dyCuong03/unity-agent-team

Unity Agent Team is a multi-agent AI framework for Unity DOTS (ECS, Jobs, Burst). It simulates a real dev team (Architect, Unity Dev, Data Tool, QA) to design, build, debug, and optimize systems using a structured workflow. Includes MCP integration, skill-based roles, and subagent execution for scalable, production-ready development.

7Stars on the repository
197Mods indexed here, across every type
2mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

unity-adr

121

dyCuong03/unity-agent-team

Skill Claude Code

A short architecture decision record helper for Unity projects. An architecture decision record is a note that captures a technical choice, the alternatives considered, and its consequences.

not rated 7 2mo ago A 86 tokens original MIT

unity-animator

122

dyCuong03/unity-agent-team

Skill Claude Code

Unity Animator Controller editing and runtime parameter control: create controllers, add states/transitions/parameters, play animation states, drive triggers/floats/bools. Triggers: animation, animator, Animator Controller, controller, state, state machine, transition, layer, parameter, trigger, float, int, bool…

not rated 7 2mo ago A 123 tokens copy · 88% MIT

unity-architecture

123

dyCuong03/unity-agent-team

Skill Claude Code

A Unity game architecture advisor for planning gameplay and system structure before writing code. Unity is a tool for building games, and the advisor covers modules, scenes, data, communication, and refactoring.

not rated 7 2mo ago A 96 tokens copy · 89% MIT

unity-asmdef

124

dyCuong03/unity-agent-team

Skill Claude Code

An advisor for Unity assembly definitions, which divide a project into separately compiled code groups. It covers boundaries between modules, editor code, game code, and tests.

not rated 7 2mo ago A 76 tokens original MIT

unity-asset

125

dyCuong03/unity-agent-team

Skill Claude Code

Unity asset management. Use when users want to import (external file), delete, move/rename, duplicate, find/search, get info, create folders, refresh AssetDatabase, reimport (single or batch), or read/set asset labels. Triggers: asset, import asset, delete asset, move asset, rename asset, duplicate asset, find asset…

not rated 7 2mo ago A 160 tokens original MIT

unity-async

126

dyCuong03/unity-agent-team

Skill Claude Code

A Unity guide for choosing how scheduled work runs and stops, including per-frame updates, coroutines, timers, and async tasks. It also covers who owns that work and how it is cancelled and cleaned up.

not rated 7 2mo ago A 88 tokens original MIT

unity-batch

127

dyCuong03/unity-agent-team

Skill Claude Code

Batch query, preview-confirm-execute, async job orchestration, and bulk scene cleanup for UnitySkills. Use when users want a unified batch query (gameobjects/components/assets), preview before mutation (rename/set property/replace material/missing scripts/standardize naming/render layer/cleanup temp), execute with…

not rated 7 2mo ago A 281 tokens copy · 86% MIT

unity-blueprints

128

dyCuong03/unity-agent-team

Skill Claude Code

A planning guide for structuring a small Unity game, such as a platformer, shooter, puzzle game, or tower defense game. It outlines the main gameplay loop, scenes, code modules, data, and user interface responsibilities.

not rated 7 2mo ago A 101 tokens original MIT

unity-bookmark

129

dyCuong03/unity-agent-team

Skill Claude Code

Scene View bookmarks — save the current selection plus Scene View camera pivot/rotation/size under a name, jump back to it later, list, delete. Use when users want to save, recall, or manage scene viewpoints + selections in the editor. Triggers: bookmark, bookmarks, save view, goto view, jump to view, scene view…

not rated 7 2mo ago A 123 tokens original MIT

unity-camera

130

dyCuong03/unity-agent-team

Skill Claude Code

Unity Scene View + Game Camera control. Use when users want to move/rotate the editor view, create or configure scene cameras, change FOV / clip planes / culling mask, switch orthographic vs perspective, or capture a screenshot. Triggers (EN): Unity camera, scene camera, Game Camera, Scene View, viewport, FOV, field…

not rated 7 2mo ago A 160 tokens original MIT

unity-cinemachine

131

dyCuong03/unity-agent-team

Skill Claude Code

Cinemachine Virtual Camera setup and configuration for cinematic / gameplay cameras: VCam, FreeLook, ClearShot, StateDriven, Sequencer, MixingCamera, Body/Aim/Noise pipeline, Impulse system, target groups, splines, blends, CinemachineBrain. Triggers: cinemachine, virtual camera, vcam, CinemachineBrain, brain…

not rated 7 2mo ago A 185 tokens original MIT

unity-cleaner

132

dyCuong03/unity-agent-team

Skill Claude Code

Project cleanup and audit utilities — find unused assets, content-hash duplicates, missing script/asset references, empty folders, large assets, and dependency trees; delete via a two-step confirm-token flow; fix missing-script components in-place. Use when users want to clean up, audit, or shrink the project.…

not rated 7 2mo ago A 167 tokens copy · 89% MIT

unity-component

133

dyCuong03/unity-agent-team

Skill Claude Code

GameObject component management. Use when users want to add, remove, list, copy, enable/disable components, or read/set component properties (Rigidbody, Collider, AudioSource, custom scripts). Triggers: component, add component, remove component, list components, set property, get properties, copy component, enable…

not rated 7 2mo ago A 142 tokens original MIT

unity-console

134

dyCuong03/unity-agent-team

Skill Claude Code

Unity Editor console log capture, query, write and settings. Read existing console history, start/stop capture buffer, log custom messages, clear console, configure error-pause / collapse / clear-on-play, export to file, count by type. Triggers: console, console window, log, logs, warning, error, exception, assert…

not rated 7 2mo ago A 237 tokens original MIT

unity-debug

135

dyCuong03/unity-agent-team

Skill Claude Code

Debug, diagnostics and compile state. Read console errors, force recompile, fetch stack traces, list assemblies, manage scripting define symbols, sample memory, and triage editor health. Triggers: debug, diagnostics, triage, error, exception, warning, console error, compilation, recompile, force recompile, refresh…

not rated 7 2mo ago A 234 tokens original MIT

unity-decal

136

dyCuong03/unity-agent-team

Skill Claude Code

URP Decal Projector creation and configuration plus DecalRendererFeature setup. Use when users want to create, inspect, configure, batch-edit, delete or validate URP DecalProjectors in the scene, or ensure the active URP renderer has DecalRendererFeature attached. HDRP decal APIs are out of scope. Triggers (EN)…

not rated 7 2mo ago A 147 tokens original MIT

unity-dotween-design

137

dyCuong03/unity-agent-team

Skill Claude Code

Source-anchored design rules for DOTween 1.3.015 (Unity 2018+). Load before writing any DOTween.Init / DOMove / Sequence.Append / SetLoops / SetLink / AsyncWaitForCompletion / ToUniTask code to avoid missing-target NRE, tween leaks, Safe Mode false positives, autoKill confusion, module compile errors. Triggers…

not rated 7 2mo ago A 279 tokens copy · 89% MIT

unity-dotween

138

dyCuong03/unity-agent-team

Skill Claude Code

DOTween Free/Pro automation. Free skills probe install status, read/validate/configure DOTweenSettings, list modules and shortcut extension methods, and generate runtime tween / Sequence / lifetime-safe MonoBehaviour scripts. Pro skills (dotweenpro) add/configure/inspect DG.Tweening.DOTweenAnimation components on…

not rated 7 2mo ago A 222 tokens original MIT

unity-editor

139

dyCuong03/unity-agent-team

Skill Claude Code

Unity Editor control. Use when users want to enter or exit play mode, pause, select GameObjects in Hierarchy, undo/redo, execute menu commands, get editor state/context (selection, focused window, isCompiling), or list tags/layers. Triggers: editor, play mode, enter play, exit play, stop play, pause play, select…

not rated 7 2mo ago A 167 tokens original MIT

unity-event

140

dyCuong03/unity-agent-team

Skill Claude Code

UnityEvent persistent-listener wiring at editor time: inspect, add, remove, batch-add, copy, clear, set call-state, list events on a component (e.g. Button.onClick, Slider.onValueChanged). For runtime invocation only. Triggers: UnityEvent, event, persistent listener, persistent call, onClick, onValueChanged, listener…

not rated 7 2mo ago A 122 tokens original MIT

unity-gameobject

141

dyCuong03/unity-agent-team

Skill Claude Code

GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, parent, find, or rename GameObjects. Triggers: gameobject, create gameobject, delete gameobject, duplicate, rename, transform, position, rotation, scale, parent, child, hierarchy, layer, tag, active, find, primitive…

not rated 7 2mo ago A 146 tokens original MIT

unity-graphics

142

dyCuong03/unity-agent-team

Skill Claude Code

Project-wide GraphicsSettings / QualitySettings / Always Included Shaders / shader stripping for SRP-era Unity projects. Use when users want to inspect graphics & quality overview, switch quality level, assign or clear the default / per-quality SRP asset, manage Always Included Shaders, or configure lightmap / fog /…

not rated 7 2mo ago A 174 tokens original MIT

unity-history

143

dyCuong03/unity-agent-team

Skill Claude Code

A Unity Editor tool for moving backward or forward through the editor's built-in undo history. It can undo or redo one or more operations and report the current undo group.

not rated 7 2mo ago A 96 tokens original MIT

unity-importer

144

dyCuong03/unity-agent-team

Skill Claude Code

Asset import settings — texture, audio, model importers + sprite settings + per-platform overrides + reimport. Use when users want to configure import settings, change texture type/maxSize/compression/filter/mipmap/sRGB/wrap, audio loadType/compressionFormat/quality/forceToMono, model…

not rated 7 2mo ago A 253 tokens copy · 91% MIT

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