Assemble Cocos Creator 3.8 scenes, prefabs, nodes, components, serialized properties, UI roots, managers, pools, and asset references into playable local game scenes. Use whenever the user asks Codex to wire gameplay into a Cocos scene, create or update prefabs, attach scripts, assign generated assets, define node…
Drive the Grimoire MCP server correctly for tabletop RPG campaign work. Use this skill whenever a Grimoire connector is available and the user asks anything about their campaign, world, NPCs, factions, locations, quests, sessions, plot threads, or wiki. Covers the session-start centering sequence (currentcampaign…
Use to perform read-only deep analysis of a Roblox codebase, place file, or system and produce a ranked synthesis (architecture, hotspots, risks, opportunities). Use when the user says "analyze this", "explain what this codebase does", "what's wrong with this", "audit the structure", "give me a map of the project" …
DreamBot OSRS script development with API 4.0. Always use this skill whenever the user mentions DreamBot, OSRS scripting, RuneScape botting, bot scripts, or any DreamBot-related code — even if they just ask to "write a script" in a DreamBot project context. Covers script structure, the 4.0 static-method API pattern…
Domain skill — Discover RenderDoc and launch an explicit game or graphics executable under capture. Use for repeatable local or CI frame capture. Not for reading an existing capture — use renderdoc-analysis.
Use this skill when working with Godot 4 game development projects using GDotMCP. Provides 174 MCP tools for scene manipulation, scripting, animation, 3D, physics, particles, audio, shaders, runtime analysis, navigation, testing, and more. MUST use this skill whenever the user mentions Godot, game development, game…
Build, recreate, texture, and visually verify crisp pixel-art models in Blockbench through its local MCP server. Use for reference-image recreation, original voxel or cuboid characters, Minecraft-style skins, transparent or emissive materials, UV-aware texture painting, and iterative Blockbench model refinement where…
Operate, inspect, and automate a live Unreal Engine 5.7 Editor through this repository's unreal MCP tool. Use this skill whenever the user asks to inspect or change UE levels, actors, assets, Blueprints, K2 graphs, editor settings, plugins, automation, or project-specific Unreal Python/C++ APIs—even when they do not…
Convert natural-language Unity virtual-shop requirements into candidate offer data, resolve them against project resource master data, and generate validated shop CSV files. Use for creating or checking virtual-shop offers; do not use for defining item stats, equipment restrictions, or new game resources.
Plan, generate, adapt, validate, and import Cocos Creator 3.x game assets through a configured Cocos Asset Forge-compatible MCP. Use whenever the user asks for Cocos assets, sprites, sprite sheets, tilesets, UI packs, effects, placeholders, audio, art bibles, Cocos-ready metadata, asset folders, bundle placement…
Build, play, test, and debug games on the llmgine LLM-native game engine. Use when creating a game with llmgine, adding Minds/verbs/prefabs, wiring GLM or any OpenAI-compatible LLM into gameplay, debugging a running llmgine game, or verifying a game works end-to-end (headless or in-browser).
RatchetX G2 Solana devnet prediction arcade, played with a local delegated signer under player-approved on-chain limits. Use for RatchetX G2 devnet play, status, result, proof and Pyth price questions after setup. Test credits only. This is a separate opt-in generation from the legacy RatchetX owner-session skill…
Use the RPG Worldstate MCP as durable memory when starting, continuing, or gamemastering an RPG campaign. Applies only when the user is working with a persistent RPG world, not to unrelated chats or ordinary fiction writing without this MCP.
A strategy guide for Age of Wonders 4, a turn-based strategy game, focused on choosing tomes, building factions, improving unit enchantments, and planning summons.
Coordinate multiple game-development skills and produce outcome-first briefs, plans, reviews, and validation flows. Use when Codex is asked to explore the game skillset, route a broad game project across disciplines, improve skill quality, plan a full game feature, combine…
Generate and postprocess 2D game sprites and animation sheets: pixel-art characters, NPCs, creatures, spells, projectiles, impacts, props, summons, and transparent PNG/GIF exports. Use when building browser games that need real sprite sheets (not code-drawn placeholders), matching a map art style, or producing…
Expert guide for creating high-quality MCP (Model Context Protocol) servers for GameDev MCP Hub. Use when building new MCP server integrations for game engines, 3D tools, asset libraries, or game development services.
Author and preview typed Wwise game audio through WAAPI, including SFX and music Switch or State containers, RTPC curves, imports, Events, properties, and references. Use after wwise-project confirms the intended project.
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At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: