Skill Claude CodeCodex
Three.js TypeScript 3D game development patterns including scene architecture, geometry, manual physics, input handling, camera, lighting, and HUD. Use when implementing or modifying a Three.js 3D game.
6,944 mods in this category, of every kind an agent can take. Each one carries what it costs per session, what the scan found, and whether it is the original.
Skill Claude CodeCodex
Three.js TypeScript 3D game development patterns including scene architecture, geometry, manual physics, input handling, camera, lighting, and HUD. Use when implementing or modifying a Three.js 3D game.
Plugin Claude Code
Bundles 1 skill, 1 MCP server · 48 tokens together
Inspect, build, repair, validate, and playtest Roblox Studio maps and Luau through a local MCP bridge.
Skill Claude Code
ECB playback failure debugger for Unity DOTS/ECS. Load when you see: "EntityCommandBuffer playback failed", "entityExists=False", "Buffer does not exist on entity", "Component does not exist on entity", "AppendDestroyedEntityRecordError", "Invalid deferred entity", "Duplicate AddComponent during playback"…
SimoneRecchia/minecraft-schematic-lab
Plugin Claude Code
AI builder for Minecraft: Claude designs builds and working redstone (tested in a faithful simulator), builds on the terrain of your own world, shows it in 3D and exports schematics, vanilla data packs or a copy of your world. Java 1.8 to latest.
Skill Claude CodeCodex
Ask language models from a Turbo plugin with IAi - an AiAgent class (instructions, McpTool tools, MaxSteps, budgets, middleware, stop conditions), AiCall (who it acts as, memory, overrides), typed answers with AiAgent , player text as PlayerText, approvals for tools that change things - and test it with AiFake. Use…
Skill Claude Code
Takes a validated Universal Assembly Graph (UAG) produced by the game-designer skill and realizes it in UEFN by calling this repo's own MCP tools (runtoolbelttool, qfoldit tools). Use this skill whenever a UAG needs to be turned into actual placed actors/lights/audio/particles in a live UEFN project, or when the user…
Plugin Claude Code
Bundles 1 skill, 12 hooks · 62 tokens together
Arcade games for Claude Code — auto-playing pixel games driven by real-time token usage.
Plugin Claude Code
Bundles 1 skill, 1 MCP server · 0 tokens together
Godot 4 engine control via MCP — 49 tools, game builder, fleet pipeline.
toptalentcoder/Cursor-AwesomeRules
Cursor rule Cursor
Defines the core mechanics of the game, including map generation, resource management, and nation interactions. This rule focuses on the overall structure of the game world and gameplay loop.
Plugin Claude Code
Bundles 24 skills, 10 agents · 1,004 tokens together
Skills bundled with MCP Game Deck for Unity development workflows.
MCP server Claude CodeCodexCursor +2
MCP server "mcp-novel-game-server" as configured in gotalab/mcp-novel-game-server. Runs locally from the mcp-novel-game-server Python package.
Zhou-Shilin/mcp-server-minecraft-mod-devdoc
MCP server Claude CodeCodexCursor +2
MCP server "mcp-server-minecraft-mod-devdoc" as configured in Zhou-Shilin/mcp-server-minecraft-mod-devdoc. Runs locally from the mcp-server-minecraft-mod-devdoc Python package.
Plugin Claude Code
Bundles 1 command, 6 hooks · 14 tokens together
A floating Pokémon companion for Claude Code — a random gen-1 partner appears daily, reacts to your session, and evolves as you complete tasks.
TomLeeLive/openclaw-unreal-skill
Skill Claude CodeCodex
Control Unreal Engine Editor via OpenClaw Unreal Plugin. Use for Unreal development tasks including level/actor management, transforms, PIE control, debugging, input simulation, and console commands. Can create/delete actors, save levels, run console commands, simulate input, and capture viewport screenshots and logs.…
Skill Claude CodeCodex
Comprehensive GameMaker Studio 2 and GML expertise covering beginner to advanced topics. Provides guidance on object creation, GML syntax, event systems, data structures, file I/O, shaders, networking, platform-specific features, performance optimization, and debugging. Automatically invoked when working with .gml…
Plugin Claude Code
Bundles 1 skill · 59 tokens together
Teaches how to architect reusable Unity game systems as modular UPM packages with ScriptableObject-driven architecture.
Skill Claude CodeCodex
Use when creating board game inserts or organizers using The Boardgame Insert Toolkit (BIT).
Skill Claude CodeCodex
A recipe for making the classic Snake game, where the player steers a growing snake toward food and loses by hitting a wall or its own body. It defines keyboard controls, scoring, collision handling, and restart behavior.
Shellishack/3d-web-game-dev-skills
Skill Claude CodeCodex
Generate procedural low-poly 3D models with Three.js and export them as glTF or GLB assets. Use when Codex needs to create browser-previewable low-poly props, terrain, rocks, trees, buildings, vehicles, collectibles, or simple game assets with flat shading, simple geometry, materials, export controls, and validation…
Plugin Claude Code
Bundles 1 skill · 65 tokens together
FXL: an ASCII voxel language for agent-driven 3D modeling, rigging, and IK animation.
MCP server Claude CodeCodexCursor +2
MCP server "indxr" as configured in kennethlove/hangriergames. Launched with indxr serve . --all-tools.
dungnotnull/base-building-trap-defense-design-agent-skill
Skill Claude CodeCodex
Trap & Defense System Design for Base-Building Games — evidence-backed analysis harness with layered defense (L0-L5), trap-synergy chains, cost-coverage efficiency frontier, and PvP counter-play reasoning. Trigger on: base defense, trap systems, raid protection, chokepoint design, funneling, base layout analysis, PvP…
Skill Claude Code
Generate trading card creatures from URLs, breed hybrids, battle them, share via Gist.
Cursor rule Cursor
Apply this rule for any MCP Tool call for the Unreal Engine editor.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: