unity skills

342 tagged unity, measured the same way as everything else here.

Browse within: game-development 77ai-integration 60skill 59workflow 59unity3d 45unity2d 14ai-workflow 13antigravity-ide 13unity-package 11coding-agent 10harness 8in-game-console 8jahro 8unitymcp 7

hatayama/unity-cli-loop

Skill Claude CodeCodex

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checks.

522 +1 changed 2d ago A 43 tokens original MIT

hatayama/unity-cli-loop

Skill Claude CodeCodex

Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay mouse clicks, long-press (LongPress), movement delta (MoveDelta/SmoothDelta), or scroll. Use --dry-run to check what a Game View coordinate hits in 3D physics before clicking (works in EditMode; no Input System required). Use…

522 +1 changed 2d ago A 113 tokens original MIT

hatayama/unity-cli-loop

Skill Claude CodeCodex

Simulate PlayMode EventSystem UI mouse actions using screen coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.

522 +1 changed 2d ago A 39 tokens original MIT

hatayama/unity-cli-loop

Instructions file CodexOpenCode

AGENTS.md instructions for hatayama/unity-cli-loop, covering architecture overview, repository map, cli / unity package compatibility, project runner pin and generated skill files.

522 +1 changed 2d ago A 3,014 tokens original MIT

hatayama/unity-cli-loop

Instructions file

Claude Code instructions for hatayama/unity-cli-loop, a project described as: Let AI Drive Unity, from Editor to Play Mode.

522 +1 2d ago A 3 tokens copy · 100% MIT

unity-development

30

yucchiy/UniCli

Skill Claude CodeCodex

Use for Unity Editor automation through UniCli in projects where unicli is available: running unicli exec/unicli eval, editing files under Assets/ or Packages/, compiling Unity code, running EditMode/PlayMode tests, and creating or modifying GameObjects, scenes, prefabs, assets, packages, build settings, project…

251 1mo ago A 106 tokens original MIT

unicli marketplace

31

yucchiy/UniCli

Plugin Claude Code

Plugin marketplace listing 1 plugin: unicli.

251 1mo ago A tokens not measured original MIT

UniCli

32

yucchiy/UniCli

Settings file Claude Code

Agent settings declaring 7 allowed tools.

251 1mo ago A tokens not measured original MIT

UniCli CLAUDE.md

33

yucchiy/UniCli

Instructions file

Instructions for yucchiy/UniCli, covering unicli, project structure, quick commands, build protocol (must be built first to trigger file copy) and build client.

251 1mo ago A 6,796 tokens original MIT

AIBridge AGENTS.md

34

liyingsong99/AIBridge

Instructions file CodexOpenCode

A Chinese-language development guide for AIBridge, a Unity package that connects AI-assisted workflows with Unity projects. It defines documentation, knowledge-base, language, and workflow rules.

215 +1 1mo ago A 1,512 tokens original MIT

aibridge

35

liyingsong99/AIBridge

Skill Claude CodeCodex

Unity Editor and Player Runtime CLI integration for AIBridge. Use for harness snapshot reads, Unity compile/logs/assets/scenes/prefabs/Inspector, screenshots/GIFs, Play Mode input, Runtime Player targets, focus/menu/game view, or AIBridgeCLI syntax. Route batch/multi, complex prefab patching, and direct UnityYAML…

215 +1 1mo ago A 79 tokens original MIT

aibridge-code-index

36

liyingsong99/AIBridge

Skill Claude CodeCodex

Optional read-only AIBridge Code Index lightweight lookup for Unity C# declaration names. Use only when Root Rule declares Code Index enabled and this Skill is installed. Map declaration names to files or positions. Do not use for references, callers, implementations, derived types, diagnostics, comments, strings, or…

215 +1 1mo ago A 70 tokens original MIT

liyingsong99/AIBridge

Skill Claude CodeCodex

Unity Prefab asset patch workflow for AIBridge. Use when modifying complex prefab assets with prefab patch operations, child or component creation, SerializedProperty writes, array edits, internal GameObject/component references, dry-run validation, or when deciding between prefab patch, inspector setproperty, scene…

215 +1 1mo ago A 72 tokens original MIT

OneYoungMean/KimodoUnityBridge

Instructions file CodexOpenCode

Instructions for OneYoungMean/KimodoUnityBridge: This root file is the repository-tool entry point. Detailed maintenance rules are in development/AGENTS.md; animation execution rules are in SKILL.md, and command details are in Command/help.json.

95 3d ago A 82 tokens original Apache-2.0

unity-api-mcp

41

Codeturion/unity-api-mcp

MCP server Claude CodeCodexCursor +2

MCP server providing ground-truth Unity API documentation (2022/2023/6) -- prevents AI hallucination of signatures, namespaces, and deprecated APIs. Runs locally from the unity-api-mcp Python package. Needs 2 environment variables to run.

66 1mo ago A tokens not measured original MIT

CognitiveVR/cvr-sdk-unity

Instructions file

Claude Code instructions for CognitiveVR/cvr-sdk-unity, covering cognitive3d unity sdk technical reference, critical rules, operating rules, trust hierarchy and pre-implementation discovery.

52 6d ago A 3,897 tokens

sinanata/unity-mesh-fracture

Instructions file GitHub Copilot

Instructions for sinanata/unity-mesh-fracture: This repository follows the cross-tool AGENTS.md standard. Read /AGENTS.md for the full guide: the MeshFracture API, the bake-at-load / look-up-at-impact pipeline, the material rules, build and preview commands, and the pull-request checklist.

45 +1 1mo ago A 346 tokens original MIT

sinanata/unity-mesh-fracture

Instructions file CodexOpenCode

Instructions for sinanata/unity-mesh-fracture, covering agents.md, what this project is, golden rules (do not violate), wire it into your project and public api.

45 +1 1mo ago A 2,647 tokens original MIT

At most 3 mods per repository are shown here — the rest are on their repository pages: