6,965 mods in this category, of every kind an
agent can take. Each one carries what it costs per session, what the
scan found, and whether it is the original.
Use when the contestant wants to launch the inference Agent that connects to the Simulation gateway via WebSocket. Wraps the inference repo's ./scripts/tunnel.sh and scales to PARALLELISM processes. This is side-effecting (consumes GPUs and a parallelism slot) — confirm before launching.
★not rated 1.5k▲
+14
changed 3d agoASkillSpector: pass64 tokens
Write and run E2E (end-to-end) game tests using the godot-e2e framework. Python controls a live Godot game over TCP — Locator-based semantic queries, expect() auto-retry assertions, and engine log capture make failures self-diagnosing. Use this skill whenever you need to: Test actual gameplay: player movement…
★not rated 1.4k▲
+59 3d agoASkillSpector: pass189 tokens
originalApache-2.0
Build 3D and AR apps with the SceneView SDK in Jetpack Compose, SwiftUI (iOS/macOS/visionOS via SceneViewSwift), Web (Filament.js), Flutter and React Native. Use whenever the user asks for "3D in Compose", "AR with ARCore in Compose", a model viewer, or any cross-platform 3D/AR app where the dependency is…
Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU rendering, entity-component systems, physics simulations…
Plans, executes, and troubleshoots migration from the Built-in Render Pipeline to URP. Use when asked to convert a project, scene, material, or shader to URP, or to fix visuals broken by the change.
Debug and trace Game Boy / Game Boy Color / Super Game Boy games using the Gearboy emulator MCP server. Provides workflows for SM83 CPU debugging, breakpoint management, hardware inspection, disassembly analysis, and execution tracing. Use when the user wants to debug a Game Boy game, trace code execution, inspect CPU…
Interact with Cat Town — a Farcaster-native game world on Base. Covers KIBBLE staking (stake, claim, unlock, unstake, leaderboard, deposit history); live world state (season, weather, time of day, weekend flag); fishing drops filtered by world state; Isabella's weekend fishing competition with live prize-pool math…
Blueprint authoring workflow for the Flopperam Unreal Engine MCP. Covers the full create, author, commit, verify cycle using the narrow bp tool surface. Use when creating or editing Blueprints, adding variables/components/events/functions, wiring graphs, or debugging compile errors.
EngineWire: drive the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more. Runs locally from the unreal-engine-mcp-server npm package. Needs 11 environment variables to run.
Reconstruct a skeleton from calibrated mesh projections and sequential VLM joint annotations, then fit joints and skin weights. Generate motion from joint-position trajectories, rhythm and contact constraints through IK; refine bone orientation against the action, then export, retarget and validate on the target mesh.
A game-design guide for planning interactive games and stories. It covers player choices, recurring play, characters, world rules, state, consequences, and pacing without executing game turns or changing files.
A seven-skill workflow for adapting a novel into a playable game based on the source story. It covers game design, world and art design, building, and evidence-based quality checks.
★not rated 972▲
+28
changed todayA
tokens not measured
originalMIT
Use this guide when an agent must build, modify, inspect, or document a terrain scene with THREE.Terrain. The library creates heightmapped Three.js terrain and provides procedural generators, filters, material blending, decoration tools, grass, image conversion, analysis, and seeded randomness.
Use when a Steam, Proton, Wine, Lutris, or Heroic game misbehaves on Linux — crashes at launch, black screen, missing DLSS / Ray Tracing / Path Tracing / DLSS-RR / Frame Generation, anti-cheat failures, shader stutter, controller or HDR or Wayland-fullscreen problems, intro-video failures ("Failed to create…
Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building…
Add, connect, and configure nodes in Blueprint event graphs and function graphs — function-call/event/branch/timer/custom-event/delegate nodes, Standard Macro nodes (ForEachLoop/ForLoop/WhileLoop/DoOnce/Gate/IsValid/FlipFlop via addmacroinstancenode), macro-graph creation, pin wiring, node layout, arrays, comment…
Build a complete, polished, production-quality browser game inside a single self-contained HTML file using only vanilla HTML, CSS and JavaScript — no frameworks, no libraries, no external assets. Use this skill whenever the user asks for a game, a playable demo, a prototype, an interactive toy, or anything "inspired…
Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image). Use this skill whenever the user wants to animate a 2D character, create Spine JSON from existing art assets, rig a character with bones, build walk/idle/run/attack…
Write all creation, destruction, or major trait updates in these functions.
★not rated 630▲
+1 1y agoA0 tokens
originalMIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: