Game development

8,630 mods in this category, of every kind an agent can take. Each one carries what it costs per session, what the scan found, and whether it is the original.

Sstobo/Claude-Code-Game-Master

Instructions file

Claude Code instructions for Sstobo/Claude-Code-Game-Master, covering gm system — ai game master (lean core), first-time setup (auto-detect, run before greeting), the core loop, stakes & death (this is a loseable game) and death protocol (pc hits 0 and dies).

not rated 148 19d ago A 5,496 tokens

retro-diffusion

122

chongdashu/vibejam-starter-pack

Skill Claude CodeCodex

Use Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images.

not rated 147 4mo ago A 44 tokens

stardew-mcp CLAUDE.md

123

Hunter-Thompson/stardew-mcp

Instructions file

Claude Code instructions for Hunter-Thompson/stardew-mcp, covering claude.md, project overview, build commands, c# mod (smapi) and go mcp server.

not rated 145 +1 7mo ago A 1,305 tokens

decomp-match-review

124

tangosdev/sm64ds-decomp

Skill Claude CodeCodex

Review a decompilation matching change the way a decomp maintainer would - first verifying the match is real (fakematch / NONMATCHING-banner / wrong-compiler checks), then whether the recovered source is admissible, then what it costs the host port. Use when reviewing or preparing a matching PR/branch/diff in a decomp…

not rated 146 +6 today A 146 tokens original MIT

DRincs-Productions/pixi-vn

Skill Claude CodeCodex

Use when setting up a new or existing project on @drincs/pixi-vn, wiring the main.ts entry point, or calling the top-level Game API (Game.init, Game.start, Game.onEnd, Game.addOnError, Game.onNavigate, Game.clear) — this is the entry point every Pixi'VN project needs before touching canvas, narration, sound, storage…

not rated 142 4d ago A 90 tokens LGPL-2.1

combat-design

126

omer-metin/skills-for-antigravity

Skill Claude CodeCodex

Expert in designing and implementing visceral, satisfying combat systems. Masters hitbox/hurtbox design, frame data, combo systems, enemy archetypes, damage feedback, and the invisible craft that makes players feel powerful. Draws from fighting games, character action games (DMC, Bayonetta), and Souls-like design to…

not rated 142 +5 7mo ago A 223 tokens original Apache-2.0

unreal-mcp CLAUDE.md

127

GenOrca/unreal-mcp

Instructions file

Instructions for GenOrca/unreal-mcp, covering claude.md, what this is, architecture (the non-obvious parts), commands and all run from mcp-server/.

not rated 140 +3 2mo ago A 2,258 tokens original Apache-2.0

gearcoleco-debugging

128

drhelius/Gearcoleco

Skill Claude CodeCodex

Debug and trace ColecoVision and Super Game Module games using the Gearcoleco emulator MCP server. Provides workflows for Z80 CPU debugging, breakpoint management, TMS9918A VDP/SN76489/AY-3-8910 hardware inspection, disassembly analysis, execution tracing, and rewind/time-travel debugging. Use when the user wants to…

not rated 138 today A 194 tokens GPL-3.0

text-to-3d-asset

129

LaurentiuGabriel/unreal-game-assets-creation-skill

Skill Claude CodeCodex

Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) -> Hunyuan3D-2 (image-to-textured-GLB) -> optional Blender FBX convert + Unreal import. Use when the user wants to create/generate a 3D model, mesh, or racer for the Unreal train-racer project from a text prompt…

not rated 141 +4 1mo ago A 112 tokens

alicization-town

130

ceresOPA/Alicization-Town

Skill Claude CodeCodex

Live in Alicization Town — a 2.5D pixel sandbox where you are a real resident. Walk the streets, chat with neighbors, interact with shops and nature, and perceive what happens around you. Use this skill whenever the user mentions Alicization Town, virtual town, pixel sandbox, agent sandbox, town exploration, 小镇, or…

not rated 136 +2 2mo ago A 86 tokens

shinshin86/live2d-add-motion-sample-web-ui

Instructions file CodexOpenCode

Instructions for shinshin86/live2d-add-motion-sample-web-ui, covering agents.md — guide for ai agents, the typical request, and what to do, repository layout, design rules (model-independent) and webui debug hooks (index.html).

not rated 132 +1 1mo ago A 1,892 tokens original MIT

appsinacup/godot-whisper

Instructions file GitHub Copilot

Copilot instructions for appsinacup/godot-whisper, covering copilot instructions — godot whisper, project overview, architecture, key source files and whisper.cpp v1.8.4 layout.

not rated 130 +1 1mo ago A 1,402 tokens original MIT

game4automation/realvirtual-WEB

Instructions file

Claude Code instructions for game4automation/realvirtual-WEB, covering claude.md — realvirtual web, project overview, quick start, code conventions and file naming.

not rated 130 changed today A 4,660 tokens AGPL-3.0

Jahrome907/minecraft-agent-skills

Skill Claude CodeCodex

Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Use for command-only work; use minecraft-datapack for complete datapack structures.

not rated 128 +1 10d ago A 55 tokens original MIT

HappyLifeOk/cc-3-8-x-mcp

Instructions file CodexOpenCode

Instructions for an add-on that lets coding agents work with Cocos Creator 3.8.x, a game-development editor. It defines approved ways to inspect and modify scenes, assets, prefabs, animations, and previews.

not rated 127 +1 3d ago A 1,566 tokens original Apache-2.0

game-ui-workflow

136

guiguiyan930-source/game-ui-design-workflow

Skill Claude CodeCodex

Orchestrates an end-to-end game UI workflow from game design (GDD), PRD, and UI interaction logic through design specification, screen-system extension, page image generation, component breakdown, sprite-sheet splitting, PNG ZIP packaging, atlas packing, engine JSON handoff, asset registration, and validation. Use…

not rated 152 1mo ago A 94 tokens original MIT

Italink/UnrealClientProtocol

Skill Claude CodeCodex

Query and manage UE assets via UCP. Use when the user asks about asset search, dependencies, referencers, asset CRUD, asset management, getting selected/current assets, opening/closing asset editors, or any editor asset operation in Unreal Engine.

not rated 125 +1 7d ago A 55 tokens original MIT

petshare-setup

138

portons/codex-pet-share

Skill Claude CodeCodex

Use when an agent needs to fork, rebrand, deploy, adapt, or rebuild a Codex Pet Share style app with animated pet uploads, generated previews, gallery downloads, provider adapters, and multiplayer playground rooms.

not rated 126 1mo ago A 48 tokens original MIT

blockout AGENTS.md

139

wassermanproductions/blockout

Instructions file CodexOpenCode

Instructions for wassermanproductions/blockout, covering agents.md — running & modifying blockout with an ai agent, what this app is, commands, repo map and key subsystems (recent rounds).

not rated 120 +5 1mo ago A 3,571 tokens original Apache-2.0

cursorrules

140

BlueBirdBack/godot-cursorrules

Cursor rule Cursor

Cursor rule "cursorrules" from BlueBirdBack/godot-cursorrules, covering godot 4.4 game development .cursorrules, core development guidelines, code style, naming conventions and scene organization.

not rated 119 1y ago A 774 tokens original MIT

godogen

141

liangdabiao/Godogen

Skill Claude CodeCodex

This skill should be used when the user asks to "make a game", "build a game", "generate a game", or wants to generate or update a complete Godot game from a natural language description.

not rated 121 +1 4mo ago A 45 tokens original MIT

game-datafied

143

manhai934/novel-harness

Skill Claude CodeCodex

Rules for writing game-like stories in which the world suddenly becomes governed by measurable game systems. They cover required genre checks and detailed attack and damage descriptions.

not rated 118 +1 1mo ago A 0 tokens

ui-guide

144

ad-repo/nullplayer

Skill Claude CodeCodex

Coordinate systems, scaling architecture, hit testing, skin sprite rendering, window layout, and Compact Mode for NullPlayer's UI. Use when working on window scaling, skin rendering, coordinate transforms, visual layout, compact/status-item windows, or playlist/marquee text rendering.

not rated 116 3d ago A 57 tokens

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