Game development

6,644 mods in this category, of every kind an agent can take. Each one carries what it costs per session, what the scan found, and whether it is the original.

Unity-MCP

25

IvanMurzak/Unity-MCP

MCP server Claude CodeCodexCursor +2

MCP server "Unity-MCP" as configured in IvanMurzak/Unity-MCP. Runs in Docker (docker.io/ivanmurzakdev/unity-mcp-server:0.17.1). Needs 3 environment variables to run.

not rated 4.1k +28 10d ago A tokens not measured original Apache-2.0

generate2dmap

26

0x0funky/agent-sprite-forge

Skill Claude CodeCodex

Generate and revise production-oriented 2D game maps with built-in image generation as the default visual asset source, choosing a visual model, runtime object model, collision model, art direction, and engine/export target. Use when Codex needs to create or integrate RPG maps, monster-taming maps, tactical arenas…

not rated 4.0k +22 1mo ago A 108 tokens original MIT

generate2dsprite

27

0x0funky/agent-sprite-forge

Skill Claude CodeCodex

Generate and postprocess general 2D game assets and animation sheets: pixel-art sprites, clean HD map props, creatures, characters, NPCs, spells, projectiles, impacts, props, summons, and transparent GIF exports. Use when Codex should infer the asset plan from a natural-language request, match a reference or map art…

not rated 4.0k +22 1mo ago A 111 tokens original MIT

video2dsprite

28

0x0funky/agent-sprite-forge

Skill Claude CodeCodex

Grok Build ONLY. Turn a 2D character still into smooth animation sprites via imagegen/imageedit base → imagetovideo (6s/10s run-in-place) → ffmpeg frames → magenta chroma-key → dense sampled sprites (strip/grid/GIF). Use when the user wants video-to-sprite, motion capture from generated video, smoother run/walk cycles…

not rated 4.0k +22 1mo ago A 124 tokens original MIT

anti-cheat-systems

29

gmh5225/awesome-game-security

Skill Claude CodeCodex

Guide for modern game anti-cheat architecture, Windows kernel monitoring, and detection tradeoffs. Use this skill when analyzing EAC, BattlEye, Vanguard, FACEIT AC, kernel callbacks, handle protection, manual-map detection, boot-start drivers, BYOVD, DMA threats, or behavioral telemetry in game security research.

not rated 3.5k +13 2d ago A 71 tokens original MIT

gmh5225/awesome-game-security

Skill Claude CodeCodex

Guide for Windows kernel internals and security mechanisms used in game protection and low-level research. Use this skill when working with drivers, IRQL-sensitive callbacks, EPROCESS, ETHREAD, MMVAD internals, IOCTL paths, DSE, PatchGuard, HVCI, PiDDBCache, MmUnloadedDrivers, or kernel memory inspection.

not rated 3.5k +13 2d ago A 77 tokens original MIT

vrm-mtoon-outline

31

Project-N-E-K-O/N.E.K.O

Skill Claude CodeCodex

Adjusting VRM MToon material outline thickness in three-vrm. Covers outline width modes, property access, and how to fix outlines that appear too thick when models are scaled.

not rated 2.7k +9 2d ago A 43 tokens original Apache-2.0

Project-N-E-K-O/N.E.K.O

Skill Claude CodeCodex

Debugging and fixing VRM SpringBone physics issues in three-vrm, including hair/clothing physics that flies upward, sticks out horizontally, or behaves unnaturally.

not rated 2.7k +9 2d ago A 42 tokens original Apache-2.0

ValveResourceFormat/ValveResourceFormat

Instructions file CodexOpenCode

AGENTS.md instructions for ValveResourceFormat/ValveResourceFormat, covering project overview, shader pipeline, transforms and angles, code style and formatting.

not rated 2.4k +7 2d ago A 1,317 tokens original MIT

html-to-ugui

34

Alex-Rachel/TEngine

Skill Claude CodeCodex

A pipeline for turning HTML interface prototypes into Unity UGUI Prefabs, which are reusable Unity interface objects. It uses browser-rendered layout data to preserve positions, images, text, controls, and device-adaptation intentions.

not rated 2.3k +2 25d ago A 150 tokens original MIT

luban-dev

35

Alex-Rachel/TEngine

Skill Claude CodeCodex

A guide for Luban, a game-configuration tool that turns spreadsheets and schemas into C# code and binary data for a TEngine project.

not rated 2.3k +2 25d ago A 149 tokens original MIT

SessionStart

36

hi-godot/godot-ai

Hook Claude Code

One of 2 in settings.json

Runs when a session starts, executing session-start.sh. From hi-godot/godot-ai.

not rated 2.1k +52 today A tokens not measured copy · 52% MIT

godot-ai

37

hi-godot/godot-ai

Settings file Claude Code

One of 2 in settings.json

Agent settings declaring 1 hook event (SessionStart).

not rated 2.1k +52 today A tokens not measured copy · 100% MIT

verification

38

hi-godot/godot-ai

Skill Claude CodeCodex

Verify a Godot AI change before committing — ruff, pytest, GDScript testrun against a live editor, and live-smoke of changed tools. Use before every commit, and whenever asked to check that a change actually works.

not rated 2.1k +52 today A 50 tokens original MIT

godot-ai AGENTS.md

39

hi-godot/godot-ai

Instructions file CodexOpenCode

AGENTS.md instructions for hi-godot/godot-ai, covering agents.md - godot ai, what this project is, architecture, project structure and key conventions.

not rated 2.1k +52 changed today A 6,795 tokens original MIT

unreal

40

chongdashu/unreal-mcp

Cursor rule Cursor

Apply this rule for any MCP Tool call for the Unreal Engine editor.

not rated 2.1k +2 1y ago A 13 tokens

chongdashu/unreal-mcp

Instructions file GitHub Copilot

Copilot instructions for chongdashu/unreal-mcp, covering guidelines for using python for mcp tools and guidelines for using python for mcp tools.

not rated 2.1k +2 1y ago A 287 tokens

action-development

42

4thfever/cultivation-world-simulator

Cursor rule Cursor

A set of rules for developing character actions and interactions between characters in a game, including language support, AI decisions, and game-loop integration.

not rated 2.1k +5 18d ago A 0 tokens

gentleman-trainer

43

Gentleman-Programming/Gentleman.Dots

Skill Claude CodeCodex

Vim Trainer RPG system patterns for Gentleman.Dots. Trigger: When editing files in installer/internal/tui/trainer/, adding exercises, modules, or game mechanics.

not rated 1.9k +2 7d ago A 39 tokens original Apache-2.0

mcp-unity AGENTS.md

44

CoderGamester/mcp-unity

Instructions file CodexOpenCode

Instructions for CoderGamester/mcp-unity, covering mcp unity — ai agent guide (mcp package), purpose (what this repo is), how it works (high-level data flow), key defaults & invariants and repo layout (where to change what).

not rated 1.9k +2 8d ago A 2,498 tokens original MIT

mcp-unity CLAUDE.md

45

CoderGamester/mcp-unity

Instructions file

Instructions for CoderGamester/mcp-unity, a project described as: Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs.

not rated 1.9k +2 8d ago A 5 tokens copy · 100% MIT

release

46

Besty0728/Unity-Skills

Command Claude Code

A guided release command for turning a tested beta version into a stable GitHub release. It checks versions, branches, tags, commits, and release notes in a fixed order.

not rated 1.7k +5 yesterday A 0 tokens original MIT

skillcheck

47

Besty0728/Unity-Skills

Command Claude Code

A consistency checker for Unity skills, where Unity is a game-development platform and skills are documented or coded actions. It compares C# definitions with SKILL.md files and checks that names, parameters, metadata, and totals agree.

not rated 1.7k +5 yesterday A 0 tokens original MIT

updateversion

48

Besty0728/Unity-Skills

Command Claude Code

A release-preparation command for the UnitySkills project. It checks the project state, updates the required version information, and prepares a changelog for a stable semantic version such as 2.6.0.

not rated 1.7k +5 yesterday A 0 tokens original MIT

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