Instructions file
Instructions for IvanMurzak/Godot-MCP, covering claude.md — godot-mcp, tool families, build / test, suite 1 — build (ci gate; 0 errors required) and cli (godot-cli).
8,627 mods in this category, of every kind an agent can take. Each one carries what it costs per session, what the scan found, and whether it is the original.
Instructions file
Instructions for IvanMurzak/Godot-MCP, covering claude.md — godot-mcp, tool families, build / test, suite 1 — build (ci gate; 0 errors required) and cli (godot-cli).
Instructions file
A set of instructions for an AI assistant that operates the Unity game engine. It tells the assistant to read relevant skill files and write command data as JSON files.
Plugin Claude Code
Bundles 1 command, 2 hooks · 13 tokens together
Exercise before prompts: a webcam-counted challenge (push-ups or squats) gates your Claude Code prompts, with Claude trash-talking you through every rep. Dodge it and the debt follows you.
Skill Claude CodeCodex
Unity Prefab asset patch workflow for AIBridge. Use when modifying complex prefab assets with prefab patch operations, child or component creation, SerializedProperty writes, array edits, internal GameObject/component references, dry-run validation, or when deciding between prefab patch, inspector setproperty, scene…
Instructions file
Instructions for f1nalspace/final_game_tech, covering final game tech codebase, core headers, layout, notes and additional resources.
Instructions file CodexOpenCode
A project instruction file for Qz-Miner, defining its collaboration rules, code boundaries, safety limits, and required checks. Qz-Miner is a Minecraft-related mining project that works with Qz-UILib.
MCP server Claude CodeCodexCursor +2
Embedded MCP server for Cocos Creator with scene script execution, project resources, prompts, and file/scene tools. Runs locally from the funplay-cocos-mcp npm package. Needs 2 environment variables to run.
Instructions file CodexOpenCode
Instructions for RaananW/babylonjs-webpack-es6, covering agents.md, what this project is, layout, how to add a scene (the only supported way) and babylon.js import rules (most common source of bugs).
MCP server Claude CodeCodexCursor +2
MCP server "gladekit-unity" as configured in Glade-tool/glade-mcp. Runs gladekit_mcp with python.
Skill Claude CodeCodex
GPU frame debugging with RenderDoc via rdc-cli. Use this skill when the user mentions: GPU debugging, .rdc files, RenderDoc, shader issues, pipeline state, rendering artifacts, frame capture, shadow problems, visual glitches, draw calls, render targets, pixel history, texture inspection, depth buffer, blend state…
winyunq/UnrealMotionGraphicsMCP
Skill Claude CodeCodex
Use when Codex needs to create, edit, inspect, validate, or demo UE5.8 UMG interfaces through Unreal Motion Graphics MCP/FabUmgMcp, especially target/default workflows, widget tree authoring, HLSL-backed UI materials, Sequencer widget animations, Blueprint event wiring, readback validation, or operation-trace demo…
sylverb/game-and-watch-retro-go-sd
Instructions file
Claude Code instructions for sylverb/game-and-watch-retro-go-sd, covering claude.md, what this project is, build / flash workflow, architecture and three storage tiers, one elf.
Instructions file
Claude Code instructions for mstan/psxrecomp, covering psxrecomp v4 — rules, 0. the architecture is locked, 2. three sources of truth, in priority order, 3. no printf debugging. no log files. ever and 4. never modify generated code.
delbaoliveira/learn-claude-code
Instructions file
Claude Code instructions for delbaoliveira/learn-claude-code, covering game development rules, characters, rooms, items and enemies.
Skill Claude CodeCodex
Use when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a spritesheet, keyframe prompts, or consistent whole-character pose animation.
Agent
Game artist. Generates and processes visual assets, registers them in manifest.json.
Instructions file CodexOpenCode
Instructions for lmwilki/civ6-mcp, covering civ 6 mcp — agent reference, coordinate system, game start, turn loop and diary.
Command Claude Code
A command named `rp` that scans the current folder and chooses a workflow based on the files it finds. It supports starting a new game-like session, continuing one with saved chat history and memory, or handling a folder with no materials.
JoasASantos/ClaudeAdvancedPlugins
Command
You are an expert game developer specializing in browser-based games using Three.js, React Three Fiber, and related web technologies. You create performant, engaging games that run in any modern browser.
neuralinitiative/claude-dnd-skill
Plugin Claude Code
Bundles 1 skill · 71 tokens together
Dungeon Master assistant for running persistent D&D 5e campaigns. Campaign creation/loading, character management, combat tracking, NPC generation, dice rolling, an optional live display companion, and full session state — all persisted across sessions. Provides the dnd skill; invoke as /dm:dnd, or just describe what.
Skill Claude CodeCodex
A guide for managing DGame Luban, a tool that turns game configuration tables and definitions into code and data files.
MCP server Claude CodeCodexCursor +2
Agent-driven Godot playtesting: editor control, input injection, game-time stepping, live state. Runs locally from the @satelliteoflove/godot-mcp npm package. Needs 2 environment variables to run.
Skill Claude CodeCodex
GAME skill. Run Matt Shumer's aim prompt to build a game against a named reference (COD, Hades, Brotato, …) — fill three paragraphs, execute, fan-out + harsh critic + blind A/B until the human stops you. Pure prompt; no harness. Art: image gen for 2D/textures, Blender MCP for 3D meshes — both feed the game. Claude…
Plugin Claude Code
Bundles 58 skills · 1,973 tokens together
Blender Skills pack with 94 specialized skills for technical art, genre/style direction, modeling, VFX, engine export, and Blender MCP production workflows.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: