6,579 mods in this category, of every kind an
agent can take. Each one carries what it costs per session, what the
scan found, and whether it is the original.
Mobile-Friendly Game UI Design & Touch-Friendly Interaction — Bulletproof production-grade harness for Mobile Game UI/UX & Touch Interaction Design analysis with zero placeholder code. Use this skill whenever the user asks for mobile game UI evaluation, touch interaction design, gesture discoverability analysis…
Game Install Size Optimization harness - production-grade asset pipeline & install-size analysis. Use when optimizing game install size, reducing download/storage, implementing compression/streaming/dedup, or analyzing game asset distribution. Triggers on: game install size, asset compression, download optimization…
This document is the canonical, human- and machine-readable registry for the skill: how skills are registered, resolved, exec, and validated. It is the contract surface between the harness, the sub-skills, and any external orchestrator (Claude Code, a custom agent runtime, or CI).
Dedicated Game Server Stability & Performance Optimization — Expert Game Server Reliability & Performance Engineering analysis harness. Use this skill whenever the user mentions game servers, multiplayer infrastructure, server optimization, dedicated game hosting, cloud gaming architecture, server scaling, load…
Author RPG Maker MZ games from Claude Code: 113 MCP tools for maps, tile painting, events, database editing, and validation, plus the authoring-judgment skills that make the output actually playable.
★not rated 5▲
+1 1mo agoA
tokens not measured
originalMIT
Orchestrates Aurbis skill selection for any ESO request. Classifies the request, determines which skills to load and in what order, applies gate checks, and chains downstream skills. Use for any Elder Scrolls Online question or task.
Framework-agnostic Roblox/Luau coding standards. Use when writing, reviewing, or refactoring any Luau code (Script, LocalScript, ModuleScript) in a Roblox project, or when the user asks to keep best practices in mind as standing guidance — enforces the VARIABLES/FUNCTIONS/INITIALIZATION layout, naming, performance…
Program, build, debug, and port Sega Master System (and Game Gear / SG-1000) homebrew games in C with devkitSMS (SMSlib + PSGlib) and the SDCC Z80 compiler. Use whenever the user writes, compiles, fixes, optimizes, or ports an SMS/Master System or Game Gear game or demo: the SDCC + devkitSMS toolchain; producing a…
Plan and operate live CMO battles or build and test CMO scenarios through a local stdio MCP bridge.
★not rated 5
changed 3d agoA
tokens not measured
originalMIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: