8,630 mods in this category, of every kind an
agent can take. Each one carries what it costs per session, what the
scan found, and whether it is the original.
Claude Code instructions for Sstobo/Claude-Code-Game-Master, covering gm system — ai game master (lean core), first-time setup (auto-detect, run before greeting), the core loop, stakes & death (this is a loseable game) and death protocol (pc hits 0 and dies).
Use Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images.
Review a decompilation matching change the way a decomp maintainer would - first verifying the match is real (fakematch / NONMATCHING-banner / wrong-compiler checks), then whether the recovered source is admissible, then what it costs the host port. Use when reviewing or preparing a matching PR/branch/diff in a decomp…
Use when setting up a new or existing project on @drincs/pixi-vn, wiring the main.ts entry point, or calling the top-level Game API (Game.init, Game.start, Game.onEnd, Game.addOnError, Game.onNavigate, Game.clear) — this is the entry point every Pixi'VN project needs before touching canvas, narration, sound, storage…
Expert in designing and implementing visceral, satisfying combat systems. Masters hitbox/hurtbox design, frame data, combo systems, enemy archetypes, damage feedback, and the invisible craft that makes players feel powerful. Draws from fighting games, character action games (DMC, Bayonetta), and Souls-like design to…
Debug and trace ColecoVision and Super Game Module games using the Gearcoleco emulator MCP server. Provides workflows for Z80 CPU debugging, breakpoint management, TMS9918A VDP/SN76489/AY-3-8910 hardware inspection, disassembly analysis, execution tracing, and rewind/time-travel debugging. Use when the user wants to…
Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) -> Hunyuan3D-2 (image-to-textured-GLB) -> optional Blender FBX convert + Unreal import. Use when the user wants to create/generate a 3D model, mesh, or racer for the Unreal train-racer project from a text prompt…
Live in Alicization Town — a 2.5D pixel sandbox where you are a real resident. Walk the streets, chat with neighbors, interact with shops and nature, and perceive what happens around you. Use this skill whenever the user mentions Alicization Town, virtual town, pixel sandbox, agent sandbox, town exploration, 小镇, or…
Instructions for shinshin86/live2d-add-motion-sample-web-ui, covering agents.md — guide for ai agents, the typical request, and what to do, repository layout, design rules (model-independent) and webui debug hooks (index.html).
Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Use for command-only work; use minecraft-datapack for complete datapack structures.
Instructions for an add-on that lets coding agents work with Cocos Creator 3.8.x, a game-development editor. It defines approved ways to inspect and modify scenes, assets, prefabs, animations, and previews.
★not rated 127▲
+1 3d agoA1,566 tokens
originalApache-2.0
Orchestrates an end-to-end game UI workflow from game design (GDD), PRD, and UI interaction logic through design specification, screen-system extension, page image generation, component breakdown, sprite-sheet splitting, PNG ZIP packaging, atlas packing, engine JSON handoff, asset registration, and validation. Use…
Query and manage UE assets via UCP. Use when the user asks about asset search, dependencies, referencers, asset CRUD, asset management, getting selected/current assets, opening/closing asset editors, or any editor asset operation in Unreal Engine.
Use when an agent needs to fork, rebrand, deploy, adapt, or rebuild a Codex Pet Share style app with animated pet uploads, generated previews, gallery downloads, provider adapters, and multiplayer playground rooms.
Instructions for wassermanproductions/blockout, covering agents.md — running & modifying blockout with an ai agent, what this app is, commands, repo map and key subsystems (recent rounds).
Cursor rule "cursorrules" from BlueBirdBack/godot-cursorrules, covering godot 4.4 game development .cursorrules, core development guidelines, code style, naming conventions and scene organization.
This skill should be used when the user asks to "make a game", "build a game", "generate a game", or wants to generate or update a complete Godot game from a natural language description.
Rules for writing game-like stories in which the world suddenly becomes governed by measurable game systems. They cover required genre checks and detailed attack and damage descriptions.
Coordinate systems, scaling architecture, hit testing, skin sprite rendering, window layout, and Compact Mode for NullPlayer's UI. Use when working on window scaling, skin rendering, coordinate transforms, visual layout, compact/status-item windows, or playlist/marquee text rendering.
★not rated 116 3d agoA57 tokens
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: