use-unrealhub
265Skill Claude Code
A coding skill for using Unreal Engine, a tool for building games, through UnrealMCPHub.
6,944 mods in this category, of every kind an agent can take. Each one carries what it costs per session, what the scan found, and whether it is the original.
Skill Claude Code
A coding skill for using Unreal Engine, a tool for building games, through UnrealMCPHub.
Plugin Claude Code
Bundles 22 skills, 6 commands · 800 tokens together
Unity-aware AI infrastructure for Claude Code: a queryable knowledge graph of your Unity project, plus observability, project memory, and 22 skills. Connects to the standalone Hades app for macOS and Windows (Windows is beta), which serves 32 MCP tools.
Skill Claude CodeCodex
Build or debug Roblox music, spatial audio, effects, text-to-speech, and speech-to-text. Use for audio graphs, asset permissions, playback problems, or migration from Sound.
MCP server Claude CodeCodexCursor +2
One of 2 in .mcp.json
MCP server "resonitelink" as configured in rassi0429/resolink-mcp. Runs C:/Users/neo/GitHub/resolink_mcp/dist/mcp-server.js with node. Needs 1 environment variable to run.
Skill Claude CodeCodex
Use when an agent needs local Hearts of Iron IV modding prompts, resources, or tools from a downloaded RHoiScribe Skill package without configuring an MCP server.
Plugin Claude Code
Bundles 12 skills, 10 commands, 1 agent, 3 MCP servers · 1,711 tokens together
WorldOS — simulate living, AI-generated worlds and play epic D&D 5e inside them. An AI DM generates stories live within persistent, canon-anchored worlds; deterministic 5e rules, searchable memory, a voiced AI companion, fully voice-acted.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Behavior Designer patterns for AI behavior trees including task creation, shared variables, conditionals, and debugging.
Skill Claude CodeCodex
Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 94 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building…
jasonjgardner/blockbench-mcp-project
Plugin Claude Code
Bundles 15 skills, 5 commands, 1 agent, 2 MCP servers · 1,777 tokens together
Create, texture, animate, validate, and render Blockbench models through the desktop MCP connection or the headless .bbmodel server, with fifteen skills and a physical-accuracy reviewer agent.
MCP server Claude CodeCodexCursor +2
MCP server for Godot Engine — zero-config auto-detection, semantic search, visual diff UI, and full editor integration. Runs locally from the @xianlee/godot-mcp npm package.
Plugin Claude Code
Bundles 1 skill, 2 commands, 5 agents · 428 tokens together
ffxi-agent. A faithful, open-source FINAL FANTASY XI client — rebuilt in Rust + Bevy.
Skill Claude CodeCodex
Use when building scenes and components with pixi-solid. Covers the full public API, JSX components, hooks, utilities, providers, and testing patterns.
XeldarAlz/everything-claude-unity
Plugin Claude Code
The ultimate Claude Code toolkit for Unity game development. Production-ready agents, commands, skills, and safety hooks for building mobile games with natural language.
Skill Codex
Play a Command & Conquer Generals: Zero Hour match to its terminal outcome through the New Shoes authenticated direct-control API. Use for autonomous skirmish play when an agent needs a faction-neutral guide to game systems, semantic controls, capability discovery, event-driven cadence, camera-bound interaction, and…
Skill Claude CodeCodex
Covers building, extending, debugging, and maintaining Foundry VTT modules for v14+. This skill applies when scaffolding a new module, writing custom Actor/Item types with TypeDataModel, building ApplicationV2 sheets, dialogs, or detached windows, registering hooks or settings, implementing socket communication…
Skill Claude CodeCodex
Generate and modify GB Studio projects via the GB Studio MCP server.
Plugin Claude Code
Bundles 8 skills · 586 tokens together
Expert skills for Blender 5.1: geometry nodes, shader nodes, compositor nodes, Python scripting (operators, panels, add-ons), animation & rigging (keyframes, drivers, constraints, armatures), modeling & modifiers (bmesh, modifier stack), physics simulation (rigid body, cloth, fluid, particles), and scene & rendering…
dillydog580/animate-roblox-characters
Skill Codex
Create, revise, polish, inspect, export, and preview complete stylized Roblox R6 and R15 character animations on authentic Studio-derived Blender rigs through MCP. Use when Codex must make Roblox walks, runs, idles, attacks, emotes, jumps, or other full-body actions; import or validate a real Roblox Motor6D/control or…
Skill Claude CodeCodex
Design, build, fix and critique games in any engine or framework (Unity, Godot, Unreal, Phaser, three.js, PixiJS, plain Canvas/WebGL). Use when the user wants to make a game or prototype, add or tune mechanics, levels, difficulty or progression, fix game feel (floaty jumps, weak hits, laggy controls, camera shake)…
oculus-samples/Unity-MetaXRInteractionSDK-AvatarSample
Cursor rule Cursor
Use Meta Quest Agentic Tools for Meta Quest and Horizon OS samples.
Skill Codex
Use when dotcraft-unity MCP, CLI, or unityexecutecsharp is available, or when the user asks to inspect, automate, capture, or debug Unity Editor state, scenes, assets, Console logs, or GameView output. Provides background-first Unity Editor automation through MCP or CLI.
Plugin Claude Code
Bundles 2 skills · 61 tokens together
World Labs MCP - generate, manage, and inspect generative 3D worlds (text/image/video-to-world), sparks, painting portals, and the world library.
Skill Codex
A workflow for triaging and closing board-game feedback, such as bug reports and player complaints. It distinguishes local feedback records, real online feedback, and offline snapshots as separate sources.
MCP server Claude CodeCodexCursor +2
AI-driven Spine 3.8.75 animation workflow server - 55 MCP tools for Trae, Cursor, Claude Desktop, Codex, Windsurf, Cline and any MCP-compatible AI client. Runs locally from the spine-mcp-server npm package.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: