing files under Assets/ or Packages/, compiling Unity code, running EditMode/PlayMode tests, and creating or modifying GameObjects, scenes, prefabs, assets, packages, build settings, project…
Plugin Claude Code
Plugin marketplace listing 1 plugin: unicli.
Settings file Claude Code
Agent settings declaring 7 allowed tools.
Instructions file
Instructions for yucchiy/UniCli, covering unicli, project structure, quick commands, build protocol (must be built first to trigger file copy) and build client.
Instructions file CodexOpenCode
A Chinese-language development guide for AIBridge, a Unity package that connects AI-assisted workflows with Unity projects. It defines documentation, knowledge-base, language, and workflow rules.
Skill Claude CodeCodex
Unity Editor and Player Runtime CLI integration for AIBridge. Use for harness snapshot reads, Unity compile/logs/assets/scenes/prefabs/Inspector, screenshots/GIFs, Play Mode input, Runtime Player targets, focus/menu/game view, or AIBridgeCLI syntax. Route batch/multi, complex prefab patching, and direct UnityYAML…
Skill Claude CodeCodex
Optional read-only AIBridge Code Index lightweight lookup for Unity C# declaration names. Use only when Root Rule declares Code Index enabled and this Skill is installed. Map declaration names to files or positions. Do not use for references, callers, implementations, derived types, diagnostics, comments, strings, or…
Skill Claude CodeCodex
Unity Prefab asset patch workflow for AIBridge. Use when modifying complex prefab assets with prefab patch operations, child or component creation, SerializedProperty writes, array edits, internal GameObject/component references, dry-run validation, or when deciding between prefab patch, inspector setproperty, scene…
Instructions file
Instructions for IvanMurzak/Unity-AI-Animation, covering claude.md, what this is, build / run, critical invariants and find detail in.
OneYoungMean/KimodoUnityBridge
Instructions file CodexOpenCode
Instructions for OneYoungMean/KimodoUnityBridge: This root file is the repository-tool entry point. Detailed maintenance rules are in development/AGENTS.md; animation execution rules are in SKILL.md, and command details are in Command/help.json.
OneYoungMean/KimodoUnityBridge
Skill Claude CodeCodex
Install KimodoUnityBridge and route Unity animation work through its cooperating capability tools.
MCP server Claude CodeCodexCursor +2
MCP server providing ground-truth Unity API documentation (2022/2023/6) -- prevents AI hallucination of signatures, namespaces, and deprecated APIs. Runs locally from the unity-api-mcp Python package. Needs 2 environment variables to run.
IvanMurzak/Unity-AI-ProBuilder
Instructions file
Instructions for IvanMurzak/Unity-AI-ProBuilder, covering claude.md, what this is, build / run, critical invariants and find detail in.
Instructions file
Claude Code instructions for CognitiveVR/cvr-sdk-unity, covering cognitive3d unity sdk technical reference, critical rules, operating rules, trust hierarchy and pre-implementation discovery.
Instructions file GitHub Copilot
Instructions for sinanata/unity-mesh-fracture: This repository follows the cross-tool AGENTS.md standard. Read /AGENTS.md for the full guide: the MeshFracture API, the bake-at-load / look-up-at-impact pipeline, the material rules, build and preview commands, and the pull-request checklist.
Instructions file CodexOpenCode
Instructions for sinanata/unity-mesh-fracture, covering agents.md, what this project is, golden rules (do not violate), wire it into your project and public api.
Command Claude Code
Transform a rough game idea into structured design document sections.
Command Claude Code
Build a feature complete: interrogation -> TDD implementation -> game feel -> documentation — all in one pass.
Command Claude Code
Initialize a new Unity project with all infrastructure: folders, packages, git, and MCP connections.
At most 3 mods per repository are shown here — the rest are on their repository pages: