Game development

7,186 mods in this category, of every kind an agent can take. Each one carries what it costs per session, what the scan found, and whether it is the original.

unity-batch

49

Besty0728/Unity-Skills

Skill Claude CodeCodex

Unified batch and async-job orchestration.

not rated 1.7k +5 yesterday A 11 tokens original MIT

articraft-viewer

52

mattzh72/articraft

Skill Claude CodeCodex

Use when compiling Articraft records, opening the local viewer, inspecting articulated assets visually, or working on viewer API/web code.

not rated 1.5k +1 1mo ago A 32 tokens original Apache-2.0

fantasy-net

54

qq362946/Fantasy

Skill Claude CodeCodex

This guide applies to development and code review for Fantasy / Fantasy.Net / Fantasy.Unity written in C#. Use it when a task involves Fantasy server code or Unity client code using Fantasy, ECS entities/components/systems, scenes and subscenes, FTask, network handlers/messages/protocols, Address or Roaming routing…

not rated 1.4k +4 2d ago A 157 tokens

majidmanzarpour/threejs-game-skills

Skill Claude CodeCodex

Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API. Use for text-to-3D, image-to-3D, 2D concept to 3D conversion, game-ready GLB/FBX assets, characters, creatures, buildings, props, weapons, terrain pieces, auto-rigging, animation retargeting, model…

not rated 1.4k +5 1mo ago A 150 tokens original MIT

majidmanzarpour/threejs-game-skills

Skill Claude CodeCodex

Generate, convert, clean, and prepare audio assets for Three.js browser games using ElevenLabs. Use for sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature or boss stingers, announcer/dialogue TTS, scratch-performance voice conversion, voice cleanup/isolation, audio manifests, and…

not rated 1.4k +5 1mo ago A 76 tokens original MIT

majidmanzarpour/threejs-game-skills

Skill Claude CodeCodex

Primary entrypoint for complete Three.js browser game creation and premium iteration. Use by default for build-a-game, upgrade, polish, premium, AAA, high-fidelity, showcase, from-scratch, endless runner, arcade, action, or release-ready requests. Orchestrates sibling skills for gameplay, AAA graphics, UI…

not rated 1.4k +5 1mo ago A 135 tokens original MIT

challenge-run-agent

59

AgibotTech/genie_sim

Skill Claude CodeCodex

Use when the contestant wants to launch the inference Agent that connects to the Simulation gateway via WebSocket. Wraps the inference repo's ./scripts/tunnel.sh and scales to PARALLELISM processes. This is side-effecting (consumes GPUs and a parallelism slot) — confirm before launching.

not rated 1.4k +3 3d ago A 64 tokens

gearboy-debugging

60

drhelius/Gearboy

Skill Claude CodeCodex

Debug and trace Game Boy / Game Boy Color / Super Game Boy games using the Gearboy emulator MCP server. Provides workflows for SM83 CPU debugging, breakpoint management, hardware inspection, disassembly analysis, and execution tracing. Use when the user wants to debug a Game Boy game, trace code execution, inspect CPU…

not rated 1.2k 5d ago A 143 tokens GPL-3.0

gearboy-romhacking

61

drhelius/Gearboy

Skill Claude CodeCodex

Hack, modify, and translate Game Boy / Game Boy Color ROMs using the Gearboy emulator MCP server. Provides workflows for memory searching, value discovery, cheat creation, data modification, sprite/text finding, and translation patching. Use when the user wants to create cheats, find game values in memory, modify ROM…

not rated 1.2k 5d ago A 154 tokens GPL-3.0

error-recovery

63

flopperam/unreal-engine-mcp

Cursor rule

Error recovery patterns for Flopperam Unreal Engine MCP tools. Applies when a tool call returns an error, unexpected result, or partial failure.

not rated 1.1k +3 2mo ago A 0 tokens

flopperam/unreal-engine-mcp

Cursor rule

Unreal Engine MCP tool conventions -- asset path formats, batching rules, read-before-write guards, and verification patterns. Applies when using any Flopperam Unreal Engine MCP tool.

not rated 1.1k +3 2mo ago A 275 tokens

blueprint-authoring

65

flopperam/unreal-engine-mcp

Skill Claude CodeCodex

Blueprint authoring workflow for the Flopperam Unreal Engine MCP. Covers the full create, author, commit, verify cycle using the narrow bp tool surface. Use when creating or editing Blueprints, adding variables/components/events/functions, wiring graphs, or debugging compile errors.

not rated 1.1k +3 2mo ago A 62 tokens

scene-building

66

flopperam/unreal-engine-mcp

Skill Claude CodeCodex

Scene and world building workflow for the Flopperam Unreal Engine MCP. Covers actor management, landscape sculpting, foliage scattering, AI setup, cinematics, and level verification. Use when placing actors, building environments, working with landscapes/foliage, setting up AI characters, or creating Level Sequences.

not rated 1.1k +3 2mo ago A 68 tokens

unreal-mcp-overview

67

flopperam/unreal-engine-mcp

Skill Claude CodeCodex

Overview of the Flopperam Unreal Engine MCP server -- tool categories, workflows, and cross-tool relationships. Use when first connecting to a running Unreal Editor, when unsure which tool handles a task, or when the user asks about available capabilities.

not rated 1.1k +3 2mo ago A 58 tokens

ue-specifiers

68

fjz13/UnrealSpecifiers

Skill Claude CodeCodex

Use when writing, editing, reviewing, validating, or explaining Unreal Engine C++ reflected declarations: UCLASS, USTRUCT, UENUM, UINTERFACE, UPROPERTY, UFUNCTION, UPARAM, UMETA, meta=(...), Blueprint exposure, Details Panel, replication/RPC, SaveGame, Config, Instanced objects, UMG binding, type pickers, UHT…

not rated 1.1k +1 2mo ago A 0 tokens

GSManagerXZ/GameServerManager

Instructions file CodexOpenCode

Project-specific instructions for GameServerManager, a control panel for deploying and maintaining game servers such as Steam and Minecraft servers.

not rated 1.0k 5d ago A 789 tokens GPL-3.0

gdtoolkit

70

valkor-ai/loom

Skill Claude CodeCodex

Lint and format GDScript files using gdtoolkit (gdlint + gdformat). Use after writing or modifying .gd files, when asked to check code style, fix lint errors, format code, or set up linting configuration. Also use when gdlint/gdformat errors appear in output and need diagnosis. Does NOT require Godot — runs as a…

not rated 949 +15 18d ago A 83 tokens original Apache-2.0

gdunit-driver

71

valkor-ai/loom

Skill Claude CodeCodex

Run gdUnit4 unit tests and parse results into structured output. Use this skill after writing or modifying code to verify correctness via unit tests, when diagnosing test failures, or when writing new test files. Triggers: "run tests", "test fails", "write a test", any gdUnit4/unit test mention. Supports both GDScript…

not rated 949 +15 18d ago A 84 tokens original Apache-2.0

godot-e2e

72

valkor-ai/loom

Skill Claude CodeCodex

Write and run E2E (end-to-end) game tests using the godot-e2e framework. Python controls a live Godot game over TCP — Locator-based semantic queries, expect() auto-retry assertions, and engine log capture make failures self-diagnosing. Use this skill whenever you need to: Test actual gameplay: player movement…

not rated 949 +15 18d ago A 189 tokens original Apache-2.0

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: