Unity-MCP
25MCP server Claude CodeCodexCursor +2
MCP server "Unity-MCP" as configured in IvanMurzak/Unity-MCP. Runs in Docker (docker.io/ivanmurzakdev/unity-mcp-server:0.17.1). Needs 3 environment variables to run.
6,644 mods in this category, of every kind an agent can take. Each one carries what it costs per session, what the scan found, and whether it is the original.
MCP server Claude CodeCodexCursor +2
MCP server "Unity-MCP" as configured in IvanMurzak/Unity-MCP. Runs in Docker (docker.io/ivanmurzakdev/unity-mcp-server:0.17.1). Needs 3 environment variables to run.
Skill Claude CodeCodex
Generate and revise production-oriented 2D game maps with built-in image generation as the default visual asset source, choosing a visual model, runtime object model, collision model, art direction, and engine/export target. Use when Codex needs to create or integrate RPG maps, monster-taming maps, tactical arenas…
Skill Claude CodeCodex
Generate and postprocess general 2D game assets and animation sheets: pixel-art sprites, clean HD map props, creatures, characters, NPCs, spells, projectiles, impacts, props, summons, and transparent GIF exports. Use when Codex should infer the asset plan from a natural-language request, match a reference or map art…
Skill Claude CodeCodex
Grok Build ONLY. Turn a 2D character still into smooth animation sprites via imagegen/imageedit base → imagetovideo (6s/10s run-in-place) → ffmpeg frames → magenta chroma-key → dense sampled sprites (strip/grid/GIF). Use when the user wants video-to-sprite, motion capture from generated video, smoother run/walk cycles…
Skill Claude CodeCodex
Guide for modern game anti-cheat architecture, Windows kernel monitoring, and detection tradeoffs. Use this skill when analyzing EAC, BattlEye, Vanguard, FACEIT AC, kernel callbacks, handle protection, manual-map detection, boot-start drivers, BYOVD, DMA threats, or behavioral telemetry in game security research.
Skill Claude CodeCodex
Guide for Windows kernel internals and security mechanisms used in game protection and low-level research. Use this skill when working with drivers, IRQL-sensitive callbacks, EPROCESS, ETHREAD, MMVAD internals, IOCTL paths, DSE, PatchGuard, HVCI, PiDDBCache, MmUnloadedDrivers, or kernel memory inspection.
Skill Claude CodeCodex
Adjusting VRM MToon material outline thickness in three-vrm. Covers outline width modes, property access, and how to fix outlines that appear too thick when models are scaled.
Skill Claude CodeCodex
Debugging and fixing VRM SpringBone physics issues in three-vrm, including hair/clothing physics that flies upward, sticks out horizontally, or behaves unnaturally.
ValveResourceFormat/ValveResourceFormat
Instructions file CodexOpenCode
AGENTS.md instructions for ValveResourceFormat/ValveResourceFormat, covering project overview, shader pipeline, transforms and angles, code style and formatting.
Skill Claude CodeCodex
A pipeline for turning HTML interface prototypes into Unity UGUI Prefabs, which are reusable Unity interface objects. It uses browser-rendered layout data to preserve positions, images, text, controls, and device-adaptation intentions.
Skill Claude CodeCodex
A guide for Luban, a game-configuration tool that turns spreadsheets and schemas into C# code and binary data for a TEngine project.
Hook Claude Code
One of 2 in settings.json
Runs when a session starts, executing session-start.sh. From hi-godot/godot-ai.
Settings file Claude Code
One of 2 in settings.json
Agent settings declaring 1 hook event (SessionStart).
Skill Claude CodeCodex
Verify a Godot AI change before committing — ruff, pytest, GDScript testrun against a live editor, and live-smoke of changed tools. Use before every commit, and whenever asked to check that a change actually works.
Instructions file CodexOpenCode
AGENTS.md instructions for hi-godot/godot-ai, covering agents.md - godot ai, what this project is, architecture, project structure and key conventions.
Cursor rule Cursor
Apply this rule for any MCP Tool call for the Unreal Engine editor.
Instructions file GitHub Copilot
Copilot instructions for chongdashu/unreal-mcp, covering guidelines for using python for mcp tools and guidelines for using python for mcp tools.
4thfever/cultivation-world-simulator
Cursor rule Cursor
A set of rules for developing character actions and interactions between characters in a game, including language support, AI decisions, and game-loop integration.
Gentleman-Programming/Gentleman.Dots
Skill Claude CodeCodex
Vim Trainer RPG system patterns for Gentleman.Dots. Trigger: When editing files in installer/internal/tui/trainer/, adding exercises, modules, or game mechanics.
Instructions file CodexOpenCode
Instructions for CoderGamester/mcp-unity, covering mcp unity — ai agent guide (mcp package), purpose (what this repo is), how it works (high-level data flow), key defaults & invariants and repo layout (where to change what).
Instructions file
Instructions for CoderGamester/mcp-unity, a project described as: Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs.
Command Claude Code
A guided release command for turning a tested beta version into a stable GitHub release. It checks versions, branches, tags, commits, and release notes in a fixed order.
Command Claude Code
A consistency checker for Unity skills, where Unity is a game-development platform and skills are documented or coded actions. It compares C# definitions with SKILL.md files and checks that names, parameters, metadata, and totals agree.
Command Claude Code
A release-preparation command for the UnitySkills project. It checks the project state, updates the required version information, and prepares a changelog for a stable semantic version such as 2.6.0.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: