6,965 mods in this category, of every kind an
agent can take. Each one carries what it costs per session, what the
scan found, and whether it is the original.
Drive canvas / WebGL / game UIs that paint to a with no DOM or accessibility node — game boards, voice-room mic seats, map tiles, 3D viewers, design canvases (Figma/mockitt), HUDs. Use when snapshot/find/eval querySelector return no ref for something clearly on screen, when the label shows in get text but has no @ref…
A guide to analysing game software made with Unity or Unreal, changing values in memory, examining Lua scripts, and inspecting graphics shaders. Cheat Engine is a Windows tool for scanning and modifying a running program's memory.
Unity Prefab asset patch workflow for AIBridge. Use when modifying complex prefab assets with prefab patch operations, child or component creation, SerializedProperty writes, array edits, internal GameObject/component references, dry-run validation, or when deciding between prefab patch, inspector setproperty, scene…
Use when Codex needs to create, edit, inspect, validate, or demo UE5.8 UMG interfaces through Unreal Motion Graphics MCP/FabUmgMcp, especially target/default workflows, widget tree authoring, HLSL-backed UI materials, Sequencer widget animations, Blueprint event wiring, readback validation, or operation-trace demo…
Exercise before prompts: a webcam-counted challenge (push-ups or squats) gates your Claude Code prompts, with Claude trash-talking you through every rep. Dodge it and the debt follows you.
★not rated 220 4mo agoA
tokens not measured
originalMIT
Create images, video, and audio with Glif. Connects the hosted Glif MCP server and adds skills for web visuals, new and edited images, app icons and logos, promo graphics and campaigns, app demo videos, game assets, audio and video, and continuing saved projects.
A research procedure for finding and evaluating game-related search terms across several sources. It checks search results and user intent, then records whether each idea should be pursued, rejected, or reviewed later.
A coding style guide for building Three.js projects with Vite, a fast JavaScript development setup, using reusable classes managed through one central `Experience` instance.
Coordinate systems, scaling architecture, hit testing, skin sprite rendering, window layout, and Compact Mode for NullPlayer's UI. Use when working on window scaling, skin rendering, coordinate transforms, visual layout, compact/status-item windows, or playlist/marquee text rendering.
Commands to drive Multiplayer Play Mode (MPPM) Play Mode Scenarios — the main Editor plus one or more virtual player (clone) Editors — and to discover those instances so you can drive each one.
GAME skill. Run Matt Shumer's aim prompt to build a game against a named reference (COD, Hades, Brotato, …) — fill three paragraphs, execute, fan-out + harsh critic + blind A/B until the human stops you. Pure prompt; no harness. Art: image gen for 2D/textures, Blender MCP for 3D meshes — both feed the game. Claude…
Dungeon Master assistant for running persistent D&D 5e campaigns. Campaign creation/loading, character management, combat tracking, NPC generation, dice rolling, an optional live display companion, and full session state — all persisted across sessions. Provides the dnd skill; invoke as /dm:dnd, or just describe what.
★not rated 171 7d agoA
tokens not measured
AGPL-3.0
You are an expert game developer specializing in browser-based games using Three.js, React Three Fiber, and related web technologies. You create performant, engaging games that run in any modern browser.
Create long-form generative art with Claude: deterministic hash-seeded rendering, resolution-agnostic output, traits and rarity design, preview capture, determinism verification tools, and platform guides for Art Blocks, 256ART, Verse, Highlight, Plottables, bootloader.art and Artpoint.
Use Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images.
Use when adding, moving, or removing images, sprites, text, or video on the Pixi'VN game canvas, or when applying or creating transitions (dissolve, fade, move, zoom, push, wipe, iris, split, flash, blur, pixelate, or a custom one built on canvas.animate/filters.animate), shake/animation effects, or ticker-based…
Connect the PlayCanvas Editor to Claude through a local MCP server.
★not rated 151▲
+2 2d agoA
tokens not measured
originalMIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: