Skill Claude CodeCodex
Instructions and architectural standards for Unreal Engine 5 C++ development.
4,493 tagged Game development, measured the same way as everything else here.
Browse within: game-development 497ai-skills 123unity 116mcp-server 102ai-game-development 92awesome-list 91game-engine 87agent 86skill 79claudecode 78antygravity-ai 76geminicli 76ai-integration 74godot 73
Skill Claude CodeCodex
Instructions and architectural standards for Unreal Engine 5 C++ development.
CodePhobiia/claude-roblox-game-studio
Skill Claude Code
Begin a new Roblox game project or onboard to an existing one. Use when starting a fresh session with no context, or when the user says "let's start" or "new project".
Skill Codex
Use when an agent should work with Lifeblood's MCP semantic-code tools: analyzing C# or Unity workspaces, querying symbols/dependencies/blast radius/file impact/test impact, checking architectural invariants, validating edits with compilecheck/diagnose, or choosing the right Lifeblood tool instead of grep-style…
Skill Claude CodeCodex
Manage a preinstalled local Minecraft Java client asynchronously for CTF and automation workflows. Use when an agent needs to launch Minecraft in offline mode with alternate usernames, inspect Minecraft logs, focus or type into the X11 game window, send chat or slash commands quickly, or join a multiplayer server by…
Skill Claude CodeCodex
Build high-quality Minecraft / GeckoLib / Bedrock models, textures and animations in Blockbench through the BlockbenchMCP server (the mcpblockbench tools). Use whenever the user asks to create, model, texture, rig, retexture or animate a creature, character, mob, weapon, prop or item in Blockbench, wants to match a…
Skill Claude CodeCodex
You are helping a human build, test, and animate content in a live Resonite session through resonite-mcp's ResoniteLink tools (resonitelink, src/resonitemcp/tools/resonitelink.py and depot.py). This is a task-oriented recipe skill; for the full tool/protocol reference see assets/prompts/system.md §5.9, and…
Skill Claude Code
Takes a validated Universal Assembly Graph (UAG) produced by the game-designer skill and realizes it in UEFN by calling this repo's own MCP tools (runtoolbelttool, qfoldit tools). Use this skill whenever a UAG needs to be turned into actual placed actors/lights/audio/particles in a live UEFN project, or when the user…
TomLeeLive/openclaw-unity-skill
Skill Claude CodeCodex
Control Unity Editor via OpenClaw Unity Plugin. Use for Unity game development tasks including scene management, GameObject/Component manipulation, debugging, input simulation, and Play mode control — including arbitrary C# execution (script.execute) and reflection-based editor calls, which can modify scenes, assets…
haroldo-ok/sega-32x-skill-for-claude
Skill Claude CodeCodex
Create, improve, optimize, and port games for the Sega 32X (Sega Mars) using Chilly Willy's 32XDK toolchain and the DOOM 32X Resurrection (d32xr) codebase as reference. Use whenever the user wants to port a game (DOS, Genesis, PICO-8, HTML5, or any platform) to the 32X, build or debug a homebrew 32X ROM, or make a 32X…
Skill Claude Code
Skill for the Builders area of bloxforge. 96 symbols across 19 files.
wang1025475397/game-cover-downloader-skill
Skill Claude CodeCodex
Downloads game cover thumbnails with tiny-scraper. Invoke when user asks to find or download covers for games, ROM files, or ROM folders.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex needs its repo
A guide to updating a Cocos Creator game's scripts, resources, or settings after release, without submitting a new app-store version. It covers version files, partial downloads, checks, and rollback.
HermeticOrmus/LibreGameDev-Claude-Code
Skill Claude CodeCodex
Skill "game-ai-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering game ai patterns, behavior tree node types, composite nodes, sequence: all children must succeed (and) and selector: first child to succeed wins (or).
Skill Claude CodeCodex
Use when the user wants to import a generated, converted, rigged, animated, or local 3D model into Blender; set up a scene; inspect materials; adjust lighting; or render a trident-mcp output.
Skill Claude CodeCodex
A Unity troubleshooting skill for UI elements that do not respond to clicks. It uses a runtime raycast, a test that shows which object receives a pointer event, to find obstructions or interaction settings.
Skill Claude CodeCodex
Generates professional, publisher-grade Game Design Documents (GDD) as polished .docx and .pdf files. Turns a game concept into a comprehensive 40-80 page document covering core gameplay loop, mechanics, UX flows, art direction, monetization strategy, technical requirements, and competitive analysis. Also generates…
TomLeeLive/openclaw-unreal-skill
Skill Claude CodeCodex
Control Unreal Engine Editor via OpenClaw Unreal Plugin. Use for Unreal development tasks including level/actor management, transforms, PIE control, debugging, input simulation, and console commands. Can create/delete actors, save levels, run console commands, simulate input, and capture viewport screenshots and logs.…
Skill Claude CodeCodex
Use when operating an Air Jam project through its first-party MCP tools for inspection, development, semantic game sessions, logs, quality gates, and releases.
Skill Claude CodeCodex needs its repo
Use when users want to create Canvas, Button, Text, Image, or other UI elements.
Borneon/UnityCli-Claude-Skills
Skill Claude CodeCodex
Unity Editor'ı Claude Code'dan canlı kontrol etmek için kurulum, bağlanma ve arıza giderme rehberi (Unity CLI + Pipeline paketi + MCP köprüsü). Bir Unity projesinde editörü kontrol etmek, sahneyi yeniden kurmak, Play modunda ölçüm ya da ekran görüntüsü almak, konsolu okumak, testleri koşturmak veya MCP bağlantısını…
Skill Claude CodeCodex
Comprehensive GameMaker Studio 2 and GML expertise covering beginner to advanced topics. Provides guidance on object creation, GML syntax, event systems, data structures, file I/O, shaders, networking, platform-specific features, performance optimization, and debugging. Automatically invoked when working with .gml…
Sunwood-ai-labs/cities-skylines1-agent-skill
Skill Claude CodeCodex
Operate Cities: Skylines 1 through the Skylines Agent Bridge mod and localhost API. Use when Codex needs to build, inspect, repair, resume, save, or continue a CS1 city using focused API calls rather than screenshot recognition, including road connectivity, service infrastructure, zoning, facilities, problem icons…
Skill Claude CodeCodex
Audit Roblox Creator Store, Toolbox, inventory, group, universe, package, model, UI, gameplay, plugin-like, and other third-party imported assets for malicious or risky scripts. Use whenever Claude imports, inserts, reviews, or trusts Creator Store assets, especially assets with Scripts, LocalScripts, ModuleScripts…
andrian-syh/roblox-best-practices-skill
Skill Claude Code
Framework-agnostic Roblox/Luau coding standards. Use when writing, reviewing, or refactoring any Luau code (Script, LocalScript, ModuleScript) in a Roblox project, or when the user asks to keep best practices in mind as standing guidance — enforces the VARIABLES/FUNCTIONS/INITIALIZATION layout, naming, performance…
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: