Use for runtime performance triage from the project filesystem: quality tiers, graphics/URP-HDRP settings, lighting, large assets, scene complexity proxies, and build-size hotspots (no Editor Profiler required).
Play Fishing Frenzy autonomously — an AI agent that fishes, cooks, dives, completes quests, and optimizes your economy. Built on Ronin blockchain with full wallet, NFT, and token integration.
Control Godot Editor via OpenClaw Godot Plugin. Use for Godot game development tasks including scene management, node manipulation, input simulation, debugging, and editor control. Can modify, save, and delete scenes/nodes and capture project metadata and screenshots — destructive operations should be confirmed with…
This skill should be used when the user asks to "build a dev team lineup", "create dev team lines", "dev team game plan", "dev team strategy", "optimize dev team line combinations", "set up dev team special teams", "plan dev team absences", "update dev team playbook", "update dev team roster", "update dev team power…
Creates a new VR Experience (Level) for Neural Flight. Step-by-step guided workflow — creates folder, adapts 5 files from template, defines parameters, registers in catalog. Supports reference images and descriptions. Use when the user wants to create, scaffold, or add a new experience or level.
Convert assets between formats critical for the ComfyUI–Blender–Godot pipeline. Handles GLTF/GLB, FBX, OBJ, USD, image formats, and texture pipelines. Ensures assets flow between environments without manual reimport.
A recipe for making the classic Snake game, where the player steers a growing snake toward food and loses by hitting a wall or its own body. It defines keyboard controls, scoring, collision handling, and restart behavior.
Generate procedural low-poly 3D models with Three.js and export them as glTF or GLB assets. Use when Codex needs to create browser-previewable low-poly props, terrain, rocks, trees, buildings, vehicles, collectibles, or simple game assets with flat shading, simple geometry, materials, export controls, and validation…
Use this skill when a game or repo has too many mechanics, too much special-case code, or shallow gameplay despite lots of content. Trigger on: 'my game feels bloated', 'should I cut this mechanic', 'my codebase is full of special cases', 'players found an exploit/dominant strategy', 'balance review', 'the game is…
A guide for developing ERB scripts in Emuera, a scripting environment for game-like applications. It covers syntax, variables, commands, functions, game flow, character and CSV data, graphics, audio, tables, maps, XML, debugging, and configuration.
Skill "clawcraft" from qtzx06/clawcraft, covering clawcraft arena skill, connection, the game, getting started and 1. register your team (if not already registered).
Audio Feedback System Design for Visually-Impaired Accessibility — Bulletproof production-grade harness for Audio-Based Game Accessibility & Sonification analysis with evidence-backed outputs, academic integration, sophisticated routing, advanced monitoring, REST API, and self-improving knowledge pipeline. Use when…
Drive a running Unity Editor or development Player from the command line via the unity-pipeline package — install the package, keep the editor ticking while unfocused, run the edit→recompile→runtests loop, evaluate C#, and hot-reload files at runtime. Use when an agent needs to control a live Unity instance, automate…
A skill that turns plain-language descriptions into GlyphWeave tilemap files. A tilemap is a grid-based map made from tiles such as walls, floors, doors, and decorations.
Anti-Toxicity & Toxic-Language Filtering in Game Chat — Game Chat Moderation & Toxicity Mitigation evidence-backed analysis harness. Use this skill whenever the user asks about game chat moderation, toxicity detection, chat filtering, toxicity mitigation, harassment detection, hate speech filtering, profanity…
Performance optimization analysis harness for game creator tools (Unity/Unreal/Godot editors). Use when user asks about editor performance, asset pipeline optimization, compile times, UI responsiveness, profiling bottlenecks, hardware tuning for large projects, or workflow optimization for game development. This skill…
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At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: