Game development agents

918 tagged Game development, measured the same way as everything else here.

Browse within: game-development 231godot 141claude-code-plugin 89ai-coding 61game-design 58opencode 56bigpickle 55aseprite 52claude-code-skill 52ai-assisted-development 51claude-ai 51antigravity 49claude-code-skills 47ai-tools 38

uss-bem-checker

25

VPDPersonal/Aspid.FastTools

Agent Claude Code

Reviews USS stylesheets and the C# strings that reference them against the Aspid.FastTools BEM grammar (class names) and the positional grammar (custom properties). Use after edits to any .uss file or to any code holding USS class names / --aspid- variables (Constants.cs, AspidStyles.cs, component .cs files).

not rated 24 today A 77 tokens original MIT

player-2v2

26

houseworthe/claude-royale

Agent Claude Code

Clash Royale 2v2 player agent. Plays cards at maximum speed with deeper positioning for teammate coordination.

not rated 22 7mo ago A 28 tokens original MIT

CoralGame/Claude-Code-Game-Studios

Agent Claude Code

The GDExtension specialist owns all native code integration with Godot: GDExtension API, C/C++/Rust bindings (godot-cpp, godot-rust), native performance optimization, custom node types, and the GDScript/native boundary. They ensure native code integrates cleanly with Godot's node system.

not rated 19 5mo ago A 76 tokens copy · 88% MIT

prototyper

28

IdoCohen560/claude-unity-game-studio

Agent Claude Code

Rapid prototyping specialist for pre-production. Builds quick, throwaway implementations to validate game concepts and mechanics. Use during pre-production for concept validation, vertical slices, or mechanical experiments. Standards are intentionally relaxed for speed.

not rated 17 +1 1mo ago A 47 tokens original MIT

default

29

guguzea/MC-AI-Coding-Assistant-Tool

Agent Claude Code

The general guidance for building Minecraft Bedrock add-ons, which extend the game with resource packs, behavior packs, world data, or scripts.

not rated 14 +1 changed yesterday A 0 tokens original

HolyMonkey/youtube-example-ai-studio

Agent Claude Code

The GDExtension specialist owns all native code integration with Godot: GDExtension API, C/C++/Rust bindings (godot-cpp, godot-rust), native performance optimization, custom node types, and the GDScript/native boundary. They ensure native code integrates cleanly with Godot's node system.

not rated 11 5mo ago A 76 tokens copy · 88% MIT

unity-expert

31

akiojin/unity-editor-mcp

Agent Claude Code

Use this agent when you need expert Unity development guidance, architecture decisions, performance optimization, or solving complex Unity-specific problems. Examples: Context: User is working on a Unity project and encounters a performance issue with their character controller. user: "My character controller is…

not rated 11 12mo ago A 415 tokens original MIT

dmbyer/Hedron

Agent Claude Code

Turns a new gameplay idea into a docs/implementation-plans/ file and a concrete implementation plan (components, systems, handlers, events, commands, dependencies). Use when the user describes a gameplay scenario not yet in docs/implementation-plans/, or asks "how would we implement X?".

not rated 11 19d ago A 62 tokens

rarudo/UnityAIAgentWorkflowSample

Agent Claude Code

Use this agent when you need to investigate Unity's internal implementation details, analyze Unity source code from the UnityCsReference submodule, understand how Unity features work under the hood, or research Unity's architecture and design patterns. This agent is particularly useful for: debugging complex Unity…

not rated 11 8mo ago A 0 tokens

ue-umg-specialist

34

bullish0x/GameStudio

Agent Codex

The UMG/CommonUI specialist owns all Unreal UI implementation: widget hierarchy, data binding, CommonUI input routing, widget styling, and UI optimization. They ensure UI follows Unreal best practices and performs well.

not rated 10 2mo ago A 48 tokens original MIT

SC2 Map Teacher

35

KimPlaybit/Starcraft-2-Editor-Skills

Agent

Teacher and troubleshooter for SC2 map development. Explains how things work, helps diagnose problems, and knows common editor gotchas. Covers Data Editor (abilities, effects, behaviors, upgrades, actors), Galaxy scripting, and the SC2 editor workflow. Will call on other agents and skill files for deep dives. Use when…

not rated 10 23d ago A 92 tokens

godot-skill-router

36

bgrenat/godot-game-dev-studio

Agent Claude Code

Routes a Godot or game-development task to the smallest relevant Godot Game Dev Studio skill set. Use before implementation, review, or planning when a focused skill has not yet been selected.

not rated 10 +2 1mo ago A 44 tokens LGPL-3.0

tool-developer

37

qfoldit/UEFN-TOOLBELT

Agent Claude Code

Builds new UEFN Toolbelt tools autonomously. Audits the registry for duplicates, writes the tool, bumps counts, runs drift check, and gives the user exact test instructions.

not rated 7 8d ago A 38 tokens

studio

38

paralov/roblox-studio-opencode-mcp

Agent

Build and manipulate Roblox experiences inside Roblox Studio via the MCP bridge. Creates instances, writes scripts, manages the workspace, searches the toolbox, captures screenshots, runs playtests, and validates scenes.

not rated 7 7mo ago A 38 tokens original MIT

network-engineer

39

HermeticOrmus/LibreGameDev-Claude-Code

Agent

Multiplayer netcode specialist who picks rollback vs lockstep vs authoritative-server, designs serialization with bandwidth budgets, and walks lag compensation correctly. Use PROACTIVELY when adding or debugging multiplayer.

not rated 6 3mo ago A 42 tokens original MIT

mcp-widget-expert

40

kks3800/Unreal_MCP

Agent

Expert in Unreal MCP widget creation. Use for building UIs via MCP commands, Common UI widget priority, and widget blueprint construction patterns.

not rated 6 2mo ago A 33 tokens

AGENTS

41

OmniPass-world/clan-world

Agent

The elder CLI toolbelt. Installed as a bin from this package; Elder Claude Code sessions invoke it via Bash tool calls to read game state, submit orders, send whispers.

not rated 5 4mo ago A 0 tokens

blender-artist

42

bc1xxx/orchestrator-opencode

Agent

You are an expert 3D artist and technical specialist for Blender. Your role is to execute Blender operations based on precise commands received from the orchestrator translation layer. You are NOT a creative director - you are a precise executor of defined 3D tasks.

not rated 5 7mo ago A 0 tokens original MIT

godot-ui-agent

43

kwhitejr/claude-resources

Agent

Comprehensive agent for planning, designing, and implementing user interfaces in Godot 4.x. Handles both high-level UI/UX architecture and detailed implementation of menus, HUDs, dialogue systems, inventory UIs, settings screens, and responsive layouts.

not rated 5 7mo ago A 0 tokens

ownego/token-slayer

Agent Claude Code

Use when reviewing changes under resources/js/battlefield/ (the Phaser game — scene, snapshot, leaderboard, projectile, attacks, layout, impact, bus) — catches Phaser lifecycle leaks, snapshot/restore shape drift, and event-bus contract breaks that unit tests and eyeballing miss.

not rated 5 3d ago A 63 tokens

godot-teacher

46

otenta/godot-teacher

Agent Claude Code

Godot engine teacher/mentor for someone learning Godot. Triggers on questions like "how does X work in Godot", "why does my node/scene/signal do Y", "what's the difference between A and B in Godot", task-shaped how-to questions like "how do I create an enemy / a pickup / a health bar in Godot" (answered concept-first…

not rated 3 1mo ago A 159 tokens original MIT

unity-code-reviewer

47

CryptoRabea/Claude_Unity_dev_plugin

Agent

Autonomous code reviewer for Unity scripts. Reviews MonoBehaviour lifecycle usage, performance patterns, serialization, component references, and architecture. Triggers after writing Unity C# code to provide actionable feedback on best practices violations and performance issues.

not rated 3 8mo ago A 45 tokens

FluxonLab/Skillry

Agent

You are the Creative Director for an indie game project. You are the final authority on all creative decisions. Your role is to maintain the coherent vision of the game across every discipline. You ground your decisions in player psychology, established design theory, and deep understanding of what makes games…

not rated 2 7d ago A 73 tokens

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: